Asked for directly: exactly one stream should ever be open between this app and Emby per party, no matter how many members it has. Before this, every viewer's own <video>/<audio> independently negotiated its own PlaybackInfo and got its own PlaySessionId - a party of 5 meant Emby transcoding the same title 5 separate times. A bigger, higher-regression-risk change than most of this session's other work: it replaces the core playback path every existing party already relies on (CatalogService.proxyStream and its route are gone entirely) rather than adding something alongside it - there's no other consumer of the per-viewer path, and the ask was explicit that there should only ever be one mechanism. - server/src/services/CatalogService.ts: proxyStream's negotiate-then- build-a-target logic extracted into negotiateStreamTarget(session, itemId, isAudio, audioStreamIndex, maxStreamingBitrate) - identical logic, returns the target instead of proxying it directly so it can be cached. proxyStream/proxyRawStreamAsset removed. - server/src/services/PartyStreamService.ts (new): one negotiated target per party.id, reused by every member; renegotiates when the desired item/audio/quality changes. Recovers from a dead upstream session with no new plumbing - EmbyClient.proxyResponse already sets res.statusCode before writing the body, so a failed proxied response is detected right after it resolves and the cache entry is dropped, so the next request (a manual retry, or the next segment fetch) renegotiates fresh instead of repeating the same dead target forever. - server/src/emby/EmbyClient.ts: rewritePlaylist/proxyResponse's trailing itemId param genericized to routeKey - it's only ever read back to build the raw-asset URL, so it's party.id for the new stream routes and an inert real itemId for proxyImage/proxySubtitle (which never reach that branch anyway). - server/src/index.ts: GET /api/catalog/party-stream/:partyId/ master.m3u8 and .../raw replace /api/catalog/stream/:itemId/... entirely, membership-checked like the burn-in routes; a new idle-reap interval for PartyStreamService, same shape as TranscodeService's own. - Forced consequence of "one stream", not a free design choice: audio track/quality become a host-only, party-wide choice for video - Party.streamAudioIndex/streamQuality, setStreamOptions/ streamOptionsChanged, byte-for-byte the same shape setBurnInSubtitle/burnInChanged already established for burn-in subtitles. server/src/realtime/SocketGateway.ts gains the host-only, video-only handler; server/src/services/PartyService.ts resets streamAudioIndex (not streamQuality - a bandwidth preference isn't item-specific) on advanceQueue, same reasoning as burnIn* already gets; MusicQueueService.playNext ends the party's cached session on a track change. - client/src/api/embyApi.ts: streamUrl/audioStreamUrl replaced by one partyStreamUrl(partyId) - no query params needed any more, the party itself is the source of truth for what it's streaming. - client/src/api/party.ts: setStreamOptions/onStreamOptionsChanged. - client/src/views/player/Player.ts: audio/quality <select>s disabled for a follower (applyStreamOptionsGating, mirroring renderSubtitleOptions' own gating), restore the party's current choice on load/broadcast, and a host's change calls setStreamOptions instead of reloading locally - every member (host included) only ever reacts to the resulting broadcast, same discipline the rest of this player already uses. Dead reloadWithCurrentOptions removed. - client/src/musicBar/MusicBar.ts: loadTrack points at partyStreamUrl(activePartyId) - no picker to gate, MusicBar never had one. - server/test/catalogService.test.ts: proxyStream's old cases moved to exercise negotiateStreamTarget instead, plus new quality-override and no-source-fails cases. server/test/partyStreamService.test.ts (new): cache hit/miss/param-change/item-change, the failure-invalidation path, endSession, idle reap. server/test/socketGateway.test.ts: setStreamOptions host-only gating + broadcast, mirroring the existing setBurnInSubtitle tests. - docs/architecture.md, README.md: design, the forced audio/quality trade-off spelled out, and what's still unverified (a different kind than this session's other Emby-API guesses - the calls themselves were already live code, what's untested is real multi-viewer load). Verified: full typecheck+test+build on both projects (85/85 server tests, 12 new). A real-browser check (mocked-fetch + real bundle, this session's standing harness) confirmed a follower's audio/quality selects render disabled and a host's render enabled, from the same party data with only youAreHost flipped. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Watch Party for Emby
A standalone web app for watching the same title, in sync, with other users of the same Emby server. It reads your Emby catalog and streams your Emby media, but it's its own app with its own player — not an Emby plugin.
See docs/architecture.md for the full design, including why this replaced an earlier Emby-plugin attempt (still in src/WatchParty/ for reference — see below).
How it works
- Sign in with your Emby account (just username/password — the server address is fixed server-side, see Deploying below).
- A sidebar lists your Emby libraries (movies, TV, music, music videos, playlists if you have any — anything else Emby might have, like photos or a boxset collection, isn't shown); the home page shows every ongoing watch party live (host, how long it's been running, member count) plus a "recently added" row per library, Emby-style. No join codes — if a party is running, it's already on the list, updating in real time.
- Pick a movie/episode tile and hit "Lancer une watch party" (or drill into a Series' seasons/episodes first) — you become the host — or hit "Rejoindre" on any party already listed on the home page. Already connected to that same party from another device? You're asked to confirm before it gets disconnected — reconnecting from the same device (a reload, a second tab) never asks.
- The host's play/pause/seek drives everyone else's player automatically; starting from an episode queues the rest of the series so the host can just hit "Épisode suivant" instead of restarting a party each time. If the host leaves, the party hands off to another member automatically (their player unlocks live, no reload needed) — only closing once everyone's gone. Everyone also shares the exact same stream from Emby — one transcode per party, not one per person — so the host's language/quality pick applies for the whole party too.
- Everyone present shows up as a small avatar overlay on the video (their initials, on the player itself). If you're not the host, a small toolbar lets you ask the host to pause or resume — everyone sees the request, including the host, without needing chat.
- Subtitles render natively in the browser for any text-based track. A Blu-ray/DVD-style image subtitle (PGS/VobSub/DVB) is different — the host can pick one to have it burned into the video by this app's own ffmpeg, shared live by everyone in the party (picking one restarts the stream for everyone, so it's a host-only choice, like play/pause already is).
- Music works differently, on purpose: pick a track (browsing Artist → Album → Track) to start a listening party. There's no host for playback — anyone can add more tracks to the shared queue at any time, anyone can pause/resume, and skipping the current track needs a majority vote from whoever's currently listening. The player itself is a persistent bar docked at the bottom of the screen, not a page — the sidebar and the rest of the app stay fully usable while it plays, so adding more tracks is just browsing to an album and clicking a track (its button reads "Ajouter à la file" instead of "Écouter ensemble" once a party's already going). Starting or joining a video watch party always leaves the listen party first — the two don't run at once.
- A playlist works the same idea as a series: open it to see what's inside, then "Lancer cette playlist" starts one party pre-loaded with everything in it — a video queue if it's movies/episodes, or the participative music queue if it's tracks.
- While you're in a party, your own progress is quietly pushed back to your own Emby account (resume position, last-played state) — so opening Emby's own app afterward reflects what you actually watched or listened to, not just this app's own memory of it.
Everything — catalog, images, video, audio, sync — flows through this app's own backend, which proxies whatever it needs from Emby server-side. The browser never talks to Emby directly and never holds an Emby access token; it only ever has a session cookie for this app.
Status
Login, and the rendering/navigation logic for every page (sidebar, home,
library, series, artist/album, both players), have been exercised end to
end (login against the real Emby server with intentionally-wrong
credentials; the pages against mocked API responses; the music queue's
timer/vote/pause logic against the real server modules directly - no Emby
involved there at all). See
docs/architecture.md for
exactly what that does and doesn't confirm — the real Emby response shapes
this now depends on (library CollectionType, seasons/episodes, artists/
albums/tracks, PlaybackInfo's media streams) and actual HLS playback
(video or audio) are still unverified.
The TypeScript rewrite itself is separately verified: both projects
type-check in strict mode, the server has a real automated test suite
(server/test/*.test.ts, Node's built-in test runner, see Running
locally below) covering the party lifecycle, the music queue's
timer/vote/pause behavior, the socket protocol, and the catalog/streaming
overrides, and the compiled+bundled client was driven through every page
and both players end to end (mocked network/Socket.IO) in a real browser.
CI (Forgejo Actions) runs that same typecheck+test+build sequence on
every push and gates the Docker image publish on it passing — see
docs/architecture.md.
Not verified: an actual docker build of the new multi-stage
Dockerfile - this dev environment has no Docker - so treat the first real
build as the thing to double-check, even though it mirrors exactly the
npm run build commands already confirmed working locally for both
projects. Same caveat, doubled, for the self-hosted ffmpeg burn-in
pipeline (see docs/architecture.md): no Emby server or ffmpeg binary
is reachable here either, so while its pure logic (stream-index
conversion, session lifecycle) is unit-tested with child_process.spawn
mocked, the actual command against a real PGS file - and the exact
shape of Emby's direct-stream URL it depends on - has never run for
real. Treat the first real attempt at a Blu-ray-style subtitle as the
thing to double-check here too. Same again for the Emby-playstate sync
(the exact PlaystateService endpoint/body shape) and the Playlists
endpoint - three Emby-API assumptions total now waiting on a real
server to actually confirm, all otherwise built and unit-tested the
same way. The one-shared-stream-per-party work is a different kind of
unverified: its own Emby API calls were already live, confirmed code,
just newly shared instead of per-viewer - what's untested is behavior
under real multi-viewer load (whether a dead Emby session actually
surfaces as an HTTP failure the way the cache-invalidation logic
assumes, how a real transcode's seek handling feels once several
viewers depend on the exact same one).
Project layout
Both server/ and client/ are TypeScript now (see
docs/architecture.md
for the why and the migration itself) - each its own project with its own
package.json/tsconfig.json/build step; server/src and client/src
are the only source of truth, server/dist/client/dist are generated
(gitignored) and never hand-edited.
server/ Node.js + Express + Socket.IO backend: proxies ALL Emby
access (auth, catalog, images, HLS streaming) and
coordinates party/room state + realtime sync. The
browser only ever talks to this. TypeScript, compiled by
tsc to server/dist.
src/index.ts Express app + route wiring only - thin,
delegates to the services below
src/config.ts env-derived config (EMBY_SERVER_URL, PORT)
src/types.ts shared interfaces (Party, ItemDto, the
Socket.IO event maps, ...)
src/Logger.ts party/stream lifecycle logging
src/emby/EmbyClient.ts low-level Emby HTTP + response proxying (incl. HLS)
src/services/AuthService.ts server-side login + session store
src/services/CatalogService.ts all Emby browsing/streaming + DTO shaping
src/services/PartyService.ts in-memory party lifecycle (video queue, host handoff)
src/services/MusicQueueService.ts participative music queue - see docs/architecture.md
src/realtime/SocketGateway.ts Socket.IO protocol (see comments in the file)
client/ Frontend: TypeScript, esbuild-bundled to client/dist
(one app.js + one app.css - see client/build.mjs).
Talks only to server/ - never to Emby directly. Each
view is its own folder colocating its .ts/.html/.css.
src/app.ts entry point - registers routes, boots the app
src/router.ts tiny hash router (unchanged in spirit - see docs)
src/types.ts shared interfaces (client-side copies of the
server's DTO shapes - see docs/architecture.md)
src/api/embyApi.ts calls our own /api/catalog/* + auth routes
src/api/party.ts our own backend's party REST + Socket.IO client
src/tiles.ts + tiles.css poster-tile rendering shared by home/library/artist
src/styles/ base.css (global reset/vars/primitives) +
small shared component styles (presence,
detail header, track list)
src/shell/Shell.* persistent sidebar + #mainContent the router swaps
src/musicBar/MusicBar.* persistent bottom-bar listen party - NOT a route,
mounted once by Shell.ts so it survives navigation
(see docs/architecture.md's "Music bar" section)
src/views/login/Login.* sign-in form
src/views/home/Home.* live parties carousel + per-library "recently added"
src/views/library/Library.* one library's tile grid (or artist grid, for music)
src/views/series/Series.* Series detail + season tabs + episode list
src/views/artist/Artist.* one artist's albums
src/views/album/Album.* one album's tracks - each track starts or queues
onto the active listen party (see musicBar/ above)
src/views/player/Player.* the /party/:id route's dispatcher (video takeover,
or hands off to musicBar/ + bounces back for music)
src/WatchParty/ The earlier Emby-plugin attempt (C#, unrelated to the
TypeScript above). Builds fine and installs, but Emby
has no supported extension point for a player button,
and even menu integration required reverse-engineering
undocumented internals - see docs/architecture.md for
the full story. Kept for reference; not the active
direction.
docs/architecture.md full design doc for the standalone app
Running locally
Both projects need npm install once; the server needs the client
already built at least once (it serves client/dist as static files).
cd client && npm install && npm run build && cd ..
cd server && npm install && npm run build
EMBY_SERVER_URL=https://your-emby-server npm start
Then open http://localhost:3000.
For active development, client's npm run watch rebuilds on save, and
server's npm run dev runs the server straight from TypeScript via
tsx (no separate compile step needed while iterating) - run both in
separate terminals.
Server tests (server/test/*.test.ts, Node's built-in test runner, no
extra dependencies or compile step):
cd server && npm test
server's npm run typecheck also covers server/test/, not just src/
(see tsconfig.test.json).
Deploying
Build the Docker image from the repo root (it needs both server/ and
client/) - the Dockerfile compiles both TypeScript projects itself in a
build stage, so nothing needs building beforehand:
docker build -f server/Dockerfile -t watchparty .
docker run -d --name watchparty -p 3000:3000 -e EMBY_SERVER_URL=https://theater.media.kyuno.fr watchparty
Then put it behind your existing reverse proxy like everything else
(theater.media.kyuno.fr, git.dev.kyuno.fr, ...), e.g.
watchparty.kyuno.fr → http://<container>:3000.
Roadmap
- Design + scaffold the standalone app
- Proxy all Emby access server-side; Emby-themed UI (sidebar, carousels)
- TV show navigation (Series → Seasons → Episodes) + episode auto-queue
- Player language/subtitle/quality pickers (language/quality are now host-only, party-wide choices — see docs/architecture.md's "One shared Emby stream per party")
- Socket.IO instead of raw WebSockets; fixed two real memory leaks (dead-connection cleanup server-side, view teardown on navigation client-side) — see docs/architecture.md
- Live "watch parties en cours" list (host, elapsed time, member count), live host handoff, no join codes
- Presence overlay (avatars) + a request toolbar (pause/resume) in the player — see docs/architecture.md
- Device detection: reconnecting from the same device is silent, a genuinely different device asks to confirm before disconnecting the other one — see docs/architecture.md
- Server-side logging of the party lifecycle (create/join/leave/destroy, host handoff, play/pause, pause requests) — see docs/architecture.md
- Music: dedicated player, Artist/Album/Track browsing, participative queue (free add, vote-to-skip, no host) — see docs/architecture.md
- Full TypeScript rewrite (client + server), component-style client views (.ts/.html/.css each), server-side singleton services per feature — see docs/architecture.md
- Automated server test suite (
node:test) + CI job gating the Docker publish on typecheck+test+build passing — see docs/architecture.md - Music player as a persistent bottom bar instead of a page — browse and queue tracks while listening; starting a video party always leaves the listen party first — see docs/architecture.md
- Self-hosted ffmpeg burn-in for PGS/image subtitles (Emby's own transcode can't render these as text) — one shared stream per party, host-driven — see docs/architecture.md
- Browse Emby playlists and launch one as a pre-queued party (video queue or the participative music queue) — see docs/architecture.md
- Sync watch-party progress back to Emby's own PlaystateService, per member's own account — see docs/architecture.md
- One shared Emby stream per party instead of one per viewer — see docs/architecture.md
- Try a full party end-to-end with two real accounts (still the main gap)
- Tune transcoding target / support direct play when possible
No chat, no OIDC — deliberately out of scope (Emby-only auth was the explicit choice; see docs/architecture.md).
License
MIT — see LICENSE.