92 commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| 8c9852d854 |
Move the request-pause/resume buttons off the subtitle zone
Asked for directly: .requestToolbar (the non-host's "Demander une pause"/"Demander une reprise" buttons) shared .bottomOverlay's centered-bottom column with the request banner and the follower notice - which is also exactly where a native <track> subtitle renders. Real, clickable buttons sitting there for the whole session is a worse problem than the banner (transient, 4s) or the notice (static text) occasionally doing the same. Pulled #requestToolbar out of .bottomOverlay into its own sibling block in Player.html, positioned independently in the bottom-right corner instead (position: absolute; right: 16px; bottom: 20px), and stacked as a column (align-items: flex-end) rather than a row so the two pill buttons never fight a narrow phone screen for width side by side. .bottomOverlay itself is untouched - still centered-bottom, still just the banner and the notice. Verified against the real bundle (mocked-fetch + real dist, this session's standing harness) as a follower at both desktop and phone width: the two buttons render bottom-right, clear of the (still centered) follower notice, at both widths. Client typecheck/build clean. docs/architecture.md updated. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 8718175bae |
Fix playstate 400 "Value cannot be null": missing PlaySessionId
Real request logged after the last fix (MediaSourceId in the query
string) shipped: still a 400, now Emby's own "Value cannot be null.
(Parameter 'key')" - a bare .NET Dictionary null-key exception, not
the earlier problem (MediaSourceId was present and well-formed in the
logged request).
This exact message already burned this app once before, in
CatalogService.negotiateStreamTarget's hand-built fallback URL (see
its own long-standing TODO(verify) comment) - diagnosed there as Emby
indexing some internal state by a parameter the request hadn't
supplied. PlaySessionId is the standout remaining candidate: it's how
Emby/Jellyfin clients normally correlate a progress report with the
specific playback/transcode session it belongs to, and evidently
Emby's real Progress handler keys a lookup on it even though the
OpenAPI spec doesn't mark it required.
Fixed the same way MediaSourceId was: CatalogService
.negotiateStreamTarget already reads info.PlaySessionId from the same
PlaybackInfo response (it already used it in the hand-built fallback
URL) - its return type just needed to surface it too. PartyStreamService
now caches it alongside mediaSourceId and exposes both together from
one accessor, getCachedPlaybackIds(partyId), replacing the
round-1 getCachedMediaSourceId. PlaystateService.reportProgress and
index.ts's sweep both thread it through.
Not independently confirmed against a real server yet (no safe way to
fire a real, state-mutating test call without one) - flagged in
docs/architecture.md the same way every other real-server-dependent
guess in this app is, but grounded in this app's own prior confirmed
diagnosis of the identical error message rather than a fresh guess.
Updated catalogService.test's negotiateStreamTarget assertions to
cover playSessionId in both return branches, partyStreamService.test's
mocks/assertions for the new {mediaSourceId, playSessionId} cache
shape, and playstateService.test's request-shape and logging
assertions for the extra PlaySessionId param. Full typecheck/test/build
green (96/96 tests). docs/architecture.md and README.md updated.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| e6d71f2e37 |
Log the playstate sweep's own requests, not just its failures
Follow-up to the last fix (wrong Progress param shape): now that the request shape is corrected, the obvious next question is "is it actually being sent right, and is Emby accepting it" - answered from the logs alone, without cross-referencing anything else. PlaystateService.reportProgress now logs the exact outgoing request right before sending it (method, path, query string - everything actually sent) and its outcome right after (the real HTTP status and whether it was ok, or that the call threw), all under [watchparty:playstate]. EmbyClient's own generic [watchparty:emby] failure log still fires too, independently, with the fuller error body - this is a second, feature-scoped log so `docker logs | grep watchparty:playstate` alone shows the whole story for this specific sweep. Deliberately safe to log the full path: the query string here is only ever MediaSourceId/PositionTicks/IsPaused, never a token - the real embyToken travels as a header, not the URL - unlike Logger.stream's own request logging, which stays partial specifically because Emby's own TranscodingUrl can carry an api_key. Tests: request logging (path/params present, token absent), and outcome logging for a success, a non-ok status, and a thrown error each producing a distinct line. Full typecheck/test/build green (96/96 tests). docs/architecture.md updated. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 55e8b8b378 |
Fix Emby playstate sync: wrong param shape, confirmed against real API
Checked the app's Emby-API assumptions directly against Emby's own
real OpenAPI spec (swagger.emby.media, pointed at a real server) after
a "watch status per user seems broken" report.
PlaystateService.reportProgress was wrong: POST
/Users/{UserId}/PlayingItems/{Id}/Progress does exist at that exact
path, but the spec declares PositionTicks/IsPaused as *query string*
parameters, not body fields - and a third parameter, MediaSourceId, is
*required* and wasn't being sent at all. The request body schema this
endpoint does list (Api.OnPlaybackProgress) covers unrelated fields
(PlaylistIndex/Shuffle/SleepTimerMode/...), none of these. So the
original guess sent PositionTicks/IsPaused somewhere Emby never reads
them, while omitting a parameter required just to accept the call -
almost certainly meaning every progress report was failing outright,
silently (best-effort by design, so nothing broke loudly).
Fixed: reportProgress now sends MediaSourceId/PositionTicks/IsPaused
as query parameters, no body at all. MediaSourceId comes from
PartyStreamService's own cache - CatalogService.negotiateStreamTarget
already resolves a real one for every party's shared stream
negotiation, so PartyStreamService now caches it alongside the target
path (negotiateStreamTarget's return type changed from a bare string
to {targetPath, mediaSourceId}) and exposes it read-only via a new
getCachedMediaSourceId(partyId) - deliberately passive, never triggers
a negotiation of its own, so a party where no one has started
playback yet this session simply has nothing to report; index.ts's
sweep skips it rather than paying for an extra PlaybackInfo round trip
every tick just for this.
While checking this, the other two flagged Emby-API assumptions (the
ffmpeg direct-stream URL, the /Playlists/{Id}/Items endpoint) were
re-checked against the same real spec too - both already correct, no
missing required parameter, consistent with them having been tried
for real successfully before.
Updated the 5 negotiateStreamTarget call sites in catalogService.test
to read the new {targetPath, mediaSourceId} shape, the 7
negotiateStreamTarget mocks in partyStreamService.test to return it
(plus 2 new tests: cache exposes mediaSourceId, a failed response
drops it too), rewrote playstateService.test's request-shape
assertions for query params instead of a body, and re-pointed
embyClient.test's generic body-encoding test at an arbitrary example
instead of implying it's still PlaystateService's real shape.
Verified: full typecheck/test/build (92/92 tests). docs/architecture.md
and README.md updated - the "Sync watch-party progress back to Emby"
section now documents the confirmed-wrong-then-fixed shape instead of
a standing TODO(verify), and README's "Not verified" paragraph moves
this (and the other two, now-confirmed) assumptions to "Resolved".
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| 4efcd67fb3 |
Sync text subtitle choice too, and fix an empty audio option
Bug report: watch party members still didn't have synced subtitle settings, and the audio/language selector showed an empty choice on first load. Text subtitles were the gap left by the previous "one shared stream per party" change: that made audio/quality/burn-in host-only and party-wide, but a plain text subtitle pick (the common case - burn-in only applies to bitmap PGS/VobSub/DVB tracks) was still each viewer's own local <track> choice. Once people actually watched together, "everyone but me changed the subtitle" read as broken sync. Fixed with a parallel mechanism, not a merge into burnInSubtitleIndex - new Party.textSubtitleIndex, new setTextSubtitle/textSubtitleChanged socket pair, mirroring setBurnInSubtitle/burnInChanged's host-only, request/broadcast/react shape exactly. Kept separate from burn-in (rather than reusing one field for both) to avoid touching the already-proven burn-in path - only one subtitle can show at once, so the two are mutually exclusive, enforced server-side in both directions: a real pick on either clears the other. Clearing one to null/"Aucun" is deliberately not treated as a pick for this purpose, so it doesn't clobber an unrelated choice in the other field. Mechanically the two still work nothing alike: burn-in changes the actual encoded stream (ffmpeg), so it reloads for everyone; a text pick only swaps which native <track> each member already renders locally - no reload, no transcode, unless it's the one clearing an active burn-in, which does still need the reload since the stream itself changes back to the normal shared one. Player.ts's subtitle <select> gating stopped being conditional on burn-in - it's simply host-gated now, matching audio/quality, and its value restores from whichever kind of pick (if any) the party currently has. Second, unrelated bug in the same report: audioSelect.value = streamAudioIndex || '' assigned an empty string whenever no audio track had been picked yet (the common default) - since a real audio-track <option> never has value="", this matched nothing and left the select at selectedIndex=-1, a genuinely empty-looking choice. Fixed at both call sites (loadTrackOptions, onStreamOptionsChanged) by only assigning .value when truthy. Server: SocketGateway tests cover setTextSubtitle's host-only gating, broadcast, music no-op, and mutual exclusivity in both directions; PartyService tests cover textSubtitleIndex through create/ advanceQueue/toPublicState. Full typecheck/test/build green on both projects (91/91 server tests). Real-browser check (mocked-fetch + real bundle) confirmed: a follower's subtitle select renders disabled regardless of burn-in state; a host's select restores the party's current text or burn-in pick on load; and the audio select now lands on a real first option instead of an empty one. Not addressed here (raised in the same report, need more diagnostic detail first): occasional sync losses between clients, and a suspicion that per-user watch-status (Emby PlaystateService sync) might be broken. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| f78b2f1408 |
One shared Emby stream per party, not one per viewer
Asked for directly: exactly one stream should ever be open between this app and Emby per party, no matter how many members it has. Before this, every viewer's own <video>/<audio> independently negotiated its own PlaybackInfo and got its own PlaySessionId - a party of 5 meant Emby transcoding the same title 5 separate times. A bigger, higher-regression-risk change than most of this session's other work: it replaces the core playback path every existing party already relies on (CatalogService.proxyStream and its route are gone entirely) rather than adding something alongside it - there's no other consumer of the per-viewer path, and the ask was explicit that there should only ever be one mechanism. - server/src/services/CatalogService.ts: proxyStream's negotiate-then- build-a-target logic extracted into negotiateStreamTarget(session, itemId, isAudio, audioStreamIndex, maxStreamingBitrate) - identical logic, returns the target instead of proxying it directly so it can be cached. proxyStream/proxyRawStreamAsset removed. - server/src/services/PartyStreamService.ts (new): one negotiated target per party.id, reused by every member; renegotiates when the desired item/audio/quality changes. Recovers from a dead upstream session with no new plumbing - EmbyClient.proxyResponse already sets res.statusCode before writing the body, so a failed proxied response is detected right after it resolves and the cache entry is dropped, so the next request (a manual retry, or the next segment fetch) renegotiates fresh instead of repeating the same dead target forever. - server/src/emby/EmbyClient.ts: rewritePlaylist/proxyResponse's trailing itemId param genericized to routeKey - it's only ever read back to build the raw-asset URL, so it's party.id for the new stream routes and an inert real itemId for proxyImage/proxySubtitle (which never reach that branch anyway). - server/src/index.ts: GET /api/catalog/party-stream/:partyId/ master.m3u8 and .../raw replace /api/catalog/stream/:itemId/... entirely, membership-checked like the burn-in routes; a new idle-reap interval for PartyStreamService, same shape as TranscodeService's own. - Forced consequence of "one stream", not a free design choice: audio track/quality become a host-only, party-wide choice for video - Party.streamAudioIndex/streamQuality, setStreamOptions/ streamOptionsChanged, byte-for-byte the same shape setBurnInSubtitle/burnInChanged already established for burn-in subtitles. server/src/realtime/SocketGateway.ts gains the host-only, video-only handler; server/src/services/PartyService.ts resets streamAudioIndex (not streamQuality - a bandwidth preference isn't item-specific) on advanceQueue, same reasoning as burnIn* already gets; MusicQueueService.playNext ends the party's cached session on a track change. - client/src/api/embyApi.ts: streamUrl/audioStreamUrl replaced by one partyStreamUrl(partyId) - no query params needed any more, the party itself is the source of truth for what it's streaming. - client/src/api/party.ts: setStreamOptions/onStreamOptionsChanged. - client/src/views/player/Player.ts: audio/quality <select>s disabled for a follower (applyStreamOptionsGating, mirroring renderSubtitleOptions' own gating), restore the party's current choice on load/broadcast, and a host's change calls setStreamOptions instead of reloading locally - every member (host included) only ever reacts to the resulting broadcast, same discipline the rest of this player already uses. Dead reloadWithCurrentOptions removed. - client/src/musicBar/MusicBar.ts: loadTrack points at partyStreamUrl(activePartyId) - no picker to gate, MusicBar never had one. - server/test/catalogService.test.ts: proxyStream's old cases moved to exercise negotiateStreamTarget instead, plus new quality-override and no-source-fails cases. server/test/partyStreamService.test.ts (new): cache hit/miss/param-change/item-change, the failure-invalidation path, endSession, idle reap. server/test/socketGateway.test.ts: setStreamOptions host-only gating + broadcast, mirroring the existing setBurnInSubtitle tests. - docs/architecture.md, README.md: design, the forced audio/quality trade-off spelled out, and what's still unverified (a different kind than this session's other Emby-API guesses - the calls themselves were already live code, what's untested is real multi-viewer load). Verified: full typecheck+test+build on both projects (85/85 server tests, 12 new). A real-browser check (mocked-fetch + real bundle, this session's standing harness) confirmed a follower's audio/quality selects render disabled and a host's render enabled, from the same party data with only youAreHost flipped. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 11f003d269 |
Sync watch-party progress back to Emby (PlaystateService)
This app has been read/proxy-only toward Emby so far. Queued right
after the playlist feature, asked for directly: while someone's in a
party, push their progress to Emby's own PlaystateService, so their own
Emby library (resume position, last-played state) stays in sync with
the watch/listen party, under their own account - not just the host's,
and not just this app's own memory of it.
Scoped to periodic progress reporting only for v1 - no explicit
start/stop calls (Emby's own "now playing" list won't show this app's
streams, and "mark fully watched" isn't guaranteed the way a clean Stop
near 100% would trigger it). Steady Progress calls alone already cover
the actual ask; wiring clean start/stop into every transition (item
change, leave, party destroy, a device takeover) is real complexity for
a secondary payoff - left as a documented follow-up.
- server/src/types.ts: PartyMember gains embyToken (null until known,
same shape as this session's own deviceId addition) - never sent to
the client, toPublicState's member mapping doesn't grow it.
- server/src/emby/EmbyClient.ts: fetch() now optionally takes
method/body (JSON-encoded once, here) - every existing GET-only call
site unaffected, both are optional.
- server/src/services/PlaystateService.ts (new): reportProgress(token,
userId, itemId, positionTicks, isPaused) - POSTs to
/Users/{userId}/PlayingItems/{itemId}/Progress. Catches and logs its
own failures (new Logger.playstate) rather than throwing - this runs
on a timer with nothing to catch a rejection, and one bad token or a
transient Emby hiccup must never touch real playback.
- server/src/services/PartyService.ts: new setMemberEmbyToken (records
a member's own token) and getCurrentPlaybackState (video: the host's
own tracked position - there's no per-follower tracking today, a
reasonable approximation given the player's own drift correction;
music: the one shared, server-authoritative position every member
already sees the same way). The one real piece of logic here is pure
and unit-tested on its own, same shape as this session's
absoluteToRelativeIndex/splitPlaylistByMediaType.
- server/src/realtime/SocketGateway.ts: attach()'s getSession callback
widened to expose embyToken - it was already being passed the full
EmbySession (AuthService.getSession), just typed down to {userId,
userName} before anything downstream could read the rest. The "join"
handler now also records member.embyToken alongside deviceId.
- server/src/index.ts: setMemberEmbyToken called after each of the 4
REST create/join call sites, so a member has a valid token from the
moment they're a member, not only once their socket first connects.
New ~20s setInterval (same shape as the existing removeIdleParties/
TranscodeService.reapIdleSessions timers): for every active party,
getCurrentPlaybackState once, then reportProgress for every connected
member with a known token.
- server/test/embyClient.test.ts, partyService.test.ts,
playstateService.test.ts (new): the new body-encoding path (and that
a plain GET stays untouched), getCurrentPlaybackState's video/music/
empty branches, setMemberEmbyToken, and that reportProgress's request
shape is right and a thrown failure never propagates.
- docs/architecture.md, README.md: design + the deliberate v1 scope and
the follower-position approximation spelled out.
No client changes - this is a pure server-side background process with
nothing for the browser to render or react to.
Verified: full typecheck+test+build on both projects (71/71 server
tests, 9 new). No Emby server is reachable from this dev environment,
so the actual endpoint/body shape is unverified end-to-end - flagged
explicitly in the docs, the third such Emby-API assumption this session
(after the ffmpeg direct-stream URL and the Playlists endpoint, both
fine once actually tried).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| b45a243e59 |
Browse Emby playlists and launch one as a pre-queued party
Queued right after the ffmpeg burn-in work, asked for directly: see
what's inside a playlist, and launch it - pre-queued with the whole
thing, the same "one click, the rest queues itself" shape starting from
an episode already gets for its series.
- server/src/services/CatalogService.ts: VISIBLE_COLLECTION_TYPES gains
'playlists' - Emby's /Views already returns that CollectionType once
the user has any, so it appears in the sidebar through the exact same
code every other library already uses, nothing else needed there. New
getPlaylistItemsRaw/getPlaylistItems (Emby's own /Playlists/{id}/Items,
mirroring getSeriesEpisodes/getAlbumTracks). New exported
splitPlaylistByMediaType: a playlist can mix movies/episodes and songs,
this app's party model can't - decides video vs music from the first
item's type and drops anything that doesn't match (logged when it
does) - pure, unit-tested on its own.
- server/src/index.ts: new GET /api/catalog/playlists/:playlistId/items
route. POST /api/parties gains a sibling early branch for
item.Type === 'Playlist' (a new createPartyFromPlaylist helper,
deliberately NOT merged into the existing single-item path, which
didn't need touching) - builds a video QueueItem[] exactly like the
episode-queue path already does, or seeds MusicQueueService.init +
addTrack per track for a music result, the same mechanism
POST /api/parties/:id/tracks already uses.
- client/src/tiles.ts: one more DRILL_DOWN entry (Playlist -> its own
page) - a playlist was never directly streamable, same as
Series/MusicArtist/MusicAlbum before it.
- client/src/api/embyApi.ts: getPlaylistItems(). No new API for
*launching* one - createParty(playlistId) already does everything,
same as clicking any other item; the server decides what it means.
- client/src/views/playlist/Playlist.{ts,html,css} (new): a playlist's
contents, read-only past the one "Lancer cette playlist" button -
deliberately no per-item start/add the way album tracks or episode
rows get (an Emby item carries no back-reference to "which playlist
contains me" the way an Episode's SeriesId does, so "start from item
N, queue the rest of the playlist" isn't cheaply reconstructable the
same way - not asked for here anyway). The launch button branches on
the created party's mediaType, same check Player.ts's own dispatcher
already makes.
- client/src/app.ts: registers /playlist/:id.
- server/test/catalogService.test.ts: the new methods' target
URL/mapping, plus splitPlaylistByMediaType's own tests (homogeneous
video, homogeneous music, mixed, empty).
- docs/architecture.md, README.md: design + the scope decision (no
per-item actions) spelled out.
Verified: full typecheck+test+build on both projects (62/62 server
tests). The new page driven through the same mocked-fetch + real-bundle
harness used throughout this session, in a real browser: header/meta/
item list render correctly from mocked catalog data (including the
sidebar showing "Playlists" once a mocked library declares that
CollectionType), and clicking "Lancer cette playlist" reaches
POST /api/parties with the right id and correctly routes into the video
player for a video result. Actual playback past that point still needs
a real Emby server - same standing caveat as the rest of this app.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| 26da8fc5dc |
Self-hosted ffmpeg pipeline for PGS (image) subtitle burn-in
Asked for directly, right after the client-side <track> redesign closed
every *text* subtitle case: PGS/VobSub/DVB subtitles (Blu-ray/DVD rips)
are bitmaps, not text - there's nothing for Emby's Stream.vtt conversion
to extract, so a native <track> fundamentally can't render one. Rather
than keep asking Emby's own transcode to burn these in (the exact thing
that kept failing in earlier sessions - missing fontconfig, then an
unrelated "Error starting ffmpeg"), this runs ffmpeg ourselves: a PGS
stream decodes like a second video track, and ffmpeg's `overlay` filter
composites it directly - no text rendering, no libass, no fontconfig
anywhere in this path.
One shared stream per PARTY, not per viewer - explicitly asked for after
the initial plan: every member plugs into the exact same server-emitted
stream, mirroring "host drives, everyone follows" rather than a
per-viewer model. Picking a burn-in subtitle is therefore a host-only,
party-wide choice, like play/pause/next already are.
- server/src/services/TranscodeService.ts (new): one ffmpeg session per
partyId. getOrStartSession negotiates PlaybackInfo (via the new
CatalogService.getMediaSource), converts Emby's absolute
MediaStreams[].Index into ffmpeg's type-relative 0:s:N/0🅰️N
(absoluteToRelativeIndex - pure, unit-tested), and spawns ffmpeg
against Emby's own direct/static file endpoint (TODO(verify) - no
Emby server reachable from this dev environment, see the function's
own comment). Output is real progressive HLS to a temp dir, served by
two new routes that poll briefly for the next file. endSession/
reapIdleSessions handle teardown; PartyService's destroy path and
advanceQueue both end a party's session immediately, the idle sweep
is the backstop.
- server/src/services/PartyService.ts: Party/PartyPublicState gain
burnInSubtitleIndex/burnInAudioIndex (null together = no burn-in);
advanceQueue clears them (a new item's indices mean nothing on the
old one).
- server/src/realtime/SocketGateway.ts: new host-only "setBurnInSubtitle"
handler broadcasting "burnInChanged" - same shape as "next"/
"itemChanged".
- server/src/services/CatalogService.ts: new getMediaSource() (id/
container/streams together - what TranscodeService needs); extended
the local PlaybackInfoResponse type with Container.
- server/src/Logger.ts: new Logger.transcode().
- server/src/index.ts: GET /api/catalog/burn/:partyId/master.m3u8 and
.../:segment (membership-checked, same pattern as the party REST
routes); a dedicated idle-reap interval for TranscodeService.
- server/Dockerfile: `apk add ffmpeg` in the runtime stage - no font
packages needed, unlike Emby's own text-subtitle burn-in.
- client/src/api/party.ts, client/src/api/embyApi.ts: setBurnInSubtitle/
onBurnInChanged on PartyConnection, burnInStreamUrl().
- client/src/views/player/Player.{html,css,ts}: the subtitle picker's
image-track options go from unconditionally disabled to host-only
selectable, labeled to say picking one restarts the stream for
everyone. Every member (host included) only ever reacts to the
resulting "burnInChanged" broadcast - never applies a pick
optimistically, same discipline the rest of the player already uses.
Audio/quality are disabled while a burn-in is active (one fixed
encode); a follower's subtitle select is disabled too (nothing left
for them to meaningfully pick).
- server/test/transcodeService.test.ts (new): absoluteToRelativeIndex,
session start/reuse/replace, endSession, reapIdleSessions -
child_process.spawn mocked via a small explicit test seam
(setSpawnForTesting), never invoking a real ffmpeg binary.
- server/test/socketGateway.test.ts, partyService.test.ts,
catalogService.test.ts: host-only gating + broadcast for
setBurnInSubtitle, advanceQueue's reset, toPublicState exposing the
new fields, getMediaSource.
- docs/architecture.md, README.md: design + an explicit "assumptions to
verify" note (the direct-source URL shape, first and foremost).
Verified: full typecheck+test+build on both projects (56/56 server
tests). No Emby server or ffmpeg binary is reachable from this dev
environment, so the actual command against a real PGS file is
unverified - flagged explicitly in the docs, same "TODO(verify)" spirit
already used elsewhere in this codebase for an Emby response shape that
can't be checked locally.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| daab755ce9 |
Device detection: confirm before disconnecting another device
Asked for directly: "same account, same device already in the party"
should never need a confirmation, "same account, a genuinely different
device" should ask before disconnecting it instead of silently
overwriting. There was no concept of "device" at all before this -
party.members is keyed by userId only.
- client/src/deviceId.ts (new): a UUID kept in localStorage (not
sessionStorage) - that's what makes "device" mean "browser", not
"tab". Falls back to an in-memory id if storage is unavailable.
- server/src/types.ts, client/src/api/party.ts: "join" now carries
{partyId, deviceId, force?} instead of just {partyId}; new
PartyMember.deviceId and "deviceConflict" server->client event (sent
only to the joining socket, never broadcast).
- server/src/realtime/SocketGateway.ts: the "join" handler now tells
three cases apart - no existing connection or the same deviceId
reconnecting (attach silently, booting any stale connection for that
same device first), a different deviceId with no force (emit
deviceConflict and stop - the socket stays connected but inert), or
force:true (the confirmed takeover - boot the old connection, take
the slot).
- server/src/services/PartyService.ts: join() is now idempotent -
returns the existing member instead of always building a fresh one.
This was itself a real bug independent of the guard below: the REST
"Rejoindre" route calls this every time regardless of membership, so
a re-click/reload/retry used to silently reset connection/isPaused/
deviceId.
- server/src/realtime/SocketGateway.ts: "leave"/"disconnect" now also
check party.members.get(userId)?.connection === socket before acting
- generalizes the earlier stale-connection crash fix to the new
reality where a member can have more than one connection attempt in
flight (the superseded one's own eventual "disconnect" must not be
read as a real leave).
- client/src/views/player/Player.ts, client/src/musicBar/MusicBar.ts:
onDeviceConflict wired to a plain confirm() - yes calls the new
PartyConnection.confirmDeviceTakeover() (re-sends "join" with
force:true), no backs out (navigate home for video, leaveMusicParty
for music).
- Deliberately does NOT change the home page's live party list itself
(still just "Rejoindre" either way) - LobbyPartyDto is one snapshot
shared by the whole "lobby" room with no per-viewer membership info,
and giving it that is a real protocol change on its own. For video
the conflict check above already is the meaningful moment (you can't
be looking at the home page from inside your own party on the same
tab - the player is a full-screen takeover), so this doesn't cost
the feature much: Rejoindre reaches the check immediately, same
device reconnects silently, a different device asks first. See
docs/architecture.md for the fuller reasoning.
- server/test/socketGateway.test.ts, server/test/partyService.test.ts:
new tests for the conflict/takeover/reconnect paths and join()'s
idempotency; the earlier stale-connection crash regression test
updated to reach the same shared-slot shape through a real device
takeover instead of a raw PartyService.join() call (which no longer
reproduces it now that join() is idempotent).
Verified: full typecheck+test+build on both projects (39/39 server
tests passing); confirmed the "leave"/"disconnect" guard is load-
bearing by temporarily reverting it and watching the new takeover test
fail, then restoring it; deviceId.ts's localStorage persistence
checked against the real compiled bundle in a real browser (survives
a reload, stable across calls).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
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| c14d0bc08b |
Replace avatar-click with a request toolbar; add "request resume"
Asked for directly: a visible bottom toolbar for non-host members
instead of clicking your own small avatar circle (never a very
discoverable affordance), and a second request alongside pause -
"please resume".
- server/src/types.ts, server/src/realtime/SocketGateway.ts: new
requestResume/resumeRequested, byte-for-byte the same shape and
handler pattern as requestPause/pauseRequested, independently
throttled (its own lastResumeRequestUtc - not a shared budget with
pause). Kept as a plain broadcast signal, same as pause always was -
no accept/deny state tracked server-side, the host sees the same
banner/avatar highlight as everyone else and acts with their own
existing controls.
- client/src/api/party.ts, client/src/types.ts: requestResume() on
PartyConnection, onResumeRequested callback, a ResumeRequestedMsg type
(same shape as PauseRequestedMsg, kept separate so a callback's own
signature says which request it's for).
- client/src/views/player/Player.{html,css,ts}: the avatar is presence-
only now (no click handler, no "- demander une pause" title) - a new
.bottomOverlay wraps the request banner, the follower notice, and a
new .requestToolbar (Demander une pause / Demander une reprise) as one
flex column, same "stack in normal flow instead of hand-picking a
pixel offset per box" fix .topOverlay already needed. Pause and resume
share one showRequestBanner() - they only ever differed by which word
appears in the banner text. Renamed the shared CSS classes
(avatarPauseRequested/avatarPauseBadge -> avatarActionRequested/
avatarRequestBadge) since they're no longer pause-specific.
- server/test/socketGateway.test.ts: new case confirming requestResume's
throttle is independent from requestPause's own.
Verified against the real compiled bundle: the toolbar shows for a
follower and stays hidden for the host; each button's own client-side
cooldown collapses a rapid double-click to one emission; a pushed
resumeRequested shows the banner with the right text and highlights the
right avatar.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
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| 838244ec41 |
Fix server crash: stale connection's heartbeat reading a deleted member
Reported directly from the container's crash output: TypeError: Cannot read properties of undefined (reading 'isPaused') inside SocketGateway's "playstate" handler, taking down the entire Node process - every active party, not just one connection. Root cause: party.members is keyed purely by userId, with no per-device identity yet (the gap the "same account, different device" feature also needs - see docs/architecture.md). Two connections for the same userId share one map slot; PartyService.join/create both unconditionally overwrite it. When the connection currently occupying that slot is the party's last member and leaves, leave() deletes the entry and - by design, since there's no successor - never reassigns the now-stale party.hostUserId. The OTHER connection for that same userId, still fully connected with its own closure referencing the same now-destroyed Party object, sends its regular 3s heartbeat next: the host check passes (stale userId equals stale hostUserId on both sides), then party.members.get(userId)! finds nothing at all. That's the crash. Fixed at two levels: - server/src/realtime/SocketGateway.ts: the "playstate" handler's unchecked `!` is now a real `if (!member) return`, matching the guard every other handler already used for the same lookup. - Every socket.on(...) in attach() now goes through a new safe() wrapper (log-and-swallow on an unexpected exception) - Socket.IO has no equivalent of Express's error-handling middleware (asyncRoute() already covers every REST route for exactly this), so a synchronous throw from any listener, this one or a future one, would otherwise keep crashing the whole process outright. - server/test/socketGateway.test.ts: a regression test reproducing the exact sequence. Verified it's meaningful, not vacuous, by temporarily reverting just the specific guard and confirming that same test correctly fails before restoring the fix. Deliberately not changing how join/leave share that one map slot in this pass - that's the real design work the fuller device-detection feature still needs. This stops it from being able to crash the server in the meantime, regardless of how that gets resolved. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 5be839d2f6 |
Music bar: refresh vote count on join/leave, progress bar; catalog search
Four smaller fixes from real usage: - MusicBar.ts: "votes needed" for skip depends on the connected-member count (renderMembers/"members") AND the vote tally (applyMusicState/ "queueUpdated") - the label was only ever recomputed from the latter, so a plain join/leave with no vote left it stale. Cached the last MusicPublicState and factored the label math into its own updateVoteSkipLabel(), called from both handlers now. - Home.ts: the listen party this tab is already in still showed "Rejoindre" on the home page. Checks each card's partyId against musicBar/MusicBar.ts's own getActiveMusicPartyId() (already tracked client-side) and swaps the button for an inert "En écoute" label on that one card. No equivalent case for video - its player is a full-screen takeover, so you can't be looking at this list from inside one. - MusicBar.html/.css/.ts: a read-only progress bar (a thin strip along the bar's own top edge). Deliberately not seekable - no host to arbitrate a jump in this model, and MusicQueueService has no "seek" concept server-side today; that would be a real protocol addition, out of scope here. Fill width is just currentTime/duration, ticked by the same interval that already updates the position text. - tiles.ts (new wireSearchFilter), views/library, views/artist, views/album: a search input per catalog page, filtering whatever's already rendered client-side (a library page tops out at a few hundred items - well within "just filter the DOM" territory, no server round trip per keystroke). Shared helper so the three pages behave identically. The existing /api/catalog/search endpoint (video types only, never wired into any UI) is a separate, unrelated feature - a global cross-library search - left as-is. Verified against the real compiled bundle: a "members" push alone updates the skip label; the home page's own party shows "En écoute" while others still show "Rejoindre"; the progress fill tracks a simulated currentTime correctly; typing into a library's search box filters tiles live with the empty-state notice appearing only when nothing matches. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 137977893a |
Render subtitles client-side (<track>) instead of asking Emby to burn them in
Six rounds of real-server debugging (see docs/architecture.md's player-
track-selection section) found three different, unrelated reasons a
server-side burn-in could fail - missing fonts, a bitmap format libass
fundamentally can't burn, ffmpeg failing outright on an otherwise
unremarkable file - none of which this app's own request ever caused or
could have fixed, all downstream of the one thing every attempt had in
common: asking Emby for a real-time video re-encode. Not needing that
re-encode at all closes the whole class of failure instead of chasing
each one.
- server/src/services/CatalogService.ts: new proxySubtitle asks Emby to
convert the track to WebVTT (GET /Videos/{id}/{mediaSourceId}/
Subtitles/{index}/Stream.vtt - a real Emby endpoint their own web
client already uses for this) - entirely separate from the video
transcode. applyPlaybackOverrides lost its SubtitleStreamIndex/
SubtitleMethod=Encode branch - the video request no longer needs to
know a subtitle was picked at all.
- server/src/types.ts, client/src/types.ts: PlaybackTrackOption's flag
renamed supportsBurnIn -> isTextBased - same underlying fact (image vs
text codec), but the name shouldn't keep describing a mechanism this
app no longer uses.
- server/src/index.ts: new GET /api/catalog/subtitle/:itemId/:subtitleIndex
route, grouped with the other cookie-authed media-element routes (a
<track> can't send a bearer header either).
- client/src/api/embyApi.ts: new subtitleUrl(); streamUrl no longer
carries SubtitleStreamIndex at all.
- client/src/views/player/Player.ts: the subtitle <select> no longer
reloads the video (reloadWithCurrentOptions, still used for audio/
quality, never touches subtitles now). New applySubtitleTrack()
removes/re-adds a fresh <track> and sets video.textTracks[0].mode =
'showing' synchronously right after appending - deliberately not
waiting on the <track>'s own "load" event, confirmed against a real
browser that it doesn't fire reliably at all (a known cross-browser
quirk), which would have left a subtitle silently never shown - the
exact symptom this whole saga started from. Re-applied on every video
(re)load so an audio/quality change (which does still reload the
video) doesn't drop whatever subtitle was showing.
- server/test/catalogService.test.ts: updated/new cases for
proxySubtitle and the renamed isTextBased flag; removed the test for
the now-deleted subtitle-forcing behavior.
Verified against the real compiled bundle: picking a text track adds one
<track> with the right URL and flips it to showing; "Aucun" removes it;
an image-coded track is listed but disabled; changing audio reloads the
video but the subtitle survives it, same element, still showing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
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| 1e4a82df16 |
Log Emby's real status + response body on any proxied call failure
Every attempt to see Emby's actual error message by hand failed the same way: hls.js's own error reporting only ever exposes the generic HTTP reason phrase, never the real response body, and Emby's own live log view didn't reliably surface the exception's headline message either - across several different items and failure modes this session. Emby's own access log confirmed a real, several-KB text body really was being sent every time (Content-Type: text/plain, Content-Length: 5190) - it just never survived being reported back through either of those paths. Fixed at the root: EmbyClient.fetch - the one function every Emby call in this app goes through (fetchJson's JSON API calls and proxyResponse's streaming/image proxy alike) - now logs Emby's status and full response body itself straight to docker logs whenever a call fails. - server/src/emby/EmbyClient.ts: new private logErrorResponse, called from fetch() only when !res.ok. Reads the body via .clone() so the real caller still gets an untouched, fully readable response (a body can only be consumed once, and this had to not break either of the two very different ways this app's callers read one - fetchJson's .json(), proxyResponse's .text()/pipe). pathAndQuery is logged with api_key redacted - this can be called with Emby's own TranscodingUrl verbatim, which can carry one (same concern as CatalogService's logStreamRequest). - server/src/Logger.ts: new emby() method, same shape as party()/stream(). - server/test/embyClient.test.ts (new): body/status logged and readable by the real caller afterward, api_key redaction, and silence on a successful response (only failures are worth logging, same discipline as this app's existing logging). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 2f670ec9a4 |
Flag image-based subtitle tracks (PGS/VobSub/DVB) as not burn-in-able
Two different items both failed the same way when picking a subtitle - without knowing whether the second one was also a PGS (image/bitmap) track like the first confirmed one, that result was ambiguous: still the same known issue, or something new? Rather than keep digging through server logs per item, this app can just know the answer itself - Emby's PlaybackInfo response already includes each subtitle stream's Codec. - server/src/services/CatalogService.ts: getPlaybackOptions reads it and reports supportsBurnIn: false for image-based subtitle codecs (hdmv_pgs_subtitle/dvd_subtitle/dvb_subtitle - IMAGE_SUBTITLE_CODECS). This app forces SubtitleMethod=Encode whenever a subtitle is picked (applyPlaybackOverrides), asking ffmpeg's `subtitles` filter (libass) to burn it in - libass renders text via a font, it has no path for compositing a pre-rendered bitmap at all, confirmed against a real server (see docs/architecture.md's Round 4/5). - server/src/types.ts, client/src/types.ts: PlaybackTrackOption gains supportsBurnIn (subtitle tracks only, undefined for audio). - client/src/views/player/Player.ts: the subtitle <select> now disables these options with a "(image, non disponible)" label instead of letting anyone pick a track that's guaranteed to break playback - listed so it's clear why, not silently missing. - server/test/catalogService.test.ts: new case covering subrip/ass (supportsBurnIn: true) vs hdmv_pgs_subtitle (false) from the same MediaStreams response. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 5ee99a7525 |
Document subtitle-burn 500's real root cause: Emby's fontconfig, not us
Once the hls.js timeout fix stopped masking it, the actual segment request came back with a real 500. Emby's own server log (shared by the user, not from this app) shows exactly why: ffmpeg's subtitles filter failing with "Failed to load fontconfig fonts!" inside StartFfMpeg - a font/fontconfig-cache problem in whatever environment Emby's transcoder runs in, not anything this app's request could cause. No code change: this app deliberately forces SubtitleMethod=Encode (see applyPlaybackOverrides) since it never wires up hls.js's rendition-based subtitle API - dropping that to dodge the 500 would just bring back the original "subtitle picked, never shown" bug instead of fixing anything. Recorded as Round 4 of the player-track-selection saga so this doesn't get re-investigated from scratch later. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| a5aca4a823 |
Fix home page's party "elapsed" label ignoring pauses
Reported: the time shown for an ongoing party is the movie's elapsed time. True, but only by coincidence - the label was actually just Date.now() - party.createdUtc, which climbs at wall-clock speed regardless of whether the movie is actually playing. Pause it for five minutes and the home page keeps counting through the pause the player itself has frozen. - server/src/types.ts, client/src/types.ts: LobbyPartyDto gains positionTicks/isPaused/positionUpdatedUtc - the host's own tracked playback state (same values SocketGateway already maintains for their party's own room), null for music parties, where there's no single "elapsed" across a rotating queue of tracks. - server/src/realtime/SocketGateway.ts: lobbySnapshot() fills these from the host's member record for video parties. Two new broadcastLobby() trigger points to keep it reasonably fresh: an actual pause/play transition (not every 3s heartbeat resend - same guard already used for that transition's log line) and advancing the queue (advanceQueue already reset every member's position for the new item; nothing had ever pushed that to the lobby before, so a card's title/poster/position could sit stale until an unrelated join/leave refreshed it). - client/src/views/home/Home.ts: updateElapsedLabels() now computes a live, pause-aware position for a video party (frozen while paused, ticking from position+timestamp while playing) instead of always falling back to createdUtc - which is still exactly what a music party (or a party missing these fields) uses. - server/test/socketGateway.test.ts: two new cases - the lobby snapshot's video-vs-music shape, and that a transition/next() refreshes it while an unchanged heartbeat resend doesn't. Verified against the real bundled client with a faked "parties" push: a paused party's label held still across a real wait; a playing one, and a music party on the unchanged createdUtc path, both kept ticking up. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| fff0b7a984 |
Fix subtitle selection timing out: hls.js's default timeouts too tight
Reported: selecting a subtitle track (only subtitles, not audio/quality) made the request "time out". Confirmed from the browser's own error: hls.js gave up with a fatal fragLoadTimeOut after 4 retries, each hitting its default 10s fragment-load timeout - not a hang, and not a repeat of the earlier "override doesn't reach Emby" bug (see docs/architecture.md's Player-track-selection section) - the same error's frag.baseurl already shows SubtitleMethod=Encode correctly present in the request Emby received, so the override chain works end to end. It's just slow: burning a subtitle in forces a real re-encode (not a rendition, not a remux), which measurably takes Emby longer than 10s to produce a first segment for. Fixed by giving both players' Hls instances explicit longer timeouts (manifestLoadingTimeOut/levelLoadingTimeOut: 30s, fragLoadingTimeOut: 60s) instead of hls.js's untouched defaults - applied to musicBar/MusicBar.ts too, not just the video player, since music tracks go through the same PlaybackInfo/transcode pipeline and could hit the same latency for a quality change even without subtitles being involved there today. global.d.ts's HlsStatic constructor gained an optional HlsConfig parameter (only the four properties actually used) so this doesn't need an `as any`/unsafe cast to pass config through. Verified the property names are real and actually honored by hls.js 1.5.17 (the exact pinned CDN build), not silently ignored: constructed a real Hls instance with this config and read back hls.config.* - all four values came back as set, not as hls.js's own (tighter) defaults. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 4eab0323d6 |
Fix CI: npm test's glob pattern doesn't expand on Node 20
"tsx --test test/**/*.test.ts" worked locally (Node v22) and failed on the CI runner (node:20-alpine, Node v20) with: Could not find '.../server/test/**/*.test.ts' node --test only gained native glob-pattern CLI arguments around Node 21/22; on Node 20 the literal glob string is treated as a single filename and, unsurprisingly, not found. Same script, two Node majors, different behavior - not a shell/quoting issue (both runs go through tsx's own CLI, no shell glob expansion involved either way). Fixed by listing the four test files explicitly instead of relying on a glob whose CLI support turned out to vary across the exact two Node installs this project runs on (this dev machine, and node:20-alpine - the CI container and server/Dockerfile's runtime image, deliberately matched). engines.node is >=18, so relying on a 21/22-only feature was already a latent bug even before it showed up. Verified locally (all 25 tests still pass with the explicit list) - the actual node:20-alpine behavior will confirm on the next CI run. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| b2310216ce |
Fix settings menu visibility bug; make the music player a persistent bar
Fix: player settings menu stuck permanently open
----------------------------------------------
.hide { display: none; } and Player.css's .settingsPanel { display: flex;
... } are both single-class selectors - equal specificity - so whichever
one esbuild happened to bundle later into app.css won the `display`
property on an element carrying both classes. Player.css's own
display:flex always landed after base.css's .hide, so #settingsPanel
showed regardless of the hide class ever being toggled - the toggle logic
itself was correct the whole time, it just had no visible effect.
Fixed at the utility class, not the one call site: `.hide` now uses
`display: none !important`, which wins a same-specificity tie regardless
of bundling order - closes off the whole bug class, since several other
components already set their own `display` for a visible state.
Feature: music player is now a persistent bottom bar, not a page
------------------------------------------------------------------
The music player was its own route (/party/:id -> views/musicPlayer/),
which meant navigating anywhere else - the sidebar, an album to queue up
more tracks - tore the whole thing down (router.ts calls a route's
cleanup, which used to call leaveParty, on every hash change). No way to
browse and listen at the same time.
- client/src/musicBar/MusicBar.ts (new): a Shell-level singleton, mounted
once into a #musicBar element that's a sibling of #mainContent, never
touched by route changes. Renders as a fixed bottom bar. Exposes
initMusicBar/joinMusicParty/leaveMusicParty instead of the router's
render()-returns-cleanup pattern, since it never registers as a route.
- views/player/Player.ts's dispatcher: a music party no longer renders a
page - it calls joinMusicParty() and bounces back to /home (a no-op for
every reachable call site except album's). A video party now calls
leaveMusicParty() first (harmless no-op if nothing's active) - starting
or joining a video watch party always leaves the listen party, since
every party-join call site already funnels through this one dispatcher.
- views/album/Album.ts: the last per-track "start a party" UI now that
the music player's own inline browse panel is gone (browsing just
means navigating there normally). Each track's button starts a new
party or adds to whichever one is already active, decided by
getActiveMusicPartyId() at CLICK time (not render time) so the action
taken is always correct even if the label is momentarily stale; every
button is relabeled in place after a successful click. Starting a
party from here no longer navigates away at all.
- views/musicPlayer/ deleted entirely (MusicPlayer.ts/.html/.css) -
superseded by musicBar/.
- Comment updates in global.d.ts/presence.css/trackList.css/party.ts/
types.ts that named the old module by path.
Verified both fixes by rebuilding and driving the real compiled bundle
through a local static server, with fetch/window.io/window.Hls mocked:
starting a party from an album track leaves the sidebar/page in place and
relabels the other tracks; adding a track posts to the already-active
party's id; navigating into a video party hides the bar, disconnects its
socket, and posts a real leave for the music party before the video
player renders; the settings gear opens/closes correctly for the host in
that same run.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
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| fc678b313c |
Add a real server test suite and gate CI's Docker publish on it
- server/test/*.test.ts: formalizes this project's many ad-hoc scratchpad test scripts into a committed suite, one file per service (musicQueueService, partyService, socketGateway, catalogService), using Node's built-in node:test + node:assert/strict - zero new dependencies. Runs straight against TypeScript source via `tsx --test` (npm test), no compile step. - server/tsconfig.test.json: extends the base config, overrides rootDir to "." and adds test/**/*.ts to include, so `npm run typecheck` covers the test files too without pulling them into dist/ (npm run build still uses the unmodified base tsconfig, scoped to src/ only). - server/package.json: typecheck now runs against tsconfig.test.json; new test script. - .forgejo/workflows/publish-docker.yml: new `test` job (node:20-alpine container - the publish job's docker:27-cli has no Node) running server typecheck+test and client typecheck+build; publish now depends on it via needs: test. Removed the stale "no test suite yet" comment. - README.md, docs/architecture.md: documented the test suite, how to run it locally, and the new CI job/gating. Verified locally: server typecheck, server test (25/25 passing), server build, client typecheck, and client build all pass individually - the same commands the new CI job runs. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 4a31ee741e |
Rewrite server + client in TypeScript, service-oriented server architecture
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Full rewrite, requested directly. Two independent decisions since TypeScript can't compile itself away at runtime - "no build step" and "TypeScript" are mutually exclusive, not a small addition to the existing setup: - Server: plain tsc (no bundling need - Node resolves its own requires). server/dist mirrors server/src 1:1. - Client: esbuild (does need bundling) - picked over a heavier tool (Vite, webpack) since this app's whole client is a couple thousand lines; its built-in CSS-from-JS bundling and a `text` loader for importing an HTML template as a string cover everything needed via a ~30-line hand-written build script (client/build.mjs), not a config file for something built for much bigger apps. Both projects compile independently (no shared-types package - considered and rejected as more structural commitment than this app's size justifies; server/src/types.ts and client/src/types.ts have their own overlapping DTO copies instead). server/'s `npm run dev` uses tsx for a compile-free dev loop; `npm run build` (tsc) is what server/Dockerfile's build stage actually runs. client/'s `npm run watch` is esbuild's own watch mode. Server: one singleton service class per feature, generalizing the PartyManager/MusicQueueService pattern that already existed, rather than route handlers with logic inline: - AuthService (from embyAuth.js), CatalogService (NEW - previously ~15 route handlers' worth of Emby queries/DTO shaping inlined directly in index.js), PartyService (renamed from PartyManager), MusicQueueService (ported as-is, already service-shaped), SocketGateway (from socketHandler.js), EmbyClient (from embyProxy.js - low-level plumbing, not called a "service" since it has no state/feature of its own). - index.ts is now thin wiring only: every route reads the session, calls one service method, returns the result. - Real error-handling pass, not just a port: Express 4 doesn't catch a rejected Promise from an async handler on its own - a new asyncRoute() wrapper + a single error-handling middleware replace what used to be zero handling for a request that outright throws. CatalogService methods throw a CatalogFetchError (own HTTP status - getRawItem now preserves Emby's real 404 instead of a blanket 502) rather than touching res directly. Client: one folder per view (src/views/<name>/<Name>.ts + .html + .css) instead of one .js file with the markup inline as a template literal. A view's static shell moved to its .html (esbuild's text loader); per-item dynamic content (tile grids, episode/track lists) stays as template -literal-returning functions in the .ts, same as before. Genuinely shared CSS (tiles, the presence avatar, the series/album detail-header pattern, track-list rows) lives under src/styles/, imported by whichever views need it; src/styles/base.css holds the global primitives, imported once by app.ts. Deliberately not pushed to zero duplication/renaming shared classes across views for tidiness alone - not worth the risk in a change already this large. Player.ts keeps its pre-existing internal shape (the /party/:id dispatcher + the video renderer in one file, importing renderMusicPlayer from the sibling folder) - that pattern predates this rewrite and only needed types, not restructuring. Two real things the port itself caught, not just carried over: - A type bug: porting SocketGateway's "members" broadcast, reusing PartyService's PublicMember interface would have type-checked fine but was the wrong (larger) shape - the socket broadcast never included isPaused/positionTicks, only the REST response did. Caught by comparing against the original JS line by line, fixed with a dedicated SocketMemberDto type. - A real Express+TypeScript friction point: noUncheckedIndexedAccess (enabled in both tsconfigs - genuinely useful elsewhere, e.g. PartyService.advanceQueue's array indexing) makes every req.params.xxx read a type error, since Express's index-signature typing doesn't know a matched route's required :name segment is always present. Resolved once with a param(req, name) helper rather than 15 routes' worth of scattered assertions. Verified: both projects type-check cleanly in strict mode (tsc --noEmit - not just "esbuild didn't complain", which it wouldn't even with type errors present, since it transpiles without checking). Server: every unit/integration test from the JS version (party lifecycle logging, the music queue's timer/vote/pause behavior incl. real setTimeout auto-advance, the socket integration through SocketGateway+PartyService+ MusicQueueService together, the library-type filter, the playback -override forcing) re-run against the compiled server/dist output - identical results; the compiled server was actually started and confirmed listening cleanly. Client: since esbuild bundles everything into one app.js (no more individually-importable view modules), testing moved to driving the real compiled bundle through its actual boot -> login -> router -> view chain (mocked fetch/Socket.IO/hls.js, real clicks/hash navigation) - arguably more realistic than the old per-module approach. Confirmed this way: login, the sidebar, home's carousels, a video party (presence, host controls, leave), the full music hierarchy, a music party (presence, vote-skip, pause toggle, the inline browse-and-add panel), and the series page - all through client/dist's actual output, no thrown errors anywhere. Not verified: an actual `docker build` of the new multi-stage Dockerfile - this dev environment has no Docker at all. The build stage runs the exact npm run build commands already confirmed working locally, just inside node:20-alpine - the main remaining risk is something environment -specific, not the build commands themselves, but a real build is still the first thing to try after this lands. docs/architecture.md has the full writeup (new "TypeScript and a service-oriented architecture" section, plus a corrected top-level "Components" overview that had gone stale even before this change). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| efaa7f55f0 |
Add music: Artist/Album/Track browsing + participative listen-party queue
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The last deferred piece from the original spec. Chosen permission model (asked, not assumed): anyone can add a track to the shared queue any time; anyone can pause/resume directly; skipping the current track needs a strict majority vote of currently connected members. No host for playback - a genuinely different shape of shared state than video's "host drives, everyone follows", which is why it's a separate service (server/src/musicQueueService.js, MusicQueueService) rather than more branches in partyManager.js/socketHandler.js's existing video-shaped logic. Server: - musicQueueService.js: owns a music party's queue/current-track/pause/ vote-skip state. Server-authoritative timing (no client is "the host" reporting position) - a wall-clock startedUtc plus the track's known duration is the only state; auto-advance is one setTimeout scheduled for exactly when that runs out, not any client reporting "it ended" (which could race across several players finishing near-simultaneously with no host to arbitrate). attachIo(io, onTrackChanged), called once at startup like PartyManager's own wiring, lets it broadcast "queueUpdated" from inside that timer's callback, which has no socket/request in scope at all. - The timer is the one new leak surface this adds, given how much this project has already had to fix real leaks - destroy(party) clears it, wired into both of partyManager.js's existing destruction paths (leave's last-member case, removeIdleParties' sweep). - Party gained mediaType: 'video'|'music' (inferred server-side from the clicked item's Emby Type - the client never has to know or say which). - Three new catalog endpoints (Artists -> Albums -> Tracks), same reasoning as the existing Shows -> Seasons -> Episodes: a real Emby endpoint per level, not generic recursive /Items guessing. - Audio streams through the *same* /master.m3u8 route as video (Emby's PlaybackInfo negotiation isn't video-specific) - the one difference is the hand-built-fallback path prefix (/Audio/ vs /Videos/), which the client tags via a mediaType=audio query hint rather than costing an extra Emby round trip to detect server-side. - Adding a track is REST (POST /api/parties/:partyId/tracks), not a socket event like voteSkip/musicPlaystate - it needs to work from the player's inline browse-and-add panel regardless of realtime-connection specifics, and MusicQueueService's own broadcast reaches everyone connected either way. Client: - player.js's renderPartyPlayer is now a small dispatcher: fetches the party once, then delegates to renderVideoPlayer or the new renderMusicPlayer (views/musicPlayer.js) based on mediaType. Can't be async despite awaiting that fetch - route()'s contract needs its cleanup function back synchronously (router.js's `typeof cleanup === 'function'` check would silently skip a Promise, reintroducing the exact leak class already fixed once) - solved with a mutable box returned immediately, filled in once the fetch resolves. - musicPlayer.js: not full-viewport/theater-mode like the video player (no image to declutter around, sidebar stays up) - which is what makes its own inline Artist -> Album -> Track browser work for "add tracks while listening" without navigating away and losing player state or threading party context through query params across three route levels. - New views/artist.js, views/album.js (library.js's music branch renders an artist grid instead of the old placeholder). tiles.js's DRILL_DOWN table generalizes the old single seriesHref special-case now that there are three drill-down targets, not two. - party.js: addTrackToQueue (REST) alongside voteSkip/setMusicPaused (socket) on the existing connectParty() connection object. Real bug found while testing, not just the mock's fault: applyMusicState used to update the queue list/vote button *after* the current-track branch, which calls loadTrack() - and loadTrack()'s hls.js setup can throw. Since JS doesn't roll back earlier statements when a later one throws but does abort everything after it, an exception there took the unrelated queue list and vote tally down with it, and on the first render escaped all the way to the dispatcher's catch, which alerts and bounces back to /home - discarding the whole view over what's really just "this one track's audio failed to load". Fixed by reordering (queue/vote/icon updates - which can't fail - before the track-loading branch, mirroring how player.js's onItemChanged already updates title/next-button before calling loadVideo) and wrapping loadTrack's hls.js setup in its own try/catch so a failure there logs and stops instead of propagating. Verified server-side directly against the real shipped modules (not reimplemented mocks): 18 checks against musicQueueService.js alone (auto -start, queueing, vote-skip majority, pause/resume elapsed-time math, a real setTimeout auto-advance, timer cleanup on destroy - instrumented setTimeout/clearTimeout counting, same technique as the earlier client -side leak tests) and 7 more through socketHandler.js + partyManager.js together (no-ops on a video party, a non-host pausing/resuming, a two-vote majority skip, the resulting broadcast really reaching the room). Client-side against the real local server with mocked fetch/Hls/ io: the full browsing chain, party creation, the dispatcher choosing the right player (and still choosing video when mediaType is absent - back -compat), now-playing/vote-tally/queue rendering and updates including a live track change, play/pause and vote-skip emitting the right events, the inline browse-and-add panel POSTing the right payload, and the crash fix re-confirmed fixed via the same broken scenario that first found it. Not verified: the real Emby round trip for any of this (Artists/albums -tracks response shapes, audio PlaybackInfo/TranscodingUrl behavior, actual playback quality) - same limit as everything else in this project tested without live Emby access. docs/architecture.md has the full writeup. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 841975e408 |
Fix subtitles still not showing: force Encode during negotiation, not just the URL
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Follow-up to the previous language/subtitle fix - audio track selection apparently started working, but subtitles specifically still didn't show. Real gap found: applyPlaybackOverrides was only ever applied to the FINAL stream URL, never to the PlaybackInfo NEGOTIATION call itself - so SubtitleMethod=Encode never reached Emby until after it had already decided, during negotiation, whether this session would be a full re-encode or a plain remux. Burning a subtitle into the video is only possible with a real re-encode; appending SubtitleMethod=Encode to a URL for a session Emby already set up as a remux plausibly does nothing, no matter how correct the URL looks. server/src/index.js now applies applyPlaybackOverrides to the negotiation's own params too, so Emby is asked to encode BEFORE it decides how the session will be handled, not just told afterward. Also added server/src/logger.js's streamLog ([watchparty:stream]) - two rounds of blind, reasoned-but-unverified fixes for one bug is the point where guessing stops being efficient. Every /master.m3u8 request now logs its itemId and the resolved audio/subtitle/subtitleMethod/quality values, so the next retest can confirm from docker logs/journalctl alone whether a requested override actually reached Emby - without a devtools session on whatever machine runs the server. Deliberately logs only those specific values, never the full URL or params blob: Emby's own TranscodingUrl can carry an api_key, which has no business ending up in a log file. Verified as far as possible without real Emby access: the negotiation call's params now measurably carry SubtitleMethod=Encode whenever a subtitle is requested (same as the final URL always did); the new log line correctly reports forced audio/subtitle values and reads "(none)" when nothing was requested; and a test with a fake api_key embedded in the source params confirms it never appears in the logged line. If subtitles still don't show once this log line confirms subtitleMethod=Encode really was sent, the fault is narrowed to Emby's own handling of that parameter rather than anything before it in this app - docs/architecture.md has the full writeup. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 0c439259ac |
Add server-side logging of the party lifecycle
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Requested now that the app is actually running on real infrastructure: visibility from docker logs/journalctl into what's happening (parties created/destroyed, who joined/left, play/pause, pause requests) without needing to reproduce a bug through the UI first. server/src/logger.js: a deliberately tiny partyLog(message) - plain console.log, prefixed [watchparty:party], ISO timestamp - plus a who(userId, userName) formatter shared by every call site. No logging library; this app runs as a single container, not behind a log aggregator, so a consistent grep-able prefix is what actually helps here. Covers the party's business lifecycle end to end, logged at the source so every caller (REST and socket) is covered without repeating the check: - partyManager.js: create, join, leave (also covers a host handoff or the party being destroyed, both fall out of leave), advanceQueue, removeIdleParties. - socketHandler.js: playstate and requestPause, since those two mutate member state directly rather than through a PartyManager method. The one thing that needed real care: the host's player re-sends its CURRENT play/pause state every 3 seconds regardless of whether anything changed (the heartbeat), on top of firing per actual play/pause/seeked event. Logging every "playstate" message as it arrives would mean one log line every 3 seconds per active party, forever. The handler instead compares incoming isPaused against the member's previous value and only logs on an actual flip - so a party generates exactly one line per real pause or resume, never one per heartbeat tick. Verified directly against the real shipped modules, not reimplemented mocks: a scripted create/join/advanceQueue/leave/idle-sweep sequence against the real partyManager.js produced exactly the expected line at every step; a fake io/socket pair driving the real socketHandler.js through start -> 5 unchanged heartbeats -> pause -> 3 unchanged heartbeats -> resume logged exactly 3 playstate lines (not 9) at exactly the right points, and a throttled repeat requestPause produced no second line - all assertions passed, counted programmatically. docs/architecture.md has the full writeup. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 0f3c364b42 |
Fix "Voir les épisodes" rendering as a bare link instead of a button
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Bug report: the button wasn't as visible as the others on a tile.
Cause: the global `button {}` rule in app.css that gives "Lancer une watch
party" its solid green look is tag-scoped, so it never applied to "Voir
les épisodes" - the one .tileBtn that's an <a> (a plain hash link, not a
<button>). "Voir sur Emby" avoided the same fate only because it also
carries .tileBtnLink, which explicitly sets its own background/color.
"Voir les épisodes" had neither, so it rendered as a bare, small,
default-blue link sitting on the tile overlay next to two solid buttons.
Fixed by moving the solid-button look onto .tileBtn itself (tag-agnostic:
background/color/border-radius/font-weight/hover), with .tileBtnLink now
overriding just the two properties that make "Voir sur Emby" read as the
secondary action. This is the semantically right fix, not just a visual
patch: for a Series tile "Voir les épisodes" IS the primary action (a
Series is never itself directly playable - WATCH_PARTY_TYPES in
server/src/index.js - so the two buttons never compete on the same tile)
- it should look like one, matching "Lancer une watch party"'s weight
exactly rather than "Voir sur Emby"'s secondary one.
Verified via computed styles on a mocked library grid (one Movie tile, one
Series tile): "Lancer une watch party" and "Voir les épisodes" now compute
to the identical rgb(82, 181, 75) background / white text / 600 weight /
8px radius, while "Voir sur Emby" on both tiles still computes to the
distinct secondary rgb(38, 38, 38).
docs/architecture.md has the full writeup.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| 85bcf946b4 |
Filter sidebar to films/musique/clips vidéos/TV, fix music videos not being playable
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server/src/index.js: GET /api/catalog/libraries now filters Emby's /Views
response to VISIBLE_COLLECTION_TYPES (movies/tvshows/music/musicvideos)
before returning it. Emby's /Views can return all sorts of things this app
has no UI for at all - boxset collections, playlists, live TV, photos,
books, a mixed-content folder with no CollectionType - none of which
should ever have shown up in the sidebar. Filtering once at the source
means every consumer (the sidebar, home.js's per-library carousels, direct
navigation to /library/:id) is restricted the same way without repeating
the check in each place; a stale link to a now-hidden library's id just
falls into library.js's existing "Bibliothèque introuvable" state, since
it looks the id up in this same filtered list.
Found while making musicvideos a real visible category: its items are
Emby's own 'MusicVideo' type (distinct from the generic 'Video'), which
WATCH_PARTY_TYPES didn't include - every tile in a music-videos library
would have rendered with no "Lancer une watch party" button at all, only
"Voir sur Emby". Added it.
Also fixed two stale doc/comment references while touching this code:
the sidebar hasn't shown per-type icons since the earlier "no emoji"
request (plain text links only), and views/home.js's party carousel has
used the live lobby Socket.IO subscription instead of a GET /api/parties
fetch since that endpoint was removed - both docs/architecture.md and an
inline comment still described the old behavior.
Verified: a plain filter/map unit test confirms exactly
movies/tvshows/music/musicvideos survive against a mock /Views response
seeded with one of every excluded type (photos/livetv/boxsets/playlists/
books/homevideos/mixed/no-type-at-all); WATCH_PARTY_TYPES.has('MusicVideo')
checked directly; and mounting shell.js + library.js against a mocked
already-filtered libraries response renders exactly the 4 expected sidebar
links and a working "Lancer une watch party" button on a MusicVideo tile.
docs/architecture.md has the full writeup.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| 4b2d4822ef |
Fix language/subtitle selection: force our pick onto Emby's negotiation
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Bug report: picking an audio language or subtitle track in the player's
settings menu had no effect. First real-world bug reachable only once
streaming itself was already confirmed working end to end (this is that
confirmation, per docs/architecture.md).
Root cause, reasoned from how Emby's API actually works (no way to verify
directly - see below): real Emby web clients negotiate track selection via
a POST /Items/{id}/PlaybackInfo body with a DeviceProfile; this app only
ever sent AudioStreamIndex/SubtitleStreamIndex as bare GET query params,
which PlaybackInfo's negotiation likely doesn't apply the same way - so
the TranscodingUrl it returned just reflected Emby's own default track,
regardless of what was actually requested. Separately, even a correctly
selected subtitle has a second silent-failure path: Emby can deliver text
subtitles burned into the video (SubtitleMethod=Encode) or as their own
selectable HLS rendition (SubtitleMethod=Hls) - this player's hls.js setup
never wires up subtitleTrack/subtitleTracks, so a Hls-method subtitle would
sit in the manifest unused.
server/src/index.js: new applyPlaybackOverrides forces
AudioStreamIndex/SubtitleStreamIndex/MaxStreamingBitrate onto whichever URL
the /master.m3u8 route ends up with - Emby's own TranscodingUrl, or the
hand-built fallback (which, before this fix, dropped these three params
entirely - a second, independent way the same symptom could happen).
Picking a subtitle also forces SubtitleMethod=Encode; picking "Aucun"
deletes both SubtitleStreamIndex and SubtitleMethod rather than just not
adding one, so it also cancels a subtitle Emby's negotiation had defaulted
to on its own. The negotiation call no longer needs to be trusted to apply
these params - it only needs to return a playable MediaSource, since every
control this app's UI exposes gets forced afterward regardless.
Verified as far as possible without real Emby access:
applyPlaybackOverrides is pure URLSearchParams manipulation, unit-tested in
isolation (adding a subtitle, removing one Emby had defaulted to,
re-sending an unchanged selection across an audio-only change, quality
override, the no-selection-yet initial load) - all pass. Confirmed
client-side too, by mocking Hls to capture what loadSource was actually
called with: initial load sends the default track's index, each dropdown
change re-sends a full reload with exactly the accumulated params expected.
What's not verified is the real Emby round trip - that needs a live
retest, which this environment has no credentials to do.
docs/architecture.md has the full writeup, and its "Assumptions to verify"
section got a broader pass while in there: several items long-flagged as
"not yet exercised against the real server" are now implicitly confirmed
by everything that's worked in real usage so far (response field names,
auth headers, playlist rewriting, basic HLS playback) - narrowed the list
down to what's genuinely still unconfirmed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| f6a8010647 |
Move presence overlay to the top, orange badge for pause requests, series detail page
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Two rounds of feedback on the previous commit, plus a related feature request: 1. Presence overlay moved from bottom-left to the top of the player. client/js/views/player.js: the top gradient bar is now .topOverlay, a column of two stacked rows - .actionBar (what used to be the whole bar: title/members-text/next/settings/leave) and #presenceOverlay directly below it. Stacking them in normal flow means the avatar row always lands right after the action bar regardless of how tall that bar renders (it wraps on narrow screens), instead of a second absolutely-positioned block at a guessed pixel offset. 2. "Someone requested a pause" is now a specific orange border (.avatarPauseRequested, #ff9800) plus a small pause-icon badge in the circle's corner (.avatarPauseBadge - a plain inline two-bar SVG, not a Unicode glyph, since pause/play characters default to emoji presentation on several platforms and look muddy at 10px) - replacing the previous generic box-shadow pulse. This also absorbed the separate "click feedback" ring that used to live only on the requester's own circle (.avatarSent): since the server already broadcasts "pauseRequested" back to the requester too, one state driven purely by that broadcast is simpler than two overlapping ones. Found while repositioning the banner above .followerNotice: the notice is a <p>, and for an absolutely positioned element "bottom" places the MARGIN edge, so its default ~1em user-agent margin was quietly rendering it 13px higher than its declared bottom:24px ever suggested. Gave it margin:0. 3. Series detail page (client/js/views/series.js): the page now opens with an actual detail header - poster, title + year, overview, "Voir sur Emby" - above the season tabs/episode list, instead of a bare <h1>. The season/episode browsing and per-episode "Lancer une watch party" already worked end to end (library grid -> Series tile -> this route); this pass only made the page look like a detail page. Reused toItemDto's existing fields (GET /api/catalog/item/:id), no backend changes needed. Widened .linklike's CSS selector from `button.linklike` to `.linklike` so the new "Voir sur Emby" <a> picks it up too - app.css has no global `a` reset, so an unclassed anchor would otherwise render with the browser's default blue/underline. Verified with mocked Socket.IO events / API responses against the real running local server (see session history): presence row renders directly under the action bar; a pauseRequested event gives the right circle rgb(255, 152, 0) as its computed border color and display:flex on its badge while leaving every other circle untouched (checked via computed styles, not just class names); rapid repeat clicks on your own circle still collapse to exactly one requestPause emission; banner/followerNotice gap measured 15px after the margin fix, versus 2px before it; the series page's header renders correctly, season-tab switching swaps the episode list, a tvshows library's Series tiles link to /series/:id via both the poster and "Voir les épisodes", and starting an episode's party correctly creates it and navigates to the player. docs/architecture.md has the full writeup. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 669873e41c |
Presence overlay (avatars) + "request pause" in the player
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Two features requested together: a semi-transparent overlay showing who's
in the party, and a way for a non-host to ask the host to pause.
- server/src/socketHandler.js: new "requestPause" event (anyone, throttled
5s per member server-side via member.lastPauseRequestUtc - the real
guard, independent of whatever the client does) broadcasts
"pauseRequested" {userId, userName} to the whole party room, not just the
host, so everyone sees why playback is about to pause.
- client/js/party.js: connectParty() grows an onPauseRequested callback and
the returned connection a requestPause() method, same shape as the
existing next()/sendPlaystate().
- client/js/views/player.js: renderMembers() now also rebuilds a
#presenceOverlay of one circle per member (initials from userName,
colorForName() picks a deterministic background from a small palette by
hashing the name - same person, same color, no server-side assignment
needed). "Which circle is mine" compares userName against the auth
singleton embyApi.js already populates, matching how the rest of the
client avoids keying UI logic on userId directly. Your own circle, only
when you're not host, is clickable and calls requestPause() (client-side
cooldown too, purely to avoid a click that would visibly do nothing - the
server-side one is what actually matters). Receiving pauseRequested shows
a short auto-clearing banner and pulses the matching circle for everyone,
including the requester and the host.
- client/css/app.css: .presenceOverlay/.avatar (bottom-left, opacity .75 is
the "semi transparence" itself) and the clickable/sent/pulse states,
.pauseRequestBanner.
Verified with mocked members/pauseRequested Socket.IO events against the
real running local server (see session history): initials/colors render
correctly, the host's own circle never gets the clickable affordance,
rapid repeat clicks collapse to exactly one requestPause emission (three
synchronous clicks -> one new emitted event), a pauseRequested event
banners and pulses the right circle. Re-checked the pre-existing host path
(becomeHost, settings menu, next-episode button) still works unchanged -
this pass only touched renderMembers() and init()'s connectParty() call.
docs/architecture.md has the full writeup. Also fixed two roadmap
checkboxes in README.md that should have been checked off by the previous
commit (live lobby/host handoff/no join codes) but were missed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| b6019bd211 |
Live lobby, host handoff reflected live, remove join codes, fix player scroll
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Three requested changes plus one found-in-passing bug fix: 1. Home page's "watch parties en cours" is now a live Socket.IO subscription (connectLobby -> "lobby" room), not a one-shot fetch - updates the instant anything changes anywhere (create/join/leave). Host name + member count come from the snapshot; elapsed time ticks purely client-side from a createdUtc timestamp (no point pushing a recomputed duration every second for every viewer). home.js returns this subscription from its router cleanup, same leak-prevention pattern as the player's socket. 2. Host handoff is now live end to end, not just correct in the data model. PartyManager.leave already promoted another member and destroyed an empty party (that part predates this change) - what was missing was any way for an already-open follower player to find out it became host. applyLeave (shared by the socket leave/ disconnect handlers and the REST leave endpoint, so this and the lobby broadcast only live in one place) now emits a personal "hostChanged" to the new host's own socket; player.js's becomeHost() unlocks controls live. becomeHost is written to tolerate being called more than once safely (addEventListener no-ops on a repeat identical listener; the heartbeat setInterval is explicitly guarded since it has no such idempotence - calling it twice would leak the first interval, the exact bug class the previous pass fixed). 3. No more join codes - PartyManager no longer generates or tracks one. The live lobby list is the only discovery mechanism now; a code copied out of band doesn't add anything on top of a list that's already always current. POST /api/parties/:partyId/join replaces :joinCode; the "Rejoindre avec un code" UI is gone. Found while touching this: the home page's "Rejoindre" button used to navigate to the player WITHOUT ever calling the join endpoint first - it loaded fine (GET /api/parties/:id never checked membership) but the realtime "join" was silently rejected server-side (not an actual member), so sync never worked for anyone joining this way. Fixed to await joinParty() before navigating, matching how the library grid's tiles already did it. Also: .playerWrap was width:100%/height:100vh inside .mainContent's own padding, so the two stacked and made the page taller than the viewport - an outer scrollbar despite the video already being full- height. Changed to position:fixed/inset:0 so it fills the real viewport regardless of ancestor padding. Verified live against a real running server (see session history): lobby subscription renders host/member-count/ticking-elapsed correctly from a faked "parties" push (createdUtc 2:05 in the past rendered "2:06" after ~1s more, proving the client-side tick is real, not static); the join-then-navigate fix calls the join endpoint before navigating; .playerWrap computes to position:fixed with all four insets at 0. docs/architecture.md has the full writeup. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 5d535d18d8 |
Switch to Socket.IO; fix two real memory leaks
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Requested: Socket.IO instead of raw WebSockets, and explicit attention
to memory leaks. Auditing for the second turned up two real, concrete
leaks, independent of the transport library:
1. Server-side: a raw `ws` server has no idea a client is gone unless
it gets a proper close frame - a sleeping laptop, a network drop, a
killed tab never fire 'close', so the PartyMember's socket
reference (and everything it closes over) sat in memory forever,
and the party was never cleaned up by anything else either
(removeIdleParties only looks at lastActivityUtc). Socket.IO's
built-in heartbeat (pingInterval/pingTimeout) detects and closes
these out on its own - a real, not just cosmetic, reason to prefer
it here.
2. Client-side: router.js only ever did currentRoot.innerHTML = ''
between routes, destroying DOM but never telling the outgoing
view's JS to stop. Leaving the player any way other than its own
"Quitter" button (a sidebar link, browser back) left the 3s
heartbeat setInterval, the realtime connection, and the hls.js
instance all running against a detached <video> indefinitely, for
as long as the tab stayed open.
Fixes:
- server/src/socketHandler.js replaces wsHandler.js: same protocol
(see its own top comment), over Socket.IO. Rooms (socket.join/
io.to) replace manually iterating party.members to broadcast.
Error event renamed to "errorMessage" - Socket.IO reserves "error".
- server/src/index.js: socket.io server instead of a raw
WebSocketServer, same-origin (no CORS config needed).
- client/js/party.js: socket.io-client (window.io, loaded via
<script> in index.html) instead of hand-rolled WebSocket + JSON
framing - also gets automatic reconnection for free.
- router.js: route() handlers may now return a cleanup function;
render() calls whatever the previous view returned before switching
to the next route, regardless of how navigation happened.
- player.js returns a cleanup that clears the heartbeat, destroys
hls, disconnects the socket, and removes its document-level click
listener (now named, not inline-anonymous, specifically so it CAN
be removed - an anonymous one added fresh per visit would itself
have been a slow leak even with everything else fixed). The
"Quitter" button is now just navigate('/home') - cleanup runs the
same way regardless of how you leave.
Verified for real (see session history): a real Socket.IO client
connected to a really-running local server end to end. Then, with
document.addEventListener/removeEventListener and setInterval/
clearInterval instrumented, drove the router through repeated "join a
party, then navigate away without clicking Quitter" cycles - adds and
removes matched exactly every time (3/3 listeners over three cycles,
2/2 intervals over two), nothing left pending.
docs/architecture.md has the full writeup under "Realtime transport:
Socket.IO, and two real memory leaks".
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| f563f5b0a2 |
Emby-style UI: sidebar, carousels, series drill-down, episode queue, player tracks
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Big UI pass towards looking/behaving like Emby. Deferred: music (needs
its own player + a real-time collaborative playlist - different enough
subsystem to be its own pass; sidebar/routing already treat it as a
first-class collectionType, page just says "not yet" for now).
Layout:
- client/js/shell.js: persistent sidebar (one entry per Emby library,
from GET /api/catalog/libraries which now also returns
collectionType) + a #mainContent the router swaps on navigation.
router.js made idempotent (start() safe to call more than once) so
a login -> shell boot can happen twice in one page lifetime (logout
then back in) without piling up duplicate hashchange listeners.
- app.js's boot() renders either the bare login screen or the full
shell depending on session state; login.js calls it again on
success instead of navigate() (no router running yet at that point).
Browsing, by collection type:
- views/home.js (route /home): a carousel of every active party
server-wide, a join-by-code fallback, then one "recently added"
carousel per non-music library (GET /api/catalog/libraries/:id/recent,
Emby's Items/Latest).
- views/library.js (route /library/:id): dispatches on collectionType -
movies/tvshows get the tile grid (Series tiles link into /series/:id
instead of starting a party directly), music gets an honest
placeholder.
- views/series.js (route /series/:id): season tabs + episode list
(new GET /api/catalog/series/:id/seasons and .../episodes, Emby's
/Shows/{id}/Seasons and /Episodes).
- tiles.js: poster-tile rendering shared by home.js and library.js so
they can't drift apart.
Episode queue / "next episode":
- POST /api/parties now builds a queue when starting from an episode
(fetches the rest of the series, from that episode onward) -
partyManager.js gained queue/queueIndex/advanceQueue.
- New WS message {type:"next"} (host-only) advances the queue and
broadcasts {type:"itemChanged", itemId, itemName, ...}; every client
reloads the player against the new item. player.js shows "Épisode
suivant" when hasNext, and auto-sends next() on the video's `ended`
event.
Player: language/subtitles/quality:
- New GET /api/catalog/item/:id/playback-options exposes PlaybackInfo's
MediaStreams as audio/subtitle track lists.
- master.m3u8 now forwards AudioStreamIndex/SubtitleStreamIndex/
MaxStreamingBitrate to PlaybackInfo; player.js has three <select>s
(host-only) that reload the stream at the same position on change.
Subtitles end up burned into the transcode (via SubtitleStreamIndex),
not a toggleable track - simpler than sidecar WebVTT for this pass.
"Quality" is a MaxStreamingBitrate ceiling, not true adaptive bitrate.
Verified by driving a browser against mocked /api/* responses (see
session history): sidebar renders/highlights correctly, home carousels
render (parties + one row per non-music library, music correctly
skipped), library grid dispatch works, series page season-tab
switching + episode list render and the season/episode navigation
flow works end to end. Real Emby response shapes for all of this
(Views' CollectionType, Seasons/Episodes, Items/Latest, PlaybackInfo's
MediaStreams) and the queue/track-picker protocol are NOT yet
confirmed against a live server - see docs/architecture.md.
Removed client/js/views/browse.js, superseded by home.js + library.js.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| 1891e87c83 |
Fix streaming: use Emby's PlaybackInfo instead of a hand-built m3u8 URL
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Real error from the field: "Value cannot be null. (Parameter 'key')" -
Emby's own server (.NET) throwing an ArgumentNullException. The
/api/catalog/stream/:itemId/master.m3u8 route was hand-building
/Videos/{id}/master.m3u8?VideoCodec=h264&AudioCodec=aac directly,
missing whatever parameter (MediaSourceId/PlaySessionId/DeviceId are
the likely culprits) Emby's server needs for an internal lookup.
Fixed by calling GET /Items/{id}/PlaybackInfo?UserId=... first and
using the returned MediaSource's own TranscodingUrl - the same thing
real Emby clients do, rather than guessing the URL shape ourselves.
Falls back to a hand-built URL only if no TranscodingUrl comes back,
now at least carrying MediaSourceId/PlaySessionId/UserId from that
response instead of nothing.
docs/architecture.md updated: the real bug and fix, plus a known
limitation this doesn't yet handle (a direct-play source with no
TranscodingUrl at all - hls.js has nothing to fall back to for that
case yet).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| 07613c1cec |
Redesign home page: library tabs, poster tiles, ongoing parties list
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- New backend endpoints: GET /api/catalog/libraries (Emby's
/Users/{id}/Views), GET /api/catalog/libraries/:id/items (top-level,
Recursive=false - movies as movies, TV as Series tiles), GET
/api/parties (list every active party server-wide, for the home
page's "watch parties en cours" section)
- Item DTO gained `type` and `canWatchParty` (only Movie/Episode/Video
are directly streamable - a Series tile only gets "Voir sur Emby")
and `embyUrl`, a deep link into Emby's own web client built from
EMBY_SERVER_URL + serverId (now captured at login)
- Party creation now fetches and stores the item's name/poster so the
home page's party list doesn't need a separate lookup per party
- client/js/views/browse.js rewritten: ongoing-parties section, a
join-by-code fallback, one tab per library, and a tile grid with a
hover-revealed two-button overlay (start party / view on Emby) - the
first only shown for playable types
- Removed itemDetail.js/the /item/:id route (tiles act directly now,
no intermediate detail page); player.js simplified to use
party.itemName instead of a redundant item lookup
- app.css: full-width home layout (no max-width cap, as asked), CSS
grid handling all the responsive reflow, :hover/:focus-within reveal
for the tile overlay with an always-visible (hover: none) fallback
for touch devices
Verified by actually driving a browser (mocked fetch standing in for
/api/parties and /api/catalog/* - real login still needs real
credentials): tab switching swaps content correctly, the overlay
reveals per-tile only, a Series tile correctly omits the watch-party
button, and the touch fallback shows both buttons inline without
hover. See docs/architecture.md for exactly what that does and doesn't
confirm (real Emby /Views and item-list response shapes are still
unverified).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| b6818655b1 |
Proxy all Emby access through our own backend; drop server-url field; use Emby's real theme colors
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Three changes requested:
1. Server proxies Emby, browser never talks to it directly. Login is
now POST /api/auth/login {username,password} on our own backend;
the backend calls Emby's AuthenticateByName server-side and mints
its own opaque session (httpOnly cookie), storing
{embyToken,userId,userName} in memory. The browser never sees or
holds a real Emby access token. Every other call - search, item
details, images, HLS streaming, party actions - goes to our own
/api/* origin, authenticated by that cookie; server/src/embyProxy.js
forwards to Emby server-side and streams the response back
(including a playlist-rewrite pass for HLS .m3u8 so hls.js never
gets handed a URL pointing at Emby directly). This also sidesteps
the CORS problem the previous direct-to-Emby design had.
2. EMBY_SERVER_URL is backend-only config (.env.example); the login
form no longer asks for a server address at all.
3. client/css/app.css now uses colors read directly off the live Emby
server's own dark theme (--theme-primary-color-* etc, fetched via a
JS probe against the running client, not guessed): accent green
#52b54b/#6ccf65, near-black background #151216.
Tested for real: ran the server locally against the actual
EMBY_SERVER_URL and submitted intentionally-wrong credentials through
the UI - confirmed the full round trip (browser -> our backend -> real
Emby -> real 401 -> our error message) with no CORS issue, since it's
all server-to-server now. Login itself hasn't been exercised with real
credentials, so catalog/streaming remain unverified - see
docs/architecture.md.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| 6ff9aa29e2 |
Pivot to a standalone app - Emby plugin hit a hard wall
No plugin API exists for adding a button to Emby's player or item
detail page (confirmed by an Emby developer on their own forum, and
by research since). The only way to reach that would be patching
Emby's shipped web client files directly - outside the plugin,
breaks on every image update, needs manual reapplication. Not worth
the ongoing cost, per discussion.
New direction: a standalone app with its own player. Reads Emby's
catalog/streams directly from the browser (no plugin, no menu
integration fights); a small Node backend only coordinates party
membership and relays playback state over WebSocket - it never
touches a media byte. Auth is Emby-only, as chosen: the browser signs
in against Emby directly and this backend validates whatever token it
gets handed by asking Emby itself (GET /Users/{userId}), never seeing
a password.
Control model changed too: now that we own the player, host controls
playback and everyone else follows (event-driven play/pause/seek +
a 3s heartbeat, drift-corrected on the follower side) - the old
plugin's "everyone keeps their own controls, shared reference
position" was specifically a concession to nudging pre-existing Emby
app sessions we didn't control, which no longer applies.
- server/: Express + ws backend (party lifecycle, WebSocket protocol,
Emby token validation)
- client/: plain-JS/ES-modules frontend (login, search, item detail,
party player) - no build step
- Smoke-tested locally end to end against a stubbed Emby URL: server
starts, routing/auth-gating works, error handling degrades
gracefully (network failure, invalid token) - see the session
transcript for the actual browser test run
- docs/architecture.md rewritten around the new design, including why
the plugin was abandoned and a fresh "assumptions to verify" list
(CORS between this app's origin and Emby's is the biggest unknown)
- src/WatchParty/ (the Emby plugin) kept as-is for reference, no
longer the active direction
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| f25f719e5f |
Fix the real crash: partyPage.html was missing data-controller
Traced the exact "Cannot read properties of undefined (reading
lifeCycleAbortSignal)" error by fetching the target server's actual
viewmanager.js and pluginmanager.js directly (both are unauthenticated
static JS) instead of guessing further from docs.
Root cause: Emby's modern ViewManager (v4.10.0.40) only creates a
view.controller - required before it calls any lifecycle method on
the view - when the view's root element has a data-controller
attribute resolving to an AMD module via
pluginManager.getConfigurationResourceUrl(). partyPage.html never had
one (only the legacy data-role="page" attribute), so
newView.controller stayed undefined and getResumeOptions crashed
reading a property off it. configPage.html (the admin settings page)
apparently survives without this because dashboard pages go through a
different/older loading path.
Fix: added data-controller="__plugin/WatchPartyRoomController" to
partyPage.html, and a third PluginPageInfo/embedded resource
(partyPageController.js) - a minimal AMD module for it to resolve to.
ViewManager mixes in baseview.js's onResume/onPause/lifeCycleAbortSignal
automatically since this controller doesn't define its own, so it only
needs to exist.
Also checked (live JS probe, not a guess): pluginmanager.js has a
hardcoded plugin-id allowlist (allowPluginPages), but it's bypassed
whenever appHost.supports('restrictedplugins') is falsy - confirmed
falsy here, so it isn't blocking anything on this server's web client.
docs/architecture.md updated with the full trace for posterity.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| 6f22f72532 |
Integrate Watch Party into Emby's own UI instead of a standalone app
Per user feedback: no separate control panel, no chat. Found that PluginPageInfo has EnableInUserMenu/EnableInMainMenu (confirmed via reflection on the real MediaBrowser.Model assembly, plus an Emby community thread showing another plugin using EnableInUserMenu=true) - a real, if barely documented, way to surface a plugin page to regular users, not just admins, through the exact same IHasWebPages/GetPages() mechanism as the admin settings page. - Plugin.cs now registers a second page (partyPage.html) with EnableInUserMenu=true + EnableInMainMenu=true - partyPage.html replaces the old standalone control panel: no login form, it runs inside the already-authenticated Emby web client and calls the REST API via the global ApiClient - Removed web/control-panel/ (the standalone app, its own login flow, and the custom GET /WatchParty/app* static file routes in WatchPartyService.cs) - no longer needed - docs/architecture.md and README.md updated: the new mechanism, and the honest limitation that comes with it (reaches Web/Electron clients, not official mobile/TV apps - those allowlist plugin pages client-side) Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| db815df7d5 |
Fix plugin to build clean against real Emby 4.9.1.90 SDK
Installed .NET 8 SDK (per-user, winget needed admin elevation this
machine doesn't have) and restored the real MediaBrowser.Server.Core /
MediaBrowser.Common packages, then fixed everything the compiler and
a bit of reflection surfaced:
- PlaybackProgressEventArgs/PlaybackStopEventArgs are in
MediaBrowser.Controller.Library, not ...Session
- IAuthorizationContext/AuthorizationInfo are in MediaBrowser.Controller.Net
- Item/user/session ids (SessionInfo.Id/UserId, BaseItemDto.Id) are plain
string on this SDK version, not Guid - Party/PartyMember updated
accordingly (Party.Id stays a Guid; it's minted by this plugin, not Emby)
- Reading the calling user needed an extra step:
IAuthorizationContext.GetAuthorizationInfo(Request).UserId is a `long`
(internal row id); .User.Id is the one matching SessionInfo.UserId,
but it's a Guid so it's reformatted with .ToString("N")
docs/architecture.md's "Assumptions to verify" now reflects what was
actually confirmed vs. what's still only compile-checked (HTTP status
codes, content-type headers, the JS auth header format, the dashboard
config page) pending a run against a real server.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| 66af05f259 |
Scaffold Emby Watch Party plugin
Design: coordinate parties on top of Emby's existing session remote-control commands (SendPlaystateCommand) rather than building a new player. Each member keeps their own Emby app/controls; the server periodically corrects drift and mirrors pause/unpause against one reference member's reported position. - src/WatchParty: plugin skeleton (BasePlugin, IServerEntryPoint, IService/[Route] API, in-memory party store, drift-correction loop) - web/control-panel: plain HTML/JS/CSS companion page to create/join parties and resync, served by the plugin itself - docs/architecture.md: full design, sources consulted, and an explicit list of SDK details that still need verifying against a real build (no .NET SDK / Emby SDK assemblies available in this environment to compile against) Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |