Three changes requested:
1. Server proxies Emby, browser never talks to it directly. Login is
now POST /api/auth/login {username,password} on our own backend;
the backend calls Emby's AuthenticateByName server-side and mints
its own opaque session (httpOnly cookie), storing
{embyToken,userId,userName} in memory. The browser never sees or
holds a real Emby access token. Every other call - search, item
details, images, HLS streaming, party actions - goes to our own
/api/* origin, authenticated by that cookie; server/src/embyProxy.js
forwards to Emby server-side and streams the response back
(including a playlist-rewrite pass for HLS .m3u8 so hls.js never
gets handed a URL pointing at Emby directly). This also sidesteps
the CORS problem the previous direct-to-Emby design had.
2. EMBY_SERVER_URL is backend-only config (.env.example); the login
form no longer asks for a server address at all.
3. client/css/app.css now uses colors read directly off the live Emby
server's own dark theme (--theme-primary-color-* etc, fetched via a
JS probe against the running client, not guessed): accent green
#52b54b/#6ccf65, near-black background #151216.
Tested for real: ran the server locally against the actual
EMBY_SERVER_URL and submitted intentionally-wrong credentials through
the UI - confirmed the full round trip (browser -> our backend -> real
Emby -> real 401 -> our error message) with no CORS issue, since it's
all server-to-server now. Login itself hasn't been exercised with real
credentials, so catalog/streaming remain unverified - see
docs/architecture.md.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
9.2 KiB
Architecture
Goals
- Watch the same title, in sync, with other users of the same Emby server.
- Use Emby as the media source (catalog + streaming) without requiring changes to Emby itself or its official clients.
- Access gated to people with an Emby account on this server — no anonymous use, no separate identity system.
Non-goals
- Chat/reactions — deliberately out of scope.
- OIDC/SSO — an OIDC provider (LemonLDAP::NG) is available in principle, but the explicit choice was Emby-only auth: simpler, no extra infra dependency, and everyone already has an Emby account.
- Full library navigation (Shows → Seasons → Episodes) in v1 — search-based catalog only, to keep the first version achievable. Revisit if browsing turns out to matter more than searching in practice.
Why this replaced an Emby plugin
The first attempt (still in src/WatchParty/, kept for
reference) was a real Emby Server plugin: sync via ISessionManager's
existing remote-control commands, a settings page via IHasWebPages, and —
after a fair amount of reverse-engineering — a real user-facing page
integrated into Emby's own web client menu (PluginPageInfo.EnableInUserMenu,
undocumented but confirmed working; required a data-controller AMD module
to satisfy Emby's modern ViewManager, found by reading the target server's
actual viewmanager.js).
That plugin builds and installs correctly. What it hit a hard wall on: a button inside the video player itself, or on an item's detail page. An Emby developer confirmed on their own forum that plugins have no API for this ("It's currently not possible for a plugin to do this"), and nothing found in research since suggests that's changed. The only way to get a button into Emby's own player would be patching Emby's shipped web client files directly inside the Docker container — outside the plugin entirely, guaranteed to break on every Emby image update, and requiring manual reapplication each time. That trade-off wasn't worth it.
Building a standalone app sidesteps the question entirely: it's our own player, so there's no "how do I add a button to someone else's UI" problem in the first place, and sync can be tighter than nudging Emby's remote-control commands ever allowed (see below).
Full trace of the plugin investigation (real errors, real fixes, sources
consulted) is in the git history of this file and of src/WatchParty/ —
worth reading if a future Emby SDK update ever makes in-player integration
possible and this gets revisited.
Components
server/ Node.js + Express + ws. Owns party/room state and the realtime
sync channel. Never touches a media byte - see "Media never
flows through our backend" below.
client/ Static frontend, plain JS + ES modules, no build step (same bias
as the earlier plugin's control panel). Talks to two different
things and must not confuse them:
- Emby directly (embyApi.js): catalog, images, streaming.
- Our own backend (party.js): create/join/leave a party, and
the WebSocket for realtime sync.
Auth and Emby access: the server proxies everything
Revised after the first version: the browser used to call Emby directly
(catalog, images, streaming) and only used server/ for party coordination.
That hit real CORS problems in practice (Emby/its reverse proxy don't
answer cross-origin preflights the way that needed), and separately wasn't
the wanted shape anyway — the browser holding a real Emby access token at
all was more exposure than necessary. Current design:
- The browser sends a username/password once, to
POST /api/auth/loginon our own backend — never to Emby directly. - Our backend (
server/src/embyAuth.js) calls Emby'sPOST /Users/AuthenticateByNameitself, usingEMBY_SERVER_URLfrom its own environment (not something the user ever types — see.env.example). On success it mints its own opaque session id, stores{embyToken, userId, userName}server-side (in-memory, like party state), and hands the browser only that session id, as anhttpOnlycookie (wp_session). The browser never sees or holds Emby's real access token. - Every other request — catalog search, item details, images, HLS
streaming, party actions — goes to our own origin only
(
/api/...), authenticated by that same cookie.server/src/embyProxy.jsis what actually forwards these to Emby server-side and streams the response back, attaching the session's real Emby token itself. - The
/api/catalog/stream/:itemId/master.m3u8and.../rawroutes proxy HLS specifically: the master playlist is fetched from Emby server-side, and every URI line in it is rewritten to point back through.../raw(whether Emby wrote it as relative or absolute) — otherwise hls.js would follow the playlist's own URLs straight to Emby the moment it tried to fetch a segment, defeating the whole point. SeerewritePlaylistinembyProxy.js. - Images (
<img src>) and video (hls.js/<video>) still can't carry a bearer header, but that's fine now: they're same-origin requests to our own/api/...paths, so the session cookie rides along automatically — no token in any URL anywhere, unlike the first version's?api_key=....
This also means the client no longer needs to ask for a server URL at all —
one less field, one less way to get it wrong. EMBY_SERVER_URL lives only
in the backend's environment.
Control model: host drives, everyone else follows
Now that we own the player, the classic watch-party model (Teleparty, Amazon Watch Party, ...) fits better than the old plugin's "everyone keeps their own controls, shared reference position" — that design was specifically a concession to nudging pre-existing, independently-running Emby app sessions we didn't control. Here, there's only one player implementation, so:
- The party creator is the host. Their player has normal controls.
- Everyone else's
<video>has controls hidden; a small notice says the host is in charge. - Host → server → everyone else, over the WebSocket
(
server/src/wsHandler.js):- Event-driven: every
play/pause/seekedon the host's video sends{type:"playstate", isPaused, positionTicks}immediately. - Heartbeat: also sent every 3s regardless, so latecomers/drift get corrected even without a discrete host action.
- Followers apply pause/unpause immediately, and only seek if drift
exceeds 1.5s (
DRIFT_TOLERANCE_SECONDSinclient/js/views/player.js) — avoids fighting small timing noise with constant re-seeks.
- Event-driven: every
- If the host leaves, the server promotes another member (same fallback logic the old plugin used for its "reference" member).
Party lifecycle
In-memory only on the backend (server/src/partyManager.js) — a restart
clears every party, which is fine: a party is meant to last one watch
session, not persist for weeks. removeIdleParties sweeps anything with no
activity for 4 hours.
Assumptions to verify
Confirmed against the real server (not a guess — actually exercised,
see session history): POST /Users/AuthenticateByName really is reachable
from Node's server-side fetch with no CORS issue at all (server-to-server
has no CORS concept), returns a real 401 for bad credentials, and the whole
login round-trip (browser → our backend → real Emby → real rejection → our
error message) renders correctly end to end. The --theme-primary-color-*
etc. custom properties client/css/app.css is built from were read directly
off this exact server's live dark theme, not guessed.
Not yet exercised against the real server — a successful login hasn't happened yet (no real credentials used in testing), so nothing past that point is confirmed:
/Users/{userId}for token validation was dropped — the proxy redesign no longer needs it at all (sessions are validated once at login and cached server-side, not re-checked against Emby per-request)./Videos/{id}/master.m3u8for HLS playback, withVideoCodec=h264&AudioCodec=aacforcing a broadly-compatible transcode target. Works for basically anything Emby can transcode, but is never the most efficient path (no direct play, no bitrate/quality negotiation) — fine for v1, worth revisiting once the basic flow works.- HLS playlist rewriting (
rewritePlaylistinembyProxy.js) — the logic is straightforward (rewrite every non-#line) but has only been reasoned about, never run against a playlist Emby actually generated. If video loads the manifest but segments 404 or hang, start here. - Response field names (
AccessToken,User.Id,User.Name,Items[].Id/Name/Overview/ProductionYear) — long-standing Emby/Jellyfin convention, not independently re-confirmed for this Emby version. X-Emby-Authorizationheader format — same caveat as above.
Known limitations
- Search-only catalog (see Non-goals) — no way to browse a show's episode list yet.
- One item per party; no shared queue.
- A party member needs a browser tab open and connected for sync to apply — there's no "catch up automatically when you come back" beyond whatever the next heartbeat corrects.
- No persistence: server restart or long idle time ends every party.