Three requested changes plus one found-in-passing bug fix: 1. Home page's "watch parties en cours" is now a live Socket.IO subscription (connectLobby -> "lobby" room), not a one-shot fetch - updates the instant anything changes anywhere (create/join/leave). Host name + member count come from the snapshot; elapsed time ticks purely client-side from a createdUtc timestamp (no point pushing a recomputed duration every second for every viewer). home.js returns this subscription from its router cleanup, same leak-prevention pattern as the player's socket. 2. Host handoff is now live end to end, not just correct in the data model. PartyManager.leave already promoted another member and destroyed an empty party (that part predates this change) - what was missing was any way for an already-open follower player to find out it became host. applyLeave (shared by the socket leave/ disconnect handlers and the REST leave endpoint, so this and the lobby broadcast only live in one place) now emits a personal "hostChanged" to the new host's own socket; player.js's becomeHost() unlocks controls live. becomeHost is written to tolerate being called more than once safely (addEventListener no-ops on a repeat identical listener; the heartbeat setInterval is explicitly guarded since it has no such idempotence - calling it twice would leak the first interval, the exact bug class the previous pass fixed). 3. No more join codes - PartyManager no longer generates or tracks one. The live lobby list is the only discovery mechanism now; a code copied out of band doesn't add anything on top of a list that's already always current. POST /api/parties/:partyId/join replaces :joinCode; the "Rejoindre avec un code" UI is gone. Found while touching this: the home page's "Rejoindre" button used to navigate to the player WITHOUT ever calling the join endpoint first - it loaded fine (GET /api/parties/:id never checked membership) but the realtime "join" was silently rejected server-side (not an actual member), so sync never worked for anyone joining this way. Fixed to await joinParty() before navigating, matching how the library grid's tiles already did it. Also: .playerWrap was width:100%/height:100vh inside .mainContent's own padding, so the two stacked and made the page taller than the viewport - an outer scrollbar despite the video already being full- height. Changed to position:fixed/inset:0 so it fills the real viewport regardless of ancestor padding. Verified live against a real running server (see session history): lobby subscription renders host/member-count/ticking-elapsed correctly from a faked "parties" push (createdUtc 2:05 in the past rendered "2:06" after ~1s more, proving the client-side tick is real, not static); the join-then-navigate fix calls the join endpoint before navigating; .playerWrap computes to position:fixed with all four insets at 0. docs/architecture.md has the full writeup. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Architecture
Goals
- Watch the same title, in sync, with other users of the same Emby server.
- Use Emby as the media source (catalog + streaming) without requiring changes to Emby itself or its official clients.
- Access gated to people with an Emby account on this server — no anonymous use, no separate identity system.
Non-goals
- Chat/reactions — deliberately out of scope.
- OIDC/SSO — an OIDC provider (LemonLDAP::NG) is available in principle, but the explicit choice was Emby-only auth: simpler, no extra infra dependency, and everyone already has an Emby account.
- Full library navigation (Shows → Seasons → Episodes) in v1 — search-based catalog only, to keep the first version achievable. Revisit if browsing turns out to matter more than searching in practice.
Why this replaced an Emby plugin
The first attempt (still in src/WatchParty/, kept for
reference) was a real Emby Server plugin: sync via ISessionManager's
existing remote-control commands, a settings page via IHasWebPages, and —
after a fair amount of reverse-engineering — a real user-facing page
integrated into Emby's own web client menu (PluginPageInfo.EnableInUserMenu,
undocumented but confirmed working; required a data-controller AMD module
to satisfy Emby's modern ViewManager, found by reading the target server's
actual viewmanager.js).
That plugin builds and installs correctly. What it hit a hard wall on: a button inside the video player itself, or on an item's detail page. An Emby developer confirmed on their own forum that plugins have no API for this ("It's currently not possible for a plugin to do this"), and nothing found in research since suggests that's changed. The only way to get a button into Emby's own player would be patching Emby's shipped web client files directly inside the Docker container — outside the plugin entirely, guaranteed to break on every Emby image update, and requiring manual reapplication each time. That trade-off wasn't worth it.
Building a standalone app sidesteps the question entirely: it's our own player, so there's no "how do I add a button to someone else's UI" problem in the first place, and sync can be tighter than nudging Emby's remote-control commands ever allowed (see below).
Full trace of the plugin investigation (real errors, real fixes, sources
consulted) is in the git history of this file and of src/WatchParty/ —
worth reading if a future Emby SDK update ever makes in-player integration
possible and this gets revisited.
Components
server/ Node.js + Express + Socket.IO. Owns party/room state and the
realtime sync channel. Never touches a media byte - see "Media
never flows through our backend" below.
client/ Static frontend, plain JS + ES modules, no build step (same bias
as the earlier plugin's control panel). Talks to two different
things and must not confuse them:
- Emby directly (embyApi.js): catalog, images, streaming.
- Our own backend (party.js): create/join/leave a party, and
the Socket.IO connection for realtime sync.
Auth and Emby access: the server proxies everything
Revised after the first version: the browser used to call Emby directly
(catalog, images, streaming) and only used server/ for party coordination.
That hit real CORS problems in practice (Emby/its reverse proxy don't
answer cross-origin preflights the way that needed), and separately wasn't
the wanted shape anyway — the browser holding a real Emby access token at
all was more exposure than necessary. Current design:
- The browser sends a username/password once, to
POST /api/auth/loginon our own backend — never to Emby directly. - Our backend (
server/src/embyAuth.js) calls Emby'sPOST /Users/AuthenticateByNameitself, usingEMBY_SERVER_URLfrom its own environment (not something the user ever types — see.env.example). On success it mints its own opaque session id, stores{embyToken, userId, userName}server-side (in-memory, like party state), and hands the browser only that session id, as anhttpOnlycookie (wp_session). The browser never sees or holds Emby's real access token. - Every other request — catalog search, item details, images, HLS
streaming, party actions — goes to our own origin only
(
/api/...), authenticated by that same cookie.server/src/embyProxy.jsis what actually forwards these to Emby server-side and streams the response back, attaching the session's real Emby token itself. - The
/api/catalog/stream/:itemId/master.m3u8and.../rawroutes proxy HLS specifically: the master playlist is fetched from Emby server-side, and every URI line in it is rewritten to point back through.../raw(whether Emby wrote it as relative or absolute) — otherwise hls.js would follow the playlist's own URLs straight to Emby the moment it tried to fetch a segment, defeating the whole point. SeerewritePlaylistinembyProxy.js. - Images (
<img src>) and video (hls.js/<video>) still can't carry a bearer header, but that's fine now: they're same-origin requests to our own/api/...paths, so the session cookie rides along automatically — no token in any URL anywhere, unlike the first version's?api_key=....
This also means the client no longer needs to ask for a server URL at all —
one less field, one less way to get it wrong. EMBY_SERVER_URL lives only
in the backend's environment.
Control model: host drives, everyone else follows
Now that we own the player, the classic watch-party model (Teleparty, Amazon Watch Party, ...) fits better than the old plugin's "everyone keeps their own controls, shared reference position" — that design was specifically a concession to nudging pre-existing, independently-running Emby app sessions we didn't control. Here, there's only one player implementation, so:
- The party creator is the host. Their player has normal controls.
- Everyone else's
<video>has controls hidden; a small notice says the host is in charge. - Host → server → everyone else, over Socket.IO
(
server/src/socketHandler.js):- Event-driven: every
play/pause/seekedon the host's video sends{type:"playstate", isPaused, positionTicks}immediately. - Heartbeat: also sent every 3s regardless, so latecomers/drift get corrected even without a discrete host action.
- Followers apply pause/unpause immediately, and only seek if drift
exceeds 1.5s (
DRIFT_TOLERANCE_SECONDSinclient/js/views/player.js) — avoids fighting small timing noise with constant re-seeks.
- Event-driven: every
- If the host leaves, the server promotes another member (same fallback logic the old plugin used for its "reference" member).
Party lifecycle
In-memory only on the backend (server/src/partyManager.js) — a restart
clears every party, which is fine: a party is meant to last one watch
session, not persist for weeks. removeIdleParties sweeps anything with no
activity for 4 hours.
Realtime transport: Socket.IO, and two real memory leaks
The realtime layer was originally a raw WebSocket (the ws package). Two
things prompted a rework — a requirement (use Socket.IO instead) and a
specific worry (memory leaks) — and auditing for the second turned up two
real, concrete leaks, independent of which transport library is used:
- Server-side: dead connections never got cleaned up. A raw
wsserver has no idea a client is gone unless it receives a proper close frame. A laptop put to sleep, a network drop, a killed tab that never gets to send one — none of those firews's'close'event, so thePartyMember's socket reference (and everything it closes over) would sit in memory forever, and the party would never get cleaned up by anything (removeIdlePartiesonly looks atlastActivityUtc, which a phantom connection doesn't affect).ws's own docs recommend a manual ping/pong heartbeat to detect this - Socket.IO has one built in (pingInterval/pingTimeout), which is a real, not just cosmetic, reason to prefer it here, not only the requested API ergonomics. - Client-side: leaving the player any way other than its own "Quitter"
button leaked everything.
router.jsonly ever didcurrentRoot.innerHTML = ''between routes — that destroys DOM nodes, but nothing told the outgoing view's JavaScript to stop. Clicking a sidebar link or the browser's back button while watching left the player's 3-second heartbeatsetInterval, its realtime connection, and itshls.jsinstance all running against a detached<video>element indefinitely - for as long as the tab stayed open. Fixed by havingroute()handlers optionally return a cleanup function;router.jscalls whatever the previous view returned right before rendering the next one, regardless of how navigation happened.player.jsreturns one that clears the heartbeat, destroyshls, disconnects the socket, and removes the onedocument-level click listener it adds (named, not inline-anonymous, specifically so it's removable at all - an anonymous listener added fresh on every visit would itself have been a slow leak even with everything else fixed).
Both are now covered by the same class of test: drive the router through
several "join a party, then navigate away without clicking Quitter" cycles
and check nothing accumulates. Verified directly (see session history) by
instrumenting document.addEventListener/removeEventListener and
setInterval/clearInterval around three such cycles against a really-running
local server (Socket.IO connection included, not mocked) - adds and removes
matched exactly (3/3 listeners, 2/2 intervals across two cycles), nothing
left pending. The server-side heartbeat fix is Socket.IO's own
well-established mechanism, not custom code, so it wasn't separately
instrumented the same way.
server/src/socketHandler.js mirrors the old wsHandler.js protocol
closely (see its own top comment for the exact event list) - the one naming
difference is the error event, sent as "errorMessage" rather than
"error", since Socket.IO reserves the latter for its own internal error
handling.
Live lobby, host handoff, no join codes
Three related changes, all in service of "the home page should reflect reality without a refresh":
- The home page's party list is a live subscription, not a fetch.
client/js/party.js'sconnectLobbyjoins a"lobby"Socket.IO room (subscribeLobby→server/src/socketHandler.js) and gets a fresh snapshot on subscribe, then again every timebroadcastLobby(io)runs - which is now wired into every place party membership changes: creating a party, joining one (both inindex.js's REST handlers), and leaving (applyLeave, used by both the socketleave/disconnecthandlers and the REST leave endpoint, so this - and the host-handoff notification below- only has to be right in one place).
home.jsreturns this subscription as part of its router cleanup function, same as the player does for its own socket - an open lobby subscription left running after navigating away would have been exactly the same class of leak just fixed above.
- only has to be right in one place).
- Host and elapsed time are shown per party, per the request. Host name
and member count come from the same snapshot. Elapsed time doesn't: it
ticks client-side from a
createdUtctimestamp the server includes once (home.js'ssetIntervalre-renders every.elapsedlabel every second) - pushing a recomputed duration from the server every second for every viewer would be pure waste when the client can derive it from one number. Verified live (see session history): faking apartiespush with acreatedUtctwo minutes in the past and waiting rendered "2:06", not a static value. - No join codes.
PartyManagerno longer generates or tracks one - see its class comment. The home page's live list is now the only way to find a party; a code that has to be copied and typed out of band doesn't add anything on top of a list that's already always current.POST /api/parties/:partyId/joinreplaces the old:joinCoderoute. - Host handoff is live, not just correct in the data model.
PartyManager.leavealready promoted another member to host when the host left and destroyed the party once empty - that part predates this change. What was missing: a player already open as a follower had no way to find out it became host mid-session.applyLeavenow emits a personal"hostChanged"(to that one socket, not the room) when this happens;player.js'sbecomeHost()- the same functioninit()calls when you already are the host - unlocks the controls live, no reload needed.becomeHostis written to tolerate being called more than once safely:addEventListenerwith the same function reference is a no-op if already attached, and the heartbeatsetIntervalis explicitly guarded (if (!heartbeat)) sincesetIntervalhas no such built-in idempotence - calling it twice would leak the first interval's id, the exact class of bug the rest of this pass was about fixing, not reintroducing.
One incidental bug found and fixed while touching this code: the home
page's "Rejoindre" button on a live party card used to navigate() straight
to the player without ever calling the join endpoint first - it worked
well enough to load the video and read basic party info (GET /api/parties/:id never checked membership), but the realtime "join"
would be rejected server-side ("Tu n'es pas membre de cette party.") since
socketHandler.js's join handler does check membership - meaning sync
silently never worked for anyone who joined this way. Fixed by awaiting
joinParty() before navigating, same as the library grid's tiles already
did correctly.
Player: no page scroll
.playerWrap was width:100%; height:100vh sitting inside .mainContent,
which has its own padding - the two stacked (100vh plus padding) made the
whole shell taller than the viewport, so the page grew a scrollbar even
though the video itself was already full-height. Changed to
position:fixed; inset:0 so it's sized against the real viewport
regardless of any ancestor's padding, and (like most players' theater mode)
covers the sidebar while watching - confirmed via computed style
(position: fixed, all four insets 0px) rather than just asserted.
Assumptions to verify
Confirmed against the real server (not a guess — actually exercised,
see session history): POST /Users/AuthenticateByName really is reachable
from Node's server-side fetch with no CORS issue at all (server-to-server
has no CORS concept), returns a real 401 for bad credentials, and the whole
login round-trip (browser → our backend → real Emby → real rejection → our
error message) renders correctly end to end. The --theme-primary-color-*
etc. custom properties client/css/app.css is built from were read directly
off this exact server's live dark theme, not guessed.
Not yet exercised against the real server — a successful login hasn't happened yet (no real credentials used in testing), so nothing past that point is confirmed:
/Users/{userId}for token validation was dropped — the proxy redesign no longer needs it at all (sessions are validated once at login and cached server-side, not re-checked against Emby per-request).- Streaming: the first version hand-built
/Videos/{id}/master.m3u8?VideoCodec=h264&AudioCodec=aacdirectly, and it broke in the field: Emby's server threwArgumentNullException: Value cannot be null. (Parameter 'key')— almost certainly an internal dictionary keyed by something that URL never supplied (MediaSourceId,PlaySessionId,DeviceIdare the usual suspects). Fixed by callingGET /Items/{id}/PlaybackInfo?UserId=...first and using theMediaSource's ownTranscodingUrl— the same thing real Emby clients do — falling back to a hand-built URL (now at least carryingMediaSourceId/PlaySessionId/UserIdfrom that response) only if noTranscodingUrlcomes back. Not yet confirmed against a real response: whetherTranscodingUrlis reliably present, and whether it's always HLS (a direct-play-eligible source might not transcode at all, whichhls.json the client wouldn't handle - see Known limitations). - HLS playlist rewriting (
rewritePlaylistinembyProxy.js) — the logic is straightforward (rewrite every non-#line) but has only been reasoned about, never run against a playlist Emby actually generated. If video loads the manifest but segments 404 or hang, start here. - Response field names (
AccessToken,User.Id,User.Name,ServerId,Items[].Id/Name/Overview/ProductionYear/Type,/Users/{id}/Viewsreturning library folders the same shape as regular items) — long-standing Emby/Jellyfin convention, not independently re-confirmed for this Emby version. X-Emby-Authorizationheader format — same caveat as above.- The Emby web client deep-link shape
(
/web/index.html#!/item?id=X&serverId=Y) used for "Voir sur Emby" — matches the long-standing convention, not confirmed against this exact build's routing.
UI: Emby-like shell, per-type browsing, episode queue
Reworked to look and navigate more like Emby itself, and to treat each collection type (movies / TV / music) as its own experience rather than one generic grid:
client/js/shell.jsrenders the persistent chrome once per login: a sidebar (collections fromGET /api/catalog/libraries, one icon percollectionType) + a#mainContentelement the router (router.js) swaps on every navigation.router.jswas made idempotent (start(root)can be called again safely) specifically so login → shell boot can happen more than once in a page's lifetime without piling up duplicatehashchangelisteners — the same class of bug the earlier Emby plugin work ran into with its page lifecycle, worth remembering.views/home.js(route/home): a horizontal carousel of every active party server-wide (GET /api/parties, deliberately not filtered to "your" parties — the point is letting people discover and join one without a code passed out of band) plus a join-by-code fallback, then one more carousel per library of its recently-added items (GET /api/catalog/libraries/:id/recent, Emby's own/Users/{id}/Items/Latest) — skipping music (see below).views/library.js(route/library/:id): dispatches purely on the library'scollectionType.movies/tvshows/anything else gets a tile grid (GET /api/catalog/libraries/:id/items,Recursive=false— Movies as movies, TV as Series tiles);musicgets an honest "not built yet" message instead of a half-working page (see Non-goals).- Tiles (
client/js/tiles.js, shared by the home carousels and the library grid so they can't drift apart): poster + name, hover-revealed overlay with "Lancer une watch party" (only for directly-playable types — a Series tile gets "Voir les épisodes" instead, linking to/series/:id) and "Voir sur Emby" (opens Emby's own web client via aembyUrlthe backend builds fromEMBY_SERVER_URL+ the session'sserverId).:hover/:focus-withinreveal it on mouse/keyboard;@media (hover: none)keeps it always visible on touch devices, which have no hover state at all. views/series.js(route/series/:id): season tabs (GET /api/catalog/series/:id/seasons, Emby's/Shows/{id}/Seasons) and an episode list per season (GET /api/catalog/series/:id/episodes, Emby's/Shows/{id}/Episodes?SeasonId=...), each episode startable as its own party.
Episode queue / "next episode"
Starting a party from an episode (POST /api/parties) now has the backend
fetch the rest of that series (/Shows/{seriesId}/Episodes, no season
filter) and store everything from the clicked episode onward as the party's
queue (server/src/partyManager.js). The host gets an "Épisode suivant"
button once hasNext is true; clicking it (or the video's ended event
firing) sends a "next" Socket.IO event
(server/src/socketHandler.js), host-only, which advances queueIndex,
resets every member's known position, and broadcasts {type:"itemChanged", itemId, itemName, ...} — every client (including the host) reloads the
player against the new itemId on that message. A movie or a
standalone-started episode just gets a one-item queue, so this is a strict
superset of the old single-item behavior, not a separate code path.
Player: language, subtitles, quality
GET /api/catalog/item/:id/playback-options reads PlaybackInfo's
MediaSources[0].MediaStreams and returns the Audio/Subtitle entries as
{index, label} pairs for two <select>s in the player's host-only
controls. Picking a value reloads the stream
(/api/catalog/stream/:id/master.m3u8?AudioStreamIndex=&SubtitleStreamIndex=&MaxStreamingBitrate=)
at the same position (hls.js destroyed and rebuilt, currentTime/paused
state preserved across the reload) rather than restarting from zero.
"Quality" is a fixed set of MaxStreamingBitrate presets (Auto/1080p/720p/
480p) forwarded to PlaybackInfo — the same simplification Emby's/
Jellyfin's own web clients use; it's a transcode ceiling, not true
client-side adaptive bitrate switching. Subtitles picked this way get
burned into the transcoded video (Emby's doing, via SubtitleStreamIndex)
rather than rendered as a toggleable <track> — simpler to implement
correctly than sidecar WebVTT, at the cost of a re-transcode to turn them
on/off.
Confirmed vs. not, for all of the above
Driving an actual browser against this (see session history) confirms the
rendering and interaction logic: sidebar highlighting, home carousels
(parties + one row per non-music library), library grid dispatch, and the
series page's season-tab switching + episode list all render and navigate
correctly. That test mocked every /api/... response (canned JSON), since
exercising it for real needs a logged-in session — so what's not
confirmed yet is the shape of the real Emby responses this now depends on:
Views items actually carrying a CollectionType field the way assumed,
/Shows/{id}/Seasons and /Shows/{id}/Episodes, Items/Latest's
plain-array response shape (handled defensively — see index.js — but not
seen for real), and PlaybackInfo's MediaStreams shape for the track
pickers. The queue/"next episode" WebSocket flow and the player's
track/quality reload are new protocol surface with no test coverage at
all yet (no way to exercise real HLS playback without a live session) —
the first things to check once a real party actually plays something.
Non-goals (updated)
Music was requested (dedicated audio player, artist/album browsing, a
shared/collaborative playlist party members can add to together) but is
deliberately not in this pass: it's a genuinely different subsystem — a
different player paradigm, full library-depth browsing down to the track,
and real-time collaborative queue state that doesn't fit the existing
"host drives, everyone follows" model at all (multiple people adding to one
shared list is a different kind of shared state than one host's playback
position). The sidebar and library routing already treat music as a first
-class collectionType specifically so slotting in a real implementation
later doesn't need another structural pass — see library.js's early
return. Right now it just shows an honest placeholder.
Known limitations
- Playback always goes through
hls.jsagainst whatever Emby'sPlaybackInfosuggests. If that ever comes back as a direct-play source with noTranscodingUrl(no transcoding needed/possible), the client has no fallback path yet - it'll try to hand hls.js something that isn't HLS. - One item per party; no shared queue.
- A party member needs a browser tab open and connected for sync to apply — there's no "catch up automatically when you come back" beyond whatever the next heartbeat corrects.
- No persistence: server restart or long idle time ends every party.