39 commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| d6a65ce8b7 |
Add picture-in-picture to the video player
Asked for directly, mobile in particular: a phone has no second window to put this app in the way a desktop might, so the standard browser Picture-in-Picture API - popping the video out into a small, OS-managed floating window - is the one way to keep watching while switching to another app. Standard requestPictureInPicture()/exitPictureInPicture(), not anything WebKit-prefixed - confirmed directly in a real Chromium build that pictureInPictureEnabled/requestPictureInPicture/ exitPictureInPicture are all present, which is what actually matters for Android Chrome, the mobile browser this was asked for. New #pipBtn, right next to #fullscreenBtn - both are "how is this displayed" toggles, so they share the same .fsBtn sizing, and a new .fsBtn[aria-pressed="true"] rule gives it the same "clearly on" orange treatment #castBtn already has (its own rule rather than combined onto .iconBtn, which disagrees with .fsBtn on padding/border-radius/ background). Feature-detected once at mount, not live the way #castBtn's own availability listener is - browser support for this doesn't appear/disappear mid-session the way a Chromecast on the network does. State (aria-pressed) syncs via the video's own enterpictureinpicture/ leavepictureinpicture events rather than the button's click handler alone, so it also reflects the browser's native PiP window being closed directly. No cleanup needed on navigation: browsers already close an active PiP window once its source video leaves the document, and every route change here already destroys and replaces <video> - the deliberate opposite of this app's own choice for casting, which keeps a Chromecast session alive after navigating away since it has an existence independent of the local video element. Verified: full typecheck/build (client only - no server involved). Confirmed directly in a real browser, not just type-checked: pictureInPictureEnabled is true, and running the exact show/hide + click-handling logic against a real (sourceless) video correctly shows the button and catches the resulting InvalidStateError from requestPictureInPicture() without it becoming an uncaught exception. Not verified: an actual floating PiP window on a real mobile browser playing a real Emby stream - no device/login reachable from this sandbox. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 7bf8197bfe |
Merge remote-tracking branch 'origin/master' into feature/sticky-search-and-music-seek
# Conflicts: # README.md # docs/architecture.md |
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| bc878c8d1c |
Merge remote-tracking branch 'origin/master' into feature/intro-credits-skip
# Conflicts: # README.md # docs/architecture.md |
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| ceea7432ef |
Report watch-party streams to Emby's own Sessions API (admin dashboard)
Asked for directly: Emby's admin "now playing" dashboard should see
this app's streams the same way it sees a real web/mobile/TV client's.
This is exactly the follow-up "Sync watch-party progress back to Emby"
already anticipated and deliberately deferred at the time ("wiring
clean start/stop into every transition... is real complexity for a
secondary payoff") - that section also explains why this app abandoned
Emby's session-shaped PlayingItems endpoints entirely in favor of
direct UserData writes. Given that history (two separate rounds of a
wrong-but-schema-plausible request shape for that other, now-abandoned
endpoint family), this one was built checking the real API first
rather than assuming.
Confirmed against the real server's own /openapi.json that the actual
session-lifecycle family is POST /Sessions/Playing (start),
/Sessions/Playing/Progress, and /Sessions/Playing/Stopped - distinct
from PlayingItems. None of the three schemas declare a required list
at all, which - given the neighboring history - was read as "don't
trust that": ItemId/MediaSourceId/PlaySessionId/PositionTicks are sent
on every call anyway, matching what a real client obviously would,
rather than risking a repeat of "technically matches the schema, still
400s".
One real Emby session per PARTY MEMBER, not one per party - a faithful
copy of how a real client behaves, and the actual point of "let admin
see who's watching what" would be lost by collapsing everyone onto one
shared entry. New server/src/services/EmbySessionService.ts mirrors
PlaystateService's own best-effort shape (every failure caught and
logged, never thrown) but stays its own class - PlaystateService's own
opening comment is specifically about why it doesn't use a
session-shaped endpoint, so folding this into it would muddy that
exact distinction.
Getting a MediaSourceId/PlaySessionId per member needed a new
CatalogService.negotiatePlaybackSession - a fresh PlaybackInfo
negotiation under that specific member's own account, since Emby scopes
PlaybackInfo per user and PartyStreamService's existing shared
negotiation is never guaranteed valid for reporting under everyone
else's account too. Returns null on any failure rather than throwing -
this only ever feeds an admin-dashboard nicety, never something that
should disrupt real playback.
Driven entirely from index.ts's existing periodic sweep rather than new
hooks scattered across every queue-advance/track-skip call site -
that sweep already visits every connected member on every ~20s tick,
already positioned to notice a member's current item no longer matches
their cached session and react (stop the old one if any, negotiate
fresh ids, start the new one; same item as last tick just sends
Progress with the cached ids). PartyMember gained the nullable
embySession field this tracks. Explicit stop calls also happen at
PartyService.leave() (alongside the existing CastTokenService
.revokeForMember) and removeIdleParties (a backstop for a disconnect
that never triggered a clean leave).
Verified: full typecheck/test/build (134/134 server tests - new
coverage for negotiatePlaybackSession's null-on-any-failure contract,
every EmbySessionService method's exact request shape, that a non-ok
response/thrown error is swallowed not propagated, and that leave()
calls stop with a member's real cached session info but only when they
actually had one open). Not verified: an actual live write against the
real server - deliberately not attempted, since that would mean using
a real account's Emby token for a genuine state-changing call, beyond
the read-only diagnostic use this session's shared API key was ever
meant for. So while the request shape is checked against the real
schema and the per-member logic is unit-tested in full, whether Emby's
dashboard actually displays these sessions the way a native client's
would - correct device/client labeling in particular, since this app
never sends the X-Emby-Authorization Device/Client/Version header a
real client would, only X-Emby-Token - is genuinely unconfirmed. Worth
watching the real dashboard the first time a party runs after this ships.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| fafee359b9 |
Sticky catalog search bar, and let anyone seek within a music track
Two small, unrelated requests handled together. The search bar (tiles.ts's shared .searchBar, used by views/library/ artist/album) scrolled away with the page - asked to stay reachable while scrolling a long grid. position: sticky; top: 0 on the input itself; base.css's own generic input rule already gives it an opaque background, which is what keeps tiles scrolling underneath from showing through once it's stuck - nothing else needed changing. Seeking within the current music track was explicit, deliberate scope this session's own "participative playlist" work had cut - the progress bar was marked read-only specifically because MusicQueueService had no seek concept, just play/pause/advance. The permission model was already decided by that class's own documented reasoning for why *anyone* can pause/resume (reversible, doesn't change what's playing) - a seek is exactly that same shape, continuous instead of binary, so it gets the same treatment, not voteSkip's majority gate. MusicQueueService.seek mirrors setPaused's own elapsed-time math (clamped into [0, durationSeconds]), with one real difference: setPaused's resume branch gets away with calling scheduleAdvance directly only because pausing already cleared the timer first - scheduleAdvance itself never clears a prior one. Seeking while still playing has no such guarantee, so skipping that clear first would leave the OLD timer (counting down against the old position) running alongside the new one, eventually firing playNext at the wrong moment. New musicSeek socket event, no host check (same as musicPlaystate). Client-side, MusicBar's progress track gained the same pointerdown/move/up drag-to-seek handlers the video player's seek bar already has - no host branch to port this time, since a listen party has none - plus a local, optimistic activeDriver.currentTime write before broadcasting, for the same instant-feedback reason the video player's own seekFromPointerEvent does that. Verified: full typecheck/test/build on both projects (128/128 server tests - new coverage for seek's clamping, its paused-vs-playing branches, and a real-timer test proving the old advance timer is cleared rather than left running alongside a re-armed one - the exact bug the naive "just call scheduleAdvance again" version would have shipped). No server needed for the sticky search bar - checked by reading .mainContent's own layout directly (no nested scroll container between it and the document, confirming position: sticky resolves against the page scroll as intended). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 57bb297bff |
Add skip intro / next episode at credits, via Emby's own detection
Asked for directly. Checked the real server before building anything: no plugin provides this (Cinema Intros is a different feature - pre-show trailers, not per-episode skip points), and Emby's own Chapters field turned out to be auto-generated placeholders every 5 minutes, not real markers. What the server does have natively, confirmed from its own /openapi.json rather than assumed: a per-library EnableMarkerDetection option backed by a built-in "Detect Episode Intros" scheduled task - audio-fingerprint detection, the same idea as Jellyfin's separate Intro Skipper plugin, already part of Emby itself. Enabling it (done directly on the server for the two TV libraries) adds real entries to the same Chapters array, distinguished by MarkerType: IntroStart/IntroEnd/ CreditsStart. This made the feature almost entirely "read what Emby already computed" - no fingerprinting, no new persistence, no background jobs of this app's own. CatalogService.getPlaybackMarkers fetches Fields=Chapters and picks out just those three marker types (nulls when detection hasn't reached this item or isn't enabled for its library - never an error), behind a new GET /api/catalog/item/:id/markers route mirroring getPlaybackOptions. The player gets one new floating button, #skipIntroBtn - an explicit label, not an icon, matching this app's own convention for every request-shaped control. It's a sibling of #bottomBar, not inside it, so it stays reachable through the bar's own auto-hide/.minimal collapse. Clicking it seeks to introEndTicks through the exact same activeDriver/onDriverStateChanged path any other seek uses, so it's automatically host-only and automatically cast-aware with no new special-casing for either. End credits got no button of their own - #nextBtn already does exactly "go to the next queued item" and was already shown whenever hasNextQueued is true; the only gap closed here is visibility, by un-minimizing the bar once (a one-shot flag, not a fight against someone deliberately re-minimizing it) the moment playback crosses creditsStartTicks. Verified: full typecheck/test/build on both projects (125/125 server tests, including new coverage for getPlaybackMarkers - real MarkerType values mixed with auto-generated Chapter ones, and both "no Chapters" and "no markers among the Chapters" resolving to nulls rather than throwing). The button's on-screen position was checked directly (getBoundingClientRect against the real compiled CSS) at two viewport sizes - clear of #bottomBar with a 10px gap, not overlapping. Not verified: the detection task had only just been enabled on the real server and hadn't finished analyzing any episode yet, so the actual end-to-end "a detected marker makes the button appear at the right second" behavior needs a real check once it's had time to run. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| e89a81a3f1 |
Cast a listen party too, and fix a slow/freezing catalog
Three separate reports handled together. Cast was video-only by design (docs/architecture.md flagged it as video-parties-only for v1) - asked for directly, and turned out to need almost nothing new server-side: CastTokenService and the 4 streaming routes' sessionForStream fallback were already keyed on nothing more specific than partyId. cast.ts's localDriver only needed its parameter widened from HTMLVideoElement to HTMLMediaElement - both already share the same currentTime/paused/duration/play()/pause() surface. MusicBar.ts gained the same activeDriver indirection Player.ts already has, with one real difference from the video case: a listen party's queue advances far more often than a video party changes items, so dropping the cast on every track (the video path's own choice there) would have made this worse than not having it - a track change while casting instead calls startCast() again, reusing the already-connected session (a cache-busting query param added since the content URL itself never changes between tracks - the server alone decides what's current). Falls back to local playback if a re-cast throws, same recovery instinct loadTrack's own hls.js try/catch already has. The queue popup: reported separately, a fixed 480px width and a header that scrolled away with the list - both leftover CSS from before the row shape was reworked, never revisited since. Width cap dropped; overflow/max-height moved off the outer .musicBarQueue (which wraps the header too) down onto #queueList alone. The catalog: still too slow, the front freezing while it loads. CatalogService.getLibraryItems was asking Emby for Overview on every one of up to 300 items and never using it (views/library's tiles only ever show a poster/name/year) - dropped. getArtists had no Limit at all, unlike every sibling query. Separately, tiles.ts's shared render path built one HTML string for a whole batch and inserted it via a single innerHTML write - fine for a 16-item carousel, a real hitch for a 300-tile grid. renderTilesInChunks inserts the same tileHtml output 40 at a time across requestAnimationFrame callbacks instead; wireTileButtons switched to one delegated listener so a tile from a later chunk is still clickable. Verified: full typecheck/test/build on both projects (122/122 server tests). The chunked-render mechanism was verified directly - a synthetic 300-item list against a real DOM confirms every item lands and a button in the last chunk still fires through the delegated listener. Not verified: no real Chromecast or Emby login reachable from this sandbox, so the actual on-TV re-cast round trip and the before/after catalog latency against a real large library are both unconfirmed - same standing gap this project already flags for its other casting work. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| cf82ea5c2d |
Add "Lire à partir d'ici" to playlists
Asked for directly: alongside "Lancer cette playlist" (always from the first item), a way to start a playlist party from any chosen item. views/playlist/Playlist.ts's own top comment used to rule this out, written back when the page was deliberately read-only - the stated reason was that a playlist item carries no back-reference to whichever playlist it came from, unlike an Episode's own SeriesId, so "start from item N, queue the rest" wasn't reconstructable the way views/series does it for episodes. That reasoning was correct for a bare item id on its own, but doesn't actually block this exact page: renderPlaylist already fetches the entire, ordered item list just to render it, so "item N of playlist P" only ever needed playlist P's own already-in-hand list, never a back-reference on the item itself. views/library's tiles and views/album's per-track rows still can't do this - neither has that ordered list around - which is why the feature lives only here. createParty(itemId, startAtItemId?) gained the optional second argument, threaded through POST /api/parties into createPartyFromPlaylist (index.ts) - meaningless for every other item type, so every other call site keeps working with just one argument. createPartyFromPlaylist resolves it against the playlist's own (post-splitPlaylistByMediaType) item list and slices from there, the same "slice, don't wrap" shape the single-item path already uses for SeriesId-based episode starts. Everything before the chosen item is simply left out of the party, not queued for later - true for both video and music. Each row in the playlist page gets its own "Lire à partir d'ici" button now, mirroring views/series' own per-episode button (reuses .episodeRow's existing styling/responsive wrap, no new CSS). Both it and the existing "Lancer cette playlist" button funnel through one shared launch() helper. Verified: full typecheck/test/build on both projects (118/118 server tests - no dedicated test added for createPartyFromPlaylist itself, consistent with this project's existing boundary that index.ts's route glue isn't unit-tested, only the services it calls into are). Confirmed in a real browser against the compiled bundle that the new per-row button renders correctly at both desktop and phone width. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| d3e2811bd0 |
Auto-hide the bottom bar down to just its seek line
Reported right after the native-controls replacement shipped: the bottom bar, now always visible, sits exactly where a native <track> subtitle renders and was masking it. Same fix every real video player already uses: collapse to a minimal state after a stretch of no activity, expand again on the slightest interaction. #bottomBar gets a .minimal class (3s of no activity) that transitions away its padding/background/border and the buttons row's height/ opacity - #progressBar itself (and its own generous invisible seek hit-area) is untouched, so a thin line is always there, just without the box around it once minimal. Expands on any pointer activity anywhere in the player, or while the pointer sits on the bar itself (hovering pauses the countdown entirely rather than racing it). Stays expanded outright while genuinely paused, and every discrete playback event re-arms the countdown too - not just raw pointer movement - so resuming from pause restarts it instead of leaving the bar stuck open. Applies to host and follower alike. Verified: full typecheck/build. Confirmed in a real browser against the compiled bundle, side by side with an actual subtitle-shaped overlay: the expanded bar visibly overlaps it, the minimal state leaves it fully readable. Not driven through a real wall-clock wait for the timer itself - the class-toggling/transition logic was checked directly instead. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| a7944538bc |
Replace native <video controls> with custom transport controls
Reported right after trying the player rework: the action bar looked like two z-index layers with some elements duplicated, only in fullscreen. Root cause: video.controls = true (set for the host since this player's first version) has always rendered the browser's own native control bar - a separate piece of UI in its own always-on-top compositing layer, independent of this app's DOM/CSS. That was never visible before, since fullscreen used to show only the video; once it correctly started showing this app's own overlays too, the native bar and the custom one both became visible, and specifically duplicated - Chrome adds its own cast icon to a <video>'s native controls once it detects a Cast-capable device, entirely separate from #castBtn's own integration. Two fixes: - disableremoteplayback on <video> - the standard attribute telling the browser not to add its own cast icon, since this app has its own. Should have shipped with the original Chromecast feature. - Native <video controls> retired entirely, everywhere (not just fullscreen), replaced with a custom transport bar - asked for directly rather than just suppressing the symptom in fullscreen. PlaybackDriver (cast.ts) gained `duration` alongside currentTime/paused - the one thing a seek bar needs that the existing local/cast abstraction didn't yet expose. #bottomBar gained a seek row (progressBar/ progressFill) above the existing button row - host drags/clicks to seek by fraction of activeDriver.duration (pointer events, mouse and touch share one path); a follower's bar is the same element, read-only. A 500ms ticker keeps the fill/time label moving between discrete events. #playPauseBtn (host-only) and #muteBtn (everyone, local-only - never synced, hidden while casting since the local <video> is silent then) round out the replacement. One function, onDriverStateChanged, now threads through every discrete play/pause/seek event (the local <video>'s native events, and a cast session's RemotePlayerController events) so the button icon, the seek bar, and the party broadcast stay in lockstep regardless of which driver or gesture caused the change. Verified: full typecheck/build. Checked in a real browser against the compiled bundle - injected the new markup for both a playing/unmuted and a paused/muted state, confirmed icons/fill/time label/readOnly cursor all render as designed. Not verified: a real drag-to-seek gesture or real playback - no reachable Emby stream in this sandbox to attach a real <video> source to. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| f5a941525f |
Rework the player's bottom bar and add a real fullscreen toggle
Asked for directly - a UI rework of the video player in both normal and fullscreen mode, with one concrete requirement: a viewer in fullscreen still needs to see the pause/resume request buttons. Built a mockup first and iterated it through feedback before touching any code - it ended up covering three things, not the two first asked for. The actual fullscreen bug, found while looking into the request: this app never had its own fullscreen button - the only way in was the browser's native affordance on the bare <video> itself (double-click, or the host's own native <video controls> fullscreen button). Native per-element fullscreen only renders that element's own subtree, and every overlay - top bar, presence, and critically the request toolbar - is a sibling of <video>, so all of it vanished the instant fullscreen engaged. A follower in fullscreen had no way to reach the host at all. Fix: a new #fullscreenBtn calls playerWrap.requestFullscreen() - the whole player, video AND overlay chrome - never video.requestFullscreen(). The native per-video path is still reachable (nothing removed there - the host keeps native play/pause/seek/volume exactly as before), so a document-level fullscreenchange listener watches for document.fullscreenElement === video specifically and corrects it: exit, then re-enter on playerWrap instead. Bottom bar rework: three previously-independent floating pieces (a centered banner/notice column, a request toolbar cornered bottom-right, an "Épisode suivant" text link in the top bar) become one #bottomBar with three zones - left shows exactly one of #nextBtn (host, now a real accent-green pill with a skip-next icon) or #requestToolbar (follower, now icon + explicit "Demander pause"/"Demander reprise" labels) since the two are mutually exclusive by construction; center is a single #ambientNotice line (casting takes priority over "L'hôte contrôle la lecture" - never both at once); right is the fullscreen toggle, for everyone. The transient request banner stays independent near the top, not folded into the persistent bar, so it still reads as a toast. Also added #castingScreen: a plain icon + "Diffusion sur le Chromecast" covering the video area while casting, instead of leaving the local <video>'s last frame sitting there paused with no explanation. Verified: full typecheck/build on the client (pure markup/CSS/TS, no server changes). Checked in a real browser against the actual compiled app.css/bundle - injected the new markup for the host, follower, and casting views and confirmed each renders as designed; caught and fixed a real sizing bug this way (.fsBtn grew to 32px instead of its declared 30px - a flex item's default min-width:auto let button's own base padding win over the smaller explicit width - fixed with an explicit padding:0). Not verified: the real Fullscreen API transition itself needs a user gesture this sandbox can't exercise - worth trying once deployed. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 5a1bc8d932 |
Fix the listen-party queue's layout and its missing album art
Reported directly: the music bar's queue popup looked broken, and the
listen-party card on the home page never showed an image. Put together a
mockup first (this app's own theme tokens, not a generic one) to confirm
the redesign direction before touching any code, since the queue side
was a real UI rework, not a one-line fix.
The layout bug: MusicBar.ts's queue rows were reusing views/album's
shared .trackRow (styles/trackList.css) - a CSS grid with 4 fixed
columns sized for THAT page's own row shape (track number, name,
duration, a button). The queue never had a track number, and rendered
completely different content in that same slot, so the track's own name
- the first child - landed in the 28px column meant for a one-or-two-
digit index, crushed to its first couple of characters, while the
artist/album text filled the wide column meant for the name instead.
Fixed with a dedicated .queueRow (flex, not grid): album art, a
truncating name+artist/album/added-by info column, duration on the
right.
The missing images: confirmed directly against the real Emby server
(three sampled tracks, Fields=AlbumId,ImageTags) that an individual
Audio item essentially never carries its own Primary image - every one
tested answered 500, not even a clean 404 - while the same tracks'
parent albums mostly did. Every place that built an image URL from a
raw EmbyItem was independently reconstructing /api/catalog/image/{id}
by hand (CatalogService.toItemDto, and three separate spots in
index.ts's party-creation routes bypassing toItemDto entirely) - all
now funnel through one new CatalogService.imageUrlFor(item), which
points a track at its AlbumId instead of its own id when one's known.
EmbyItem gained AlbumId; every Fields param listing Audio items now
requests it.
While fixing the now-working image, the home page's party card turned
out to be the wrong shape for music too: a fixed 48x72 portrait box,
correct for a movie/show poster, forcing a hard crop on an album's
square cover. Video parties are untouched; a music party's card now
gets a 56x56 square box instead, toggled from LobbyPartyDto.mediaType.
Tests: imageUrlFor (movie/episode unaffected, a track with an AlbumId
falls back to it, a track with neither still falls back to its own id
rather than a broken URL). Full typecheck/test/build clean on both
projects (118/118 server tests). Verified visually against the actual
compiled app.css (not just the mockup) - injected real markup using the
new classes into a running instance and confirmed the queue rows and
both card shapes render as designed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| b4c81d820c |
Cast a party's video to a Chromecast
Implements a detailed spec (Google Cast / Chromecast integration) asking
for a member to cast the party's video to a Chromecast's Default Media
Receiver, with play/pause/seek shown as a remote on the sender's own
screen. The spec's description of this app's architecture (one shared
Emby stream per party, the server proxying 100% of Emby access) was
verified directly against the real code before building anything, since
it named specific existing services/routes as the integration points.
A Chromecast is a new kind of client for the existing party-stream/burn
relay: it can't carry the sender's httpOnly session cookie at all, so it
needed its own narrow way in without weakening "the server holds the
only real Emby token" the rest of the app is built around.
- New CastTokenService (same shape as AuthService: in-memory Map, opaque
crypto.randomUUID() keys, TTL-checked) issues a token scoped to one
{partyId, userId}, standing in for that member's own EmbySession.
New POST/DELETE /api/parties/:partyId/cast-token to mint/revoke one.
- The 4 routes a Chromecast actually needs (party-stream/master.m3u8,
party-stream/raw, burn/master.m3u8, burn/:segment) gained one small
fallback (sessionForStream in index.ts): try the session cookie first,
same as ever, then a castToken query param - either way the result is
the same EmbySession type, so PartyStreamService/TranscodeService/
EmbyClient needed zero changes. The image/subtitle routes stay
cookie-only, outside the spec's own 4-route list.
- PartyService.leave() now revokes whatever cast token the leaving
member held, unconditionally - a token dies the instant its owner
actually leaves the party regardless of TTL or whether the client got
a chance to call the explicit stop-casting route.
- New client/src/cast.ts is the only module touching the CAF Sender SDK
(loaded as a pinned CDN script, same pattern as hls.js/socket.io) -
exposes a small PlaybackDriver interface (currentTime/paused/play/
pause) with two implementations, one over the local <video>, one over
CAF's RemotePlayer/RemotePlayerController. This was the only new
abstraction the feature needed, not a new sync mechanism: Player.ts's
existing sendLocalState/applyRemoteState already read and write "the
player" in one place each, so pointing them at whichever driver is
active carried the host-only gate, drift-tolerance reconciliation, and
3s heartbeat over unchanged. Seek was already "the host's next
broadcast" with no separate event, so seeking on the TV is party-wide
for free; a non-host caster already only ever received state, so
redirecting that to the cast driver reproduces "still dependent on the
host" automatically.
- Cast button in the player's action bar, shown to any member (not just
the host) once cast.framework reports a receiver on the network.
Starting a cast tears down the local hls.js instance; ending one
(user-stopped, or the receiver dropping off on its own) resyncs local
playback via the same loadVideo path an audio/quality change already
uses. A real reload for any other reason (item change, burn-in/
subtitle/stream-options change) simply ends an active cast first,
rather than keeping a live session in sync with every kind of party
transition - not worth the complexity for v1.
Scoped to video parties only - the spec's every concrete reference is
video-specific, and MusicBar.ts has no comparable control surface today.
Tests: CastTokenService (issue/resolve/reissue-invalidates-the-old-one/
revoke/wrong-party-rejection), PartyService.leave()'s new call. Full
typecheck/test/build clean on both projects (115/115 server tests).
Confirmed against the real running server that the 4 streaming routes
still reject a request with no auth exactly as before, and now also
reject an invalid castToken - both a plain 401, no regression. Confirmed
in a real browser that the Cast SDK loads and initializes correctly. Not
verified: no real Chromecast or Emby login credentials in this
environment to take a cast session, or the button's own live behavior,
any further - see docs/architecture.md's "Casting to a Chromecast"
section.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| b167e321e7 |
Replace PlayingItems/Progress with direct UserData writes
Report: "still don't see my Emby profile updated - watched items
should be marked read, partially-watched ones should show in Resume".
After two rounds of fixing PlayingItems/Progress's request shape
(missing MediaSourceId, then missing PlaySessionId), this pointed at
something more fundamental: this app deliberately never calls the
matching PlayingItems "Start"/"Stop" - a documented v1 scope cut - and
a bare Progress report with no corresponding Start may simply never
reach the resume-position/watched-history data real clients read,
regardless of how correctly-shaped the request is.
Confirmed directly against the real server that this data lives
somewhere else entirely, trivially readable/writable with no playback
session required at all: every item Emby returns already carries the
requesting user's own UserData embedded (PlaybackPositionTicks/Played/
PlayCount/IsFavorite/...) - the exact thing Continue Watching and the
watched checkmark actually read - via a plain
POST /Users/{userId}/Items/{itemId}/UserData.
Switched entirely to that instead of layering a third fix onto
PlayingItems:
- PlaystateService.updatePosition (replacing reportProgress, same
~20s sweep in index.ts) updates just PlaybackPositionTicks.
- New PlaystateService.markPlayed sets Played: true and resets
PlaybackPositionTicks to 0 - called once per connected member (with
a token) when the party moves past an item for good:
PartyService.advanceQueue (next episode) and
MusicQueueService.playNext (a track naturally finishing, or a
majority vote-skip - both go through this one method). Addresses
the other half of the report ("watched items marked as watched").
- Both go through one private fetch-merge-write helper: GET the item
first, apply only the field(s) being changed to a copy of its
current UserData, POST the whole result back. Emby's spec documents
the body as the complete UserItemDataDto with nothing indicating
merge-not-replace semantics, and this is the one write in the whole
app where guessing wrong risks actually erasing a user's own real
data (a favorite, a rating) - so never a bare partial POST.
Reverted the MediaSourceId/PlaySessionId plumbing rounds 1-2 added
(CatalogService.negotiateStreamTarget back to returning a bare target
path, PartyStreamService no longer caches either) - nothing needs them
now that UserData doesn't require an active PlayingItems session.
Not yet confirmed end to end against a real server (no safe way to
fire a real, state-mutating test call without one).
Tests: PlaystateService's fetch-merge-write behavior in detail (a
favorite/rating/play-count survives a position-only update byte for
byte, a Played-only update doesn't disturb IsFavorite, a failed read
skips the write entirely, an item with no UserData yet starts from an
empty object), its request/outcome logging including that the token
never leaks into a log line, and that advanceQueue/playNext call
markPlayed for the outgoing item only, only for connected+tokened
members. catalogService/partyStreamService tests reverted to their
simpler pre-existing shape. Full typecheck/test/build green
(107/107 tests). docs/architecture.md and README.md updated.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
|||
| 9b3e051385 |
Fix slow catalog browsing: images were never cacheable
Reported directly ("l'api du contenu des catalogues est hyper lente").
Timed CatalogService's own listing calls directly against the real
server - a 300-item library listing came back in well under half a
second, so that wasn't it. Confirmed the real cost instead:
EmbyClient.proxyResponse (what every thumbnail goes through, via
CatalogService.proxyImage) was silently dropping every caching signal
Emby sent. Confirmed directly against the real server that an image
response already carries Cache-Control: public and a real ETag, but
this method only ever forwarded content-type/content-range/
accept-ranges. With no validator and no cache policy ever reaching the
browser, every one of potentially 300+ tiles in a library grid had to
be re-downloaded in full, from scratch, on every single visit.
Fixed both directions:
- EmbyClient.fetch now also accepts ifNoneMatch/ifModifiedSince, sent
as If-None-Match/If-Modified-Since - and a 304 (the whole point of
sending those) is explicitly excluded from the failure-logging path,
since !res.ok is true for it but it's Emby correctly saying
"unchanged", not an error.
- proxyResponse reads the browser's own If-None-Match/If-Modified-Since
request headers and forwards them to Emby, and forwards
cache-control/etag/last-modified back from Emby's response,
alongside the existing content-range/accept-ranges pair.
Confirmed end to end against the real server, not just reasoned about:
a plain image GET comes back 200 with Cache-Control: public + a real
ETag; the same request repeated with that ETag as If-None-Match comes
back a real 304 with a zero-byte body. Harmless for everything else
this method proxies (video/audio segments, playlists, subtitles) - it
only forwards whatever Emby itself decided, never invents a policy.
New EmbyClient.proxyResponse tests (never exercised directly before -
every existing test that touches it mocks it away entirely) cover
forwarding the cache headers on a real bodied response, forwarding the
browser's conditional headers to Emby and relaying a real 304 with no
body, and that a response with neither header doesn't choke or invent
one. New EmbyClient.fetch tests cover a 304 not hitting the failure
log and the two new headers being sent only when given. Full
typecheck/test/build green (101/101 tests). docs/architecture.md and
README.md updated.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
|||
| 8718175bae |
Fix playstate 400 "Value cannot be null": missing PlaySessionId
Real request logged after the last fix (MediaSourceId in the query
string) shipped: still a 400, now Emby's own "Value cannot be null.
(Parameter 'key')" - a bare .NET Dictionary null-key exception, not
the earlier problem (MediaSourceId was present and well-formed in the
logged request).
This exact message already burned this app once before, in
CatalogService.negotiateStreamTarget's hand-built fallback URL (see
its own long-standing TODO(verify) comment) - diagnosed there as Emby
indexing some internal state by a parameter the request hadn't
supplied. PlaySessionId is the standout remaining candidate: it's how
Emby/Jellyfin clients normally correlate a progress report with the
specific playback/transcode session it belongs to, and evidently
Emby's real Progress handler keys a lookup on it even though the
OpenAPI spec doesn't mark it required.
Fixed the same way MediaSourceId was: CatalogService
.negotiateStreamTarget already reads info.PlaySessionId from the same
PlaybackInfo response (it already used it in the hand-built fallback
URL) - its return type just needed to surface it too. PartyStreamService
now caches it alongside mediaSourceId and exposes both together from
one accessor, getCachedPlaybackIds(partyId), replacing the
round-1 getCachedMediaSourceId. PlaystateService.reportProgress and
index.ts's sweep both thread it through.
Not independently confirmed against a real server yet (no safe way to
fire a real, state-mutating test call without one) - flagged in
docs/architecture.md the same way every other real-server-dependent
guess in this app is, but grounded in this app's own prior confirmed
diagnosis of the identical error message rather than a fresh guess.
Updated catalogService.test's negotiateStreamTarget assertions to
cover playSessionId in both return branches, partyStreamService.test's
mocks/assertions for the new {mediaSourceId, playSessionId} cache
shape, and playstateService.test's request-shape and logging
assertions for the extra PlaySessionId param. Full typecheck/test/build
green (96/96 tests). docs/architecture.md and README.md updated.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
|||
| 55e8b8b378 |
Fix Emby playstate sync: wrong param shape, confirmed against real API
Checked the app's Emby-API assumptions directly against Emby's own
real OpenAPI spec (swagger.emby.media, pointed at a real server) after
a "watch status per user seems broken" report.
PlaystateService.reportProgress was wrong: POST
/Users/{UserId}/PlayingItems/{Id}/Progress does exist at that exact
path, but the spec declares PositionTicks/IsPaused as *query string*
parameters, not body fields - and a third parameter, MediaSourceId, is
*required* and wasn't being sent at all. The request body schema this
endpoint does list (Api.OnPlaybackProgress) covers unrelated fields
(PlaylistIndex/Shuffle/SleepTimerMode/...), none of these. So the
original guess sent PositionTicks/IsPaused somewhere Emby never reads
them, while omitting a parameter required just to accept the call -
almost certainly meaning every progress report was failing outright,
silently (best-effort by design, so nothing broke loudly).
Fixed: reportProgress now sends MediaSourceId/PositionTicks/IsPaused
as query parameters, no body at all. MediaSourceId comes from
PartyStreamService's own cache - CatalogService.negotiateStreamTarget
already resolves a real one for every party's shared stream
negotiation, so PartyStreamService now caches it alongside the target
path (negotiateStreamTarget's return type changed from a bare string
to {targetPath, mediaSourceId}) and exposes it read-only via a new
getCachedMediaSourceId(partyId) - deliberately passive, never triggers
a negotiation of its own, so a party where no one has started
playback yet this session simply has nothing to report; index.ts's
sweep skips it rather than paying for an extra PlaybackInfo round trip
every tick just for this.
While checking this, the other two flagged Emby-API assumptions (the
ffmpeg direct-stream URL, the /Playlists/{Id}/Items endpoint) were
re-checked against the same real spec too - both already correct, no
missing required parameter, consistent with them having been tried
for real successfully before.
Updated the 5 negotiateStreamTarget call sites in catalogService.test
to read the new {targetPath, mediaSourceId} shape, the 7
negotiateStreamTarget mocks in partyStreamService.test to return it
(plus 2 new tests: cache exposes mediaSourceId, a failed response
drops it too), rewrote playstateService.test's request-shape
assertions for query params instead of a body, and re-pointed
embyClient.test's generic body-encoding test at an arbitrary example
instead of implying it's still PlaystateService's real shape.
Verified: full typecheck/test/build (92/92 tests). docs/architecture.md
and README.md updated - the "Sync watch-party progress back to Emby"
section now documents the confirmed-wrong-then-fixed shape instead of
a standing TODO(verify), and README's "Not verified" paragraph moves
this (and the other two, now-confirmed) assumptions to "Resolved".
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
|||
| 4efcd67fb3 |
Sync text subtitle choice too, and fix an empty audio option
Bug report: watch party members still didn't have synced subtitle settings, and the audio/language selector showed an empty choice on first load. Text subtitles were the gap left by the previous "one shared stream per party" change: that made audio/quality/burn-in host-only and party-wide, but a plain text subtitle pick (the common case - burn-in only applies to bitmap PGS/VobSub/DVB tracks) was still each viewer's own local <track> choice. Once people actually watched together, "everyone but me changed the subtitle" read as broken sync. Fixed with a parallel mechanism, not a merge into burnInSubtitleIndex - new Party.textSubtitleIndex, new setTextSubtitle/textSubtitleChanged socket pair, mirroring setBurnInSubtitle/burnInChanged's host-only, request/broadcast/react shape exactly. Kept separate from burn-in (rather than reusing one field for both) to avoid touching the already-proven burn-in path - only one subtitle can show at once, so the two are mutually exclusive, enforced server-side in both directions: a real pick on either clears the other. Clearing one to null/"Aucun" is deliberately not treated as a pick for this purpose, so it doesn't clobber an unrelated choice in the other field. Mechanically the two still work nothing alike: burn-in changes the actual encoded stream (ffmpeg), so it reloads for everyone; a text pick only swaps which native <track> each member already renders locally - no reload, no transcode, unless it's the one clearing an active burn-in, which does still need the reload since the stream itself changes back to the normal shared one. Player.ts's subtitle <select> gating stopped being conditional on burn-in - it's simply host-gated now, matching audio/quality, and its value restores from whichever kind of pick (if any) the party currently has. Second, unrelated bug in the same report: audioSelect.value = streamAudioIndex || '' assigned an empty string whenever no audio track had been picked yet (the common default) - since a real audio-track <option> never has value="", this matched nothing and left the select at selectedIndex=-1, a genuinely empty-looking choice. Fixed at both call sites (loadTrackOptions, onStreamOptionsChanged) by only assigning .value when truthy. Server: SocketGateway tests cover setTextSubtitle's host-only gating, broadcast, music no-op, and mutual exclusivity in both directions; PartyService tests cover textSubtitleIndex through create/ advanceQueue/toPublicState. Full typecheck/test/build green on both projects (91/91 server tests). Real-browser check (mocked-fetch + real bundle) confirmed: a follower's subtitle select renders disabled regardless of burn-in state; a host's select restores the party's current text or burn-in pick on load; and the audio select now lands on a real first option instead of an empty one. Not addressed here (raised in the same report, need more diagnostic detail first): occasional sync losses between clients, and a suspicion that per-user watch-status (Emby PlaystateService sync) might be broken. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
|||
| f78b2f1408 |
One shared Emby stream per party, not one per viewer
Asked for directly: exactly one stream should ever be open between this app and Emby per party, no matter how many members it has. Before this, every viewer's own <video>/<audio> independently negotiated its own PlaybackInfo and got its own PlaySessionId - a party of 5 meant Emby transcoding the same title 5 separate times. A bigger, higher-regression-risk change than most of this session's other work: it replaces the core playback path every existing party already relies on (CatalogService.proxyStream and its route are gone entirely) rather than adding something alongside it - there's no other consumer of the per-viewer path, and the ask was explicit that there should only ever be one mechanism. - server/src/services/CatalogService.ts: proxyStream's negotiate-then- build-a-target logic extracted into negotiateStreamTarget(session, itemId, isAudio, audioStreamIndex, maxStreamingBitrate) - identical logic, returns the target instead of proxying it directly so it can be cached. proxyStream/proxyRawStreamAsset removed. - server/src/services/PartyStreamService.ts (new): one negotiated target per party.id, reused by every member; renegotiates when the desired item/audio/quality changes. Recovers from a dead upstream session with no new plumbing - EmbyClient.proxyResponse already sets res.statusCode before writing the body, so a failed proxied response is detected right after it resolves and the cache entry is dropped, so the next request (a manual retry, or the next segment fetch) renegotiates fresh instead of repeating the same dead target forever. - server/src/emby/EmbyClient.ts: rewritePlaylist/proxyResponse's trailing itemId param genericized to routeKey - it's only ever read back to build the raw-asset URL, so it's party.id for the new stream routes and an inert real itemId for proxyImage/proxySubtitle (which never reach that branch anyway). - server/src/index.ts: GET /api/catalog/party-stream/:partyId/ master.m3u8 and .../raw replace /api/catalog/stream/:itemId/... entirely, membership-checked like the burn-in routes; a new idle-reap interval for PartyStreamService, same shape as TranscodeService's own. - Forced consequence of "one stream", not a free design choice: audio track/quality become a host-only, party-wide choice for video - Party.streamAudioIndex/streamQuality, setStreamOptions/ streamOptionsChanged, byte-for-byte the same shape setBurnInSubtitle/burnInChanged already established for burn-in subtitles. server/src/realtime/SocketGateway.ts gains the host-only, video-only handler; server/src/services/PartyService.ts resets streamAudioIndex (not streamQuality - a bandwidth preference isn't item-specific) on advanceQueue, same reasoning as burnIn* already gets; MusicQueueService.playNext ends the party's cached session on a track change. - client/src/api/embyApi.ts: streamUrl/audioStreamUrl replaced by one partyStreamUrl(partyId) - no query params needed any more, the party itself is the source of truth for what it's streaming. - client/src/api/party.ts: setStreamOptions/onStreamOptionsChanged. - client/src/views/player/Player.ts: audio/quality <select>s disabled for a follower (applyStreamOptionsGating, mirroring renderSubtitleOptions' own gating), restore the party's current choice on load/broadcast, and a host's change calls setStreamOptions instead of reloading locally - every member (host included) only ever reacts to the resulting broadcast, same discipline the rest of this player already uses. Dead reloadWithCurrentOptions removed. - client/src/musicBar/MusicBar.ts: loadTrack points at partyStreamUrl(activePartyId) - no picker to gate, MusicBar never had one. - server/test/catalogService.test.ts: proxyStream's old cases moved to exercise negotiateStreamTarget instead, plus new quality-override and no-source-fails cases. server/test/partyStreamService.test.ts (new): cache hit/miss/param-change/item-change, the failure-invalidation path, endSession, idle reap. server/test/socketGateway.test.ts: setStreamOptions host-only gating + broadcast, mirroring the existing setBurnInSubtitle tests. - docs/architecture.md, README.md: design, the forced audio/quality trade-off spelled out, and what's still unverified (a different kind than this session's other Emby-API guesses - the calls themselves were already live code, what's untested is real multi-viewer load). Verified: full typecheck+test+build on both projects (85/85 server tests, 12 new). A real-browser check (mocked-fetch + real bundle, this session's standing harness) confirmed a follower's audio/quality selects render disabled and a host's render enabled, from the same party data with only youAreHost flipped. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
|||
| 11f003d269 |
Sync watch-party progress back to Emby (PlaystateService)
This app has been read/proxy-only toward Emby so far. Queued right
after the playlist feature, asked for directly: while someone's in a
party, push their progress to Emby's own PlaystateService, so their own
Emby library (resume position, last-played state) stays in sync with
the watch/listen party, under their own account - not just the host's,
and not just this app's own memory of it.
Scoped to periodic progress reporting only for v1 - no explicit
start/stop calls (Emby's own "now playing" list won't show this app's
streams, and "mark fully watched" isn't guaranteed the way a clean Stop
near 100% would trigger it). Steady Progress calls alone already cover
the actual ask; wiring clean start/stop into every transition (item
change, leave, party destroy, a device takeover) is real complexity for
a secondary payoff - left as a documented follow-up.
- server/src/types.ts: PartyMember gains embyToken (null until known,
same shape as this session's own deviceId addition) - never sent to
the client, toPublicState's member mapping doesn't grow it.
- server/src/emby/EmbyClient.ts: fetch() now optionally takes
method/body (JSON-encoded once, here) - every existing GET-only call
site unaffected, both are optional.
- server/src/services/PlaystateService.ts (new): reportProgress(token,
userId, itemId, positionTicks, isPaused) - POSTs to
/Users/{userId}/PlayingItems/{itemId}/Progress. Catches and logs its
own failures (new Logger.playstate) rather than throwing - this runs
on a timer with nothing to catch a rejection, and one bad token or a
transient Emby hiccup must never touch real playback.
- server/src/services/PartyService.ts: new setMemberEmbyToken (records
a member's own token) and getCurrentPlaybackState (video: the host's
own tracked position - there's no per-follower tracking today, a
reasonable approximation given the player's own drift correction;
music: the one shared, server-authoritative position every member
already sees the same way). The one real piece of logic here is pure
and unit-tested on its own, same shape as this session's
absoluteToRelativeIndex/splitPlaylistByMediaType.
- server/src/realtime/SocketGateway.ts: attach()'s getSession callback
widened to expose embyToken - it was already being passed the full
EmbySession (AuthService.getSession), just typed down to {userId,
userName} before anything downstream could read the rest. The "join"
handler now also records member.embyToken alongside deviceId.
- server/src/index.ts: setMemberEmbyToken called after each of the 4
REST create/join call sites, so a member has a valid token from the
moment they're a member, not only once their socket first connects.
New ~20s setInterval (same shape as the existing removeIdleParties/
TranscodeService.reapIdleSessions timers): for every active party,
getCurrentPlaybackState once, then reportProgress for every connected
member with a known token.
- server/test/embyClient.test.ts, partyService.test.ts,
playstateService.test.ts (new): the new body-encoding path (and that
a plain GET stays untouched), getCurrentPlaybackState's video/music/
empty branches, setMemberEmbyToken, and that reportProgress's request
shape is right and a thrown failure never propagates.
- docs/architecture.md, README.md: design + the deliberate v1 scope and
the follower-position approximation spelled out.
No client changes - this is a pure server-side background process with
nothing for the browser to render or react to.
Verified: full typecheck+test+build on both projects (71/71 server
tests, 9 new). No Emby server is reachable from this dev environment,
so the actual endpoint/body shape is unverified end-to-end - flagged
explicitly in the docs, the third such Emby-API assumption this session
(after the ffmpeg direct-stream URL and the Playlists endpoint, both
fine once actually tried).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
|||
| b45a243e59 |
Browse Emby playlists and launch one as a pre-queued party
Queued right after the ffmpeg burn-in work, asked for directly: see
what's inside a playlist, and launch it - pre-queued with the whole
thing, the same "one click, the rest queues itself" shape starting from
an episode already gets for its series.
- server/src/services/CatalogService.ts: VISIBLE_COLLECTION_TYPES gains
'playlists' - Emby's /Views already returns that CollectionType once
the user has any, so it appears in the sidebar through the exact same
code every other library already uses, nothing else needed there. New
getPlaylistItemsRaw/getPlaylistItems (Emby's own /Playlists/{id}/Items,
mirroring getSeriesEpisodes/getAlbumTracks). New exported
splitPlaylistByMediaType: a playlist can mix movies/episodes and songs,
this app's party model can't - decides video vs music from the first
item's type and drops anything that doesn't match (logged when it
does) - pure, unit-tested on its own.
- server/src/index.ts: new GET /api/catalog/playlists/:playlistId/items
route. POST /api/parties gains a sibling early branch for
item.Type === 'Playlist' (a new createPartyFromPlaylist helper,
deliberately NOT merged into the existing single-item path, which
didn't need touching) - builds a video QueueItem[] exactly like the
episode-queue path already does, or seeds MusicQueueService.init +
addTrack per track for a music result, the same mechanism
POST /api/parties/:id/tracks already uses.
- client/src/tiles.ts: one more DRILL_DOWN entry (Playlist -> its own
page) - a playlist was never directly streamable, same as
Series/MusicArtist/MusicAlbum before it.
- client/src/api/embyApi.ts: getPlaylistItems(). No new API for
*launching* one - createParty(playlistId) already does everything,
same as clicking any other item; the server decides what it means.
- client/src/views/playlist/Playlist.{ts,html,css} (new): a playlist's
contents, read-only past the one "Lancer cette playlist" button -
deliberately no per-item start/add the way album tracks or episode
rows get (an Emby item carries no back-reference to "which playlist
contains me" the way an Episode's SeriesId does, so "start from item
N, queue the rest of the playlist" isn't cheaply reconstructable the
same way - not asked for here anyway). The launch button branches on
the created party's mediaType, same check Player.ts's own dispatcher
already makes.
- client/src/app.ts: registers /playlist/:id.
- server/test/catalogService.test.ts: the new methods' target
URL/mapping, plus splitPlaylistByMediaType's own tests (homogeneous
video, homogeneous music, mixed, empty).
- docs/architecture.md, README.md: design + the scope decision (no
per-item actions) spelled out.
Verified: full typecheck+test+build on both projects (62/62 server
tests). The new page driven through the same mocked-fetch + real-bundle
harness used throughout this session, in a real browser: header/meta/
item list render correctly from mocked catalog data (including the
sidebar showing "Playlists" once a mocked library declares that
CollectionType), and clicking "Lancer cette playlist" reaches
POST /api/parties with the right id and correctly routes into the video
player for a video result. Actual playback past that point still needs
a real Emby server - same standing caveat as the rest of this app.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
|||
| 26da8fc5dc |
Self-hosted ffmpeg pipeline for PGS (image) subtitle burn-in
Asked for directly, right after the client-side <track> redesign closed
every *text* subtitle case: PGS/VobSub/DVB subtitles (Blu-ray/DVD rips)
are bitmaps, not text - there's nothing for Emby's Stream.vtt conversion
to extract, so a native <track> fundamentally can't render one. Rather
than keep asking Emby's own transcode to burn these in (the exact thing
that kept failing in earlier sessions - missing fontconfig, then an
unrelated "Error starting ffmpeg"), this runs ffmpeg ourselves: a PGS
stream decodes like a second video track, and ffmpeg's `overlay` filter
composites it directly - no text rendering, no libass, no fontconfig
anywhere in this path.
One shared stream per PARTY, not per viewer - explicitly asked for after
the initial plan: every member plugs into the exact same server-emitted
stream, mirroring "host drives, everyone follows" rather than a
per-viewer model. Picking a burn-in subtitle is therefore a host-only,
party-wide choice, like play/pause/next already are.
- server/src/services/TranscodeService.ts (new): one ffmpeg session per
partyId. getOrStartSession negotiates PlaybackInfo (via the new
CatalogService.getMediaSource), converts Emby's absolute
MediaStreams[].Index into ffmpeg's type-relative 0:s:N/0🅰️N
(absoluteToRelativeIndex - pure, unit-tested), and spawns ffmpeg
against Emby's own direct/static file endpoint (TODO(verify) - no
Emby server reachable from this dev environment, see the function's
own comment). Output is real progressive HLS to a temp dir, served by
two new routes that poll briefly for the next file. endSession/
reapIdleSessions handle teardown; PartyService's destroy path and
advanceQueue both end a party's session immediately, the idle sweep
is the backstop.
- server/src/services/PartyService.ts: Party/PartyPublicState gain
burnInSubtitleIndex/burnInAudioIndex (null together = no burn-in);
advanceQueue clears them (a new item's indices mean nothing on the
old one).
- server/src/realtime/SocketGateway.ts: new host-only "setBurnInSubtitle"
handler broadcasting "burnInChanged" - same shape as "next"/
"itemChanged".
- server/src/services/CatalogService.ts: new getMediaSource() (id/
container/streams together - what TranscodeService needs); extended
the local PlaybackInfoResponse type with Container.
- server/src/Logger.ts: new Logger.transcode().
- server/src/index.ts: GET /api/catalog/burn/:partyId/master.m3u8 and
.../:segment (membership-checked, same pattern as the party REST
routes); a dedicated idle-reap interval for TranscodeService.
- server/Dockerfile: `apk add ffmpeg` in the runtime stage - no font
packages needed, unlike Emby's own text-subtitle burn-in.
- client/src/api/party.ts, client/src/api/embyApi.ts: setBurnInSubtitle/
onBurnInChanged on PartyConnection, burnInStreamUrl().
- client/src/views/player/Player.{html,css,ts}: the subtitle picker's
image-track options go from unconditionally disabled to host-only
selectable, labeled to say picking one restarts the stream for
everyone. Every member (host included) only ever reacts to the
resulting "burnInChanged" broadcast - never applies a pick
optimistically, same discipline the rest of the player already uses.
Audio/quality are disabled while a burn-in is active (one fixed
encode); a follower's subtitle select is disabled too (nothing left
for them to meaningfully pick).
- server/test/transcodeService.test.ts (new): absoluteToRelativeIndex,
session start/reuse/replace, endSession, reapIdleSessions -
child_process.spawn mocked via a small explicit test seam
(setSpawnForTesting), never invoking a real ffmpeg binary.
- server/test/socketGateway.test.ts, partyService.test.ts,
catalogService.test.ts: host-only gating + broadcast for
setBurnInSubtitle, advanceQueue's reset, toPublicState exposing the
new fields, getMediaSource.
- docs/architecture.md, README.md: design + an explicit "assumptions to
verify" note (the direct-source URL shape, first and foremost).
Verified: full typecheck+test+build on both projects (56/56 server
tests). No Emby server or ffmpeg binary is reachable from this dev
environment, so the actual command against a real PGS file is
unverified - flagged explicitly in the docs, same "TODO(verify)" spirit
already used elsewhere in this codebase for an Emby response shape that
can't be checked locally.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
|||
| daab755ce9 |
Device detection: confirm before disconnecting another device
Asked for directly: "same account, same device already in the party"
should never need a confirmation, "same account, a genuinely different
device" should ask before disconnecting it instead of silently
overwriting. There was no concept of "device" at all before this -
party.members is keyed by userId only.
- client/src/deviceId.ts (new): a UUID kept in localStorage (not
sessionStorage) - that's what makes "device" mean "browser", not
"tab". Falls back to an in-memory id if storage is unavailable.
- server/src/types.ts, client/src/api/party.ts: "join" now carries
{partyId, deviceId, force?} instead of just {partyId}; new
PartyMember.deviceId and "deviceConflict" server->client event (sent
only to the joining socket, never broadcast).
- server/src/realtime/SocketGateway.ts: the "join" handler now tells
three cases apart - no existing connection or the same deviceId
reconnecting (attach silently, booting any stale connection for that
same device first), a different deviceId with no force (emit
deviceConflict and stop - the socket stays connected but inert), or
force:true (the confirmed takeover - boot the old connection, take
the slot).
- server/src/services/PartyService.ts: join() is now idempotent -
returns the existing member instead of always building a fresh one.
This was itself a real bug independent of the guard below: the REST
"Rejoindre" route calls this every time regardless of membership, so
a re-click/reload/retry used to silently reset connection/isPaused/
deviceId.
- server/src/realtime/SocketGateway.ts: "leave"/"disconnect" now also
check party.members.get(userId)?.connection === socket before acting
- generalizes the earlier stale-connection crash fix to the new
reality where a member can have more than one connection attempt in
flight (the superseded one's own eventual "disconnect" must not be
read as a real leave).
- client/src/views/player/Player.ts, client/src/musicBar/MusicBar.ts:
onDeviceConflict wired to a plain confirm() - yes calls the new
PartyConnection.confirmDeviceTakeover() (re-sends "join" with
force:true), no backs out (navigate home for video, leaveMusicParty
for music).
- Deliberately does NOT change the home page's live party list itself
(still just "Rejoindre" either way) - LobbyPartyDto is one snapshot
shared by the whole "lobby" room with no per-viewer membership info,
and giving it that is a real protocol change on its own. For video
the conflict check above already is the meaningful moment (you can't
be looking at the home page from inside your own party on the same
tab - the player is a full-screen takeover), so this doesn't cost
the feature much: Rejoindre reaches the check immediately, same
device reconnects silently, a different device asks first. See
docs/architecture.md for the fuller reasoning.
- server/test/socketGateway.test.ts, server/test/partyService.test.ts:
new tests for the conflict/takeover/reconnect paths and join()'s
idempotency; the earlier stale-connection crash regression test
updated to reach the same shared-slot shape through a real device
takeover instead of a raw PartyService.join() call (which no longer
reproduces it now that join() is idempotent).
Verified: full typecheck+test+build on both projects (39/39 server
tests passing); confirmed the "leave"/"disconnect" guard is load-
bearing by temporarily reverting it and watching the new takeover test
fail, then restoring it; deviceId.ts's localStorage persistence
checked against the real compiled bundle in a real browser (survives
a reload, stable across calls).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
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| c14d0bc08b |
Replace avatar-click with a request toolbar; add "request resume"
Asked for directly: a visible bottom toolbar for non-host members
instead of clicking your own small avatar circle (never a very
discoverable affordance), and a second request alongside pause -
"please resume".
- server/src/types.ts, server/src/realtime/SocketGateway.ts: new
requestResume/resumeRequested, byte-for-byte the same shape and
handler pattern as requestPause/pauseRequested, independently
throttled (its own lastResumeRequestUtc - not a shared budget with
pause). Kept as a plain broadcast signal, same as pause always was -
no accept/deny state tracked server-side, the host sees the same
banner/avatar highlight as everyone else and acts with their own
existing controls.
- client/src/api/party.ts, client/src/types.ts: requestResume() on
PartyConnection, onResumeRequested callback, a ResumeRequestedMsg type
(same shape as PauseRequestedMsg, kept separate so a callback's own
signature says which request it's for).
- client/src/views/player/Player.{html,css,ts}: the avatar is presence-
only now (no click handler, no "- demander une pause" title) - a new
.bottomOverlay wraps the request banner, the follower notice, and a
new .requestToolbar (Demander une pause / Demander une reprise) as one
flex column, same "stack in normal flow instead of hand-picking a
pixel offset per box" fix .topOverlay already needed. Pause and resume
share one showRequestBanner() - they only ever differed by which word
appears in the banner text. Renamed the shared CSS classes
(avatarPauseRequested/avatarPauseBadge -> avatarActionRequested/
avatarRequestBadge) since they're no longer pause-specific.
- server/test/socketGateway.test.ts: new case confirming requestResume's
throttle is independent from requestPause's own.
Verified against the real compiled bundle: the toolbar shows for a
follower and stays hidden for the host; each button's own client-side
cooldown collapses a rapid double-click to one emission; a pushed
resumeRequested shows the banner with the right text and highlights the
right avatar.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
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| b2310216ce |
Fix settings menu visibility bug; make the music player a persistent bar
Fix: player settings menu stuck permanently open
----------------------------------------------
.hide { display: none; } and Player.css's .settingsPanel { display: flex;
... } are both single-class selectors - equal specificity - so whichever
one esbuild happened to bundle later into app.css won the `display`
property on an element carrying both classes. Player.css's own
display:flex always landed after base.css's .hide, so #settingsPanel
showed regardless of the hide class ever being toggled - the toggle logic
itself was correct the whole time, it just had no visible effect.
Fixed at the utility class, not the one call site: `.hide` now uses
`display: none !important`, which wins a same-specificity tie regardless
of bundling order - closes off the whole bug class, since several other
components already set their own `display` for a visible state.
Feature: music player is now a persistent bottom bar, not a page
------------------------------------------------------------------
The music player was its own route (/party/:id -> views/musicPlayer/),
which meant navigating anywhere else - the sidebar, an album to queue up
more tracks - tore the whole thing down (router.ts calls a route's
cleanup, which used to call leaveParty, on every hash change). No way to
browse and listen at the same time.
- client/src/musicBar/MusicBar.ts (new): a Shell-level singleton, mounted
once into a #musicBar element that's a sibling of #mainContent, never
touched by route changes. Renders as a fixed bottom bar. Exposes
initMusicBar/joinMusicParty/leaveMusicParty instead of the router's
render()-returns-cleanup pattern, since it never registers as a route.
- views/player/Player.ts's dispatcher: a music party no longer renders a
page - it calls joinMusicParty() and bounces back to /home (a no-op for
every reachable call site except album's). A video party now calls
leaveMusicParty() first (harmless no-op if nothing's active) - starting
or joining a video watch party always leaves the listen party, since
every party-join call site already funnels through this one dispatcher.
- views/album/Album.ts: the last per-track "start a party" UI now that
the music player's own inline browse panel is gone (browsing just
means navigating there normally). Each track's button starts a new
party or adds to whichever one is already active, decided by
getActiveMusicPartyId() at CLICK time (not render time) so the action
taken is always correct even if the label is momentarily stale; every
button is relabeled in place after a successful click. Starting a
party from here no longer navigates away at all.
- views/musicPlayer/ deleted entirely (MusicPlayer.ts/.html/.css) -
superseded by musicBar/.
- Comment updates in global.d.ts/presence.css/trackList.css/party.ts/
types.ts that named the old module by path.
Verified both fixes by rebuilding and driving the real compiled bundle
through a local static server, with fetch/window.io/window.Hls mocked:
starting a party from an album track leaves the sidebar/page in place and
relabels the other tracks; adding a track posts to the already-active
party's id; navigating into a video party hides the bar, disconnects its
socket, and posts a real leave for the music party before the video
player renders; the settings gear opens/closes correctly for the host in
that same run.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
|
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| fc678b313c |
Add a real server test suite and gate CI's Docker publish on it
- server/test/*.test.ts: formalizes this project's many ad-hoc scratchpad test scripts into a committed suite, one file per service (musicQueueService, partyService, socketGateway, catalogService), using Node's built-in node:test + node:assert/strict - zero new dependencies. Runs straight against TypeScript source via `tsx --test` (npm test), no compile step. - server/tsconfig.test.json: extends the base config, overrides rootDir to "." and adds test/**/*.ts to include, so `npm run typecheck` covers the test files too without pulling them into dist/ (npm run build still uses the unmodified base tsconfig, scoped to src/ only). - server/package.json: typecheck now runs against tsconfig.test.json; new test script. - .forgejo/workflows/publish-docker.yml: new `test` job (node:20-alpine container - the publish job's docker:27-cli has no Node) running server typecheck+test and client typecheck+build; publish now depends on it via needs: test. Removed the stale "no test suite yet" comment. - README.md, docs/architecture.md: documented the test suite, how to run it locally, and the new CI job/gating. Verified locally: server typecheck, server test (25/25 passing), server build, client typecheck, and client build all pass individually - the same commands the new CI job runs. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 4a31ee741e |
Rewrite server + client in TypeScript, service-oriented server architecture
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Full rewrite, requested directly. Two independent decisions since TypeScript can't compile itself away at runtime - "no build step" and "TypeScript" are mutually exclusive, not a small addition to the existing setup: - Server: plain tsc (no bundling need - Node resolves its own requires). server/dist mirrors server/src 1:1. - Client: esbuild (does need bundling) - picked over a heavier tool (Vite, webpack) since this app's whole client is a couple thousand lines; its built-in CSS-from-JS bundling and a `text` loader for importing an HTML template as a string cover everything needed via a ~30-line hand-written build script (client/build.mjs), not a config file for something built for much bigger apps. Both projects compile independently (no shared-types package - considered and rejected as more structural commitment than this app's size justifies; server/src/types.ts and client/src/types.ts have their own overlapping DTO copies instead). server/'s `npm run dev` uses tsx for a compile-free dev loop; `npm run build` (tsc) is what server/Dockerfile's build stage actually runs. client/'s `npm run watch` is esbuild's own watch mode. Server: one singleton service class per feature, generalizing the PartyManager/MusicQueueService pattern that already existed, rather than route handlers with logic inline: - AuthService (from embyAuth.js), CatalogService (NEW - previously ~15 route handlers' worth of Emby queries/DTO shaping inlined directly in index.js), PartyService (renamed from PartyManager), MusicQueueService (ported as-is, already service-shaped), SocketGateway (from socketHandler.js), EmbyClient (from embyProxy.js - low-level plumbing, not called a "service" since it has no state/feature of its own). - index.ts is now thin wiring only: every route reads the session, calls one service method, returns the result. - Real error-handling pass, not just a port: Express 4 doesn't catch a rejected Promise from an async handler on its own - a new asyncRoute() wrapper + a single error-handling middleware replace what used to be zero handling for a request that outright throws. CatalogService methods throw a CatalogFetchError (own HTTP status - getRawItem now preserves Emby's real 404 instead of a blanket 502) rather than touching res directly. Client: one folder per view (src/views/<name>/<Name>.ts + .html + .css) instead of one .js file with the markup inline as a template literal. A view's static shell moved to its .html (esbuild's text loader); per-item dynamic content (tile grids, episode/track lists) stays as template -literal-returning functions in the .ts, same as before. Genuinely shared CSS (tiles, the presence avatar, the series/album detail-header pattern, track-list rows) lives under src/styles/, imported by whichever views need it; src/styles/base.css holds the global primitives, imported once by app.ts. Deliberately not pushed to zero duplication/renaming shared classes across views for tidiness alone - not worth the risk in a change already this large. Player.ts keeps its pre-existing internal shape (the /party/:id dispatcher + the video renderer in one file, importing renderMusicPlayer from the sibling folder) - that pattern predates this rewrite and only needed types, not restructuring. Two real things the port itself caught, not just carried over: - A type bug: porting SocketGateway's "members" broadcast, reusing PartyService's PublicMember interface would have type-checked fine but was the wrong (larger) shape - the socket broadcast never included isPaused/positionTicks, only the REST response did. Caught by comparing against the original JS line by line, fixed with a dedicated SocketMemberDto type. - A real Express+TypeScript friction point: noUncheckedIndexedAccess (enabled in both tsconfigs - genuinely useful elsewhere, e.g. PartyService.advanceQueue's array indexing) makes every req.params.xxx read a type error, since Express's index-signature typing doesn't know a matched route's required :name segment is always present. Resolved once with a param(req, name) helper rather than 15 routes' worth of scattered assertions. Verified: both projects type-check cleanly in strict mode (tsc --noEmit - not just "esbuild didn't complain", which it wouldn't even with type errors present, since it transpiles without checking). Server: every unit/integration test from the JS version (party lifecycle logging, the music queue's timer/vote/pause behavior incl. real setTimeout auto-advance, the socket integration through SocketGateway+PartyService+ MusicQueueService together, the library-type filter, the playback -override forcing) re-run against the compiled server/dist output - identical results; the compiled server was actually started and confirmed listening cleanly. Client: since esbuild bundles everything into one app.js (no more individually-importable view modules), testing moved to driving the real compiled bundle through its actual boot -> login -> router -> view chain (mocked fetch/Socket.IO/hls.js, real clicks/hash navigation) - arguably more realistic than the old per-module approach. Confirmed this way: login, the sidebar, home's carousels, a video party (presence, host controls, leave), the full music hierarchy, a music party (presence, vote-skip, pause toggle, the inline browse-and-add panel), and the series page - all through client/dist's actual output, no thrown errors anywhere. Not verified: an actual `docker build` of the new multi-stage Dockerfile - this dev environment has no Docker at all. The build stage runs the exact npm run build commands already confirmed working locally, just inside node:20-alpine - the main remaining risk is something environment -specific, not the build commands themselves, but a real build is still the first thing to try after this lands. docs/architecture.md has the full writeup (new "TypeScript and a service-oriented architecture" section, plus a corrected top-level "Components" overview that had gone stale even before this change). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| efaa7f55f0 |
Add music: Artist/Album/Track browsing + participative listen-party queue
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The last deferred piece from the original spec. Chosen permission model (asked, not assumed): anyone can add a track to the shared queue any time; anyone can pause/resume directly; skipping the current track needs a strict majority vote of currently connected members. No host for playback - a genuinely different shape of shared state than video's "host drives, everyone follows", which is why it's a separate service (server/src/musicQueueService.js, MusicQueueService) rather than more branches in partyManager.js/socketHandler.js's existing video-shaped logic. Server: - musicQueueService.js: owns a music party's queue/current-track/pause/ vote-skip state. Server-authoritative timing (no client is "the host" reporting position) - a wall-clock startedUtc plus the track's known duration is the only state; auto-advance is one setTimeout scheduled for exactly when that runs out, not any client reporting "it ended" (which could race across several players finishing near-simultaneously with no host to arbitrate). attachIo(io, onTrackChanged), called once at startup like PartyManager's own wiring, lets it broadcast "queueUpdated" from inside that timer's callback, which has no socket/request in scope at all. - The timer is the one new leak surface this adds, given how much this project has already had to fix real leaks - destroy(party) clears it, wired into both of partyManager.js's existing destruction paths (leave's last-member case, removeIdleParties' sweep). - Party gained mediaType: 'video'|'music' (inferred server-side from the clicked item's Emby Type - the client never has to know or say which). - Three new catalog endpoints (Artists -> Albums -> Tracks), same reasoning as the existing Shows -> Seasons -> Episodes: a real Emby endpoint per level, not generic recursive /Items guessing. - Audio streams through the *same* /master.m3u8 route as video (Emby's PlaybackInfo negotiation isn't video-specific) - the one difference is the hand-built-fallback path prefix (/Audio/ vs /Videos/), which the client tags via a mediaType=audio query hint rather than costing an extra Emby round trip to detect server-side. - Adding a track is REST (POST /api/parties/:partyId/tracks), not a socket event like voteSkip/musicPlaystate - it needs to work from the player's inline browse-and-add panel regardless of realtime-connection specifics, and MusicQueueService's own broadcast reaches everyone connected either way. Client: - player.js's renderPartyPlayer is now a small dispatcher: fetches the party once, then delegates to renderVideoPlayer or the new renderMusicPlayer (views/musicPlayer.js) based on mediaType. Can't be async despite awaiting that fetch - route()'s contract needs its cleanup function back synchronously (router.js's `typeof cleanup === 'function'` check would silently skip a Promise, reintroducing the exact leak class already fixed once) - solved with a mutable box returned immediately, filled in once the fetch resolves. - musicPlayer.js: not full-viewport/theater-mode like the video player (no image to declutter around, sidebar stays up) - which is what makes its own inline Artist -> Album -> Track browser work for "add tracks while listening" without navigating away and losing player state or threading party context through query params across three route levels. - New views/artist.js, views/album.js (library.js's music branch renders an artist grid instead of the old placeholder). tiles.js's DRILL_DOWN table generalizes the old single seriesHref special-case now that there are three drill-down targets, not two. - party.js: addTrackToQueue (REST) alongside voteSkip/setMusicPaused (socket) on the existing connectParty() connection object. Real bug found while testing, not just the mock's fault: applyMusicState used to update the queue list/vote button *after* the current-track branch, which calls loadTrack() - and loadTrack()'s hls.js setup can throw. Since JS doesn't roll back earlier statements when a later one throws but does abort everything after it, an exception there took the unrelated queue list and vote tally down with it, and on the first render escaped all the way to the dispatcher's catch, which alerts and bounces back to /home - discarding the whole view over what's really just "this one track's audio failed to load". Fixed by reordering (queue/vote/icon updates - which can't fail - before the track-loading branch, mirroring how player.js's onItemChanged already updates title/next-button before calling loadVideo) and wrapping loadTrack's hls.js setup in its own try/catch so a failure there logs and stops instead of propagating. Verified server-side directly against the real shipped modules (not reimplemented mocks): 18 checks against musicQueueService.js alone (auto -start, queueing, vote-skip majority, pause/resume elapsed-time math, a real setTimeout auto-advance, timer cleanup on destroy - instrumented setTimeout/clearTimeout counting, same technique as the earlier client -side leak tests) and 7 more through socketHandler.js + partyManager.js together (no-ops on a video party, a non-host pausing/resuming, a two-vote majority skip, the resulting broadcast really reaching the room). Client-side against the real local server with mocked fetch/Hls/ io: the full browsing chain, party creation, the dispatcher choosing the right player (and still choosing video when mediaType is absent - back -compat), now-playing/vote-tally/queue rendering and updates including a live track change, play/pause and vote-skip emitting the right events, the inline browse-and-add panel POSTing the right payload, and the crash fix re-confirmed fixed via the same broken scenario that first found it. Not verified: the real Emby round trip for any of this (Artists/albums -tracks response shapes, audio PlaybackInfo/TranscodingUrl behavior, actual playback quality) - same limit as everything else in this project tested without live Emby access. docs/architecture.md has the full writeup. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 0c439259ac |
Add server-side logging of the party lifecycle
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Requested now that the app is actually running on real infrastructure: visibility from docker logs/journalctl into what's happening (parties created/destroyed, who joined/left, play/pause, pause requests) without needing to reproduce a bug through the UI first. server/src/logger.js: a deliberately tiny partyLog(message) - plain console.log, prefixed [watchparty:party], ISO timestamp - plus a who(userId, userName) formatter shared by every call site. No logging library; this app runs as a single container, not behind a log aggregator, so a consistent grep-able prefix is what actually helps here. Covers the party's business lifecycle end to end, logged at the source so every caller (REST and socket) is covered without repeating the check: - partyManager.js: create, join, leave (also covers a host handoff or the party being destroyed, both fall out of leave), advanceQueue, removeIdleParties. - socketHandler.js: playstate and requestPause, since those two mutate member state directly rather than through a PartyManager method. The one thing that needed real care: the host's player re-sends its CURRENT play/pause state every 3 seconds regardless of whether anything changed (the heartbeat), on top of firing per actual play/pause/seeked event. Logging every "playstate" message as it arrives would mean one log line every 3 seconds per active party, forever. The handler instead compares incoming isPaused against the member's previous value and only logs on an actual flip - so a party generates exactly one line per real pause or resume, never one per heartbeat tick. Verified directly against the real shipped modules, not reimplemented mocks: a scripted create/join/advanceQueue/leave/idle-sweep sequence against the real partyManager.js produced exactly the expected line at every step; a fake io/socket pair driving the real socketHandler.js through start -> 5 unchanged heartbeats -> pause -> 3 unchanged heartbeats -> resume logged exactly 3 playstate lines (not 9) at exactly the right points, and a throttled repeat requestPause produced no second line - all assertions passed, counted programmatically. docs/architecture.md has the full writeup. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 85bcf946b4 |
Filter sidebar to films/musique/clips vidéos/TV, fix music videos not being playable
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server/src/index.js: GET /api/catalog/libraries now filters Emby's /Views
response to VISIBLE_COLLECTION_TYPES (movies/tvshows/music/musicvideos)
before returning it. Emby's /Views can return all sorts of things this app
has no UI for at all - boxset collections, playlists, live TV, photos,
books, a mixed-content folder with no CollectionType - none of which
should ever have shown up in the sidebar. Filtering once at the source
means every consumer (the sidebar, home.js's per-library carousels, direct
navigation to /library/:id) is restricted the same way without repeating
the check in each place; a stale link to a now-hidden library's id just
falls into library.js's existing "Bibliothèque introuvable" state, since
it looks the id up in this same filtered list.
Found while making musicvideos a real visible category: its items are
Emby's own 'MusicVideo' type (distinct from the generic 'Video'), which
WATCH_PARTY_TYPES didn't include - every tile in a music-videos library
would have rendered with no "Lancer une watch party" button at all, only
"Voir sur Emby". Added it.
Also fixed two stale doc/comment references while touching this code:
the sidebar hasn't shown per-type icons since the earlier "no emoji"
request (plain text links only), and views/home.js's party carousel has
used the live lobby Socket.IO subscription instead of a GET /api/parties
fetch since that endpoint was removed - both docs/architecture.md and an
inline comment still described the old behavior.
Verified: a plain filter/map unit test confirms exactly
movies/tvshows/music/musicvideos survive against a mock /Views response
seeded with one of every excluded type (photos/livetv/boxsets/playlists/
books/homevideos/mixed/no-type-at-all); WATCH_PARTY_TYPES.has('MusicVideo')
checked directly; and mounting shell.js + library.js against a mocked
already-filtered libraries response renders exactly the 4 expected sidebar
links and a working "Lancer une watch party" button on a MusicVideo tile.
docs/architecture.md has the full writeup.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| 669873e41c |
Presence overlay (avatars) + "request pause" in the player
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Two features requested together: a semi-transparent overlay showing who's
in the party, and a way for a non-host to ask the host to pause.
- server/src/socketHandler.js: new "requestPause" event (anyone, throttled
5s per member server-side via member.lastPauseRequestUtc - the real
guard, independent of whatever the client does) broadcasts
"pauseRequested" {userId, userName} to the whole party room, not just the
host, so everyone sees why playback is about to pause.
- client/js/party.js: connectParty() grows an onPauseRequested callback and
the returned connection a requestPause() method, same shape as the
existing next()/sendPlaystate().
- client/js/views/player.js: renderMembers() now also rebuilds a
#presenceOverlay of one circle per member (initials from userName,
colorForName() picks a deterministic background from a small palette by
hashing the name - same person, same color, no server-side assignment
needed). "Which circle is mine" compares userName against the auth
singleton embyApi.js already populates, matching how the rest of the
client avoids keying UI logic on userId directly. Your own circle, only
when you're not host, is clickable and calls requestPause() (client-side
cooldown too, purely to avoid a click that would visibly do nothing - the
server-side one is what actually matters). Receiving pauseRequested shows
a short auto-clearing banner and pulses the matching circle for everyone,
including the requester and the host.
- client/css/app.css: .presenceOverlay/.avatar (bottom-left, opacity .75 is
the "semi transparence" itself) and the clickable/sent/pulse states,
.pauseRequestBanner.
Verified with mocked members/pauseRequested Socket.IO events against the
real running local server (see session history): initials/colors render
correctly, the host's own circle never gets the clickable affordance,
rapid repeat clicks collapse to exactly one requestPause emission (three
synchronous clicks -> one new emitted event), a pauseRequested event
banners and pulses the right circle. Re-checked the pre-existing host path
(becomeHost, settings menu, next-episode button) still works unchanged -
this pass only touched renderMembers() and init()'s connectParty() call.
docs/architecture.md has the full writeup. Also fixed two roadmap
checkboxes in README.md that should have been checked off by the previous
commit (live lobby/host handoff/no join codes) but were missed.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| b6019bd211 |
Live lobby, host handoff reflected live, remove join codes, fix player scroll
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Three requested changes plus one found-in-passing bug fix: 1. Home page's "watch parties en cours" is now a live Socket.IO subscription (connectLobby -> "lobby" room), not a one-shot fetch - updates the instant anything changes anywhere (create/join/leave). Host name + member count come from the snapshot; elapsed time ticks purely client-side from a createdUtc timestamp (no point pushing a recomputed duration every second for every viewer). home.js returns this subscription from its router cleanup, same leak-prevention pattern as the player's socket. 2. Host handoff is now live end to end, not just correct in the data model. PartyManager.leave already promoted another member and destroyed an empty party (that part predates this change) - what was missing was any way for an already-open follower player to find out it became host. applyLeave (shared by the socket leave/ disconnect handlers and the REST leave endpoint, so this and the lobby broadcast only live in one place) now emits a personal "hostChanged" to the new host's own socket; player.js's becomeHost() unlocks controls live. becomeHost is written to tolerate being called more than once safely (addEventListener no-ops on a repeat identical listener; the heartbeat setInterval is explicitly guarded since it has no such idempotence - calling it twice would leak the first interval, the exact bug class the previous pass fixed). 3. No more join codes - PartyManager no longer generates or tracks one. The live lobby list is the only discovery mechanism now; a code copied out of band doesn't add anything on top of a list that's already always current. POST /api/parties/:partyId/join replaces :joinCode; the "Rejoindre avec un code" UI is gone. Found while touching this: the home page's "Rejoindre" button used to navigate to the player WITHOUT ever calling the join endpoint first - it loaded fine (GET /api/parties/:id never checked membership) but the realtime "join" was silently rejected server-side (not an actual member), so sync never worked for anyone joining this way. Fixed to await joinParty() before navigating, matching how the library grid's tiles already did it. Also: .playerWrap was width:100%/height:100vh inside .mainContent's own padding, so the two stacked and made the page taller than the viewport - an outer scrollbar despite the video already being full- height. Changed to position:fixed/inset:0 so it fills the real viewport regardless of ancestor padding. Verified live against a real running server (see session history): lobby subscription renders host/member-count/ticking-elapsed correctly from a faked "parties" push (createdUtc 2:05 in the past rendered "2:06" after ~1s more, proving the client-side tick is real, not static); the join-then-navigate fix calls the join endpoint before navigating; .playerWrap computes to position:fixed with all four insets at 0. docs/architecture.md has the full writeup. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 5d535d18d8 |
Switch to Socket.IO; fix two real memory leaks
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Requested: Socket.IO instead of raw WebSockets, and explicit attention
to memory leaks. Auditing for the second turned up two real, concrete
leaks, independent of the transport library:
1. Server-side: a raw `ws` server has no idea a client is gone unless
it gets a proper close frame - a sleeping laptop, a network drop, a
killed tab never fire 'close', so the PartyMember's socket
reference (and everything it closes over) sat in memory forever,
and the party was never cleaned up by anything else either
(removeIdleParties only looks at lastActivityUtc). Socket.IO's
built-in heartbeat (pingInterval/pingTimeout) detects and closes
these out on its own - a real, not just cosmetic, reason to prefer
it here.
2. Client-side: router.js only ever did currentRoot.innerHTML = ''
between routes, destroying DOM but never telling the outgoing
view's JS to stop. Leaving the player any way other than its own
"Quitter" button (a sidebar link, browser back) left the 3s
heartbeat setInterval, the realtime connection, and the hls.js
instance all running against a detached <video> indefinitely, for
as long as the tab stayed open.
Fixes:
- server/src/socketHandler.js replaces wsHandler.js: same protocol
(see its own top comment), over Socket.IO. Rooms (socket.join/
io.to) replace manually iterating party.members to broadcast.
Error event renamed to "errorMessage" - Socket.IO reserves "error".
- server/src/index.js: socket.io server instead of a raw
WebSocketServer, same-origin (no CORS config needed).
- client/js/party.js: socket.io-client (window.io, loaded via
<script> in index.html) instead of hand-rolled WebSocket + JSON
framing - also gets automatic reconnection for free.
- router.js: route() handlers may now return a cleanup function;
render() calls whatever the previous view returned before switching
to the next route, regardless of how navigation happened.
- player.js returns a cleanup that clears the heartbeat, destroys
hls, disconnects the socket, and removes its document-level click
listener (now named, not inline-anonymous, specifically so it CAN
be removed - an anonymous one added fresh per visit would itself
have been a slow leak even with everything else fixed). The
"Quitter" button is now just navigate('/home') - cleanup runs the
same way regardless of how you leave.
Verified for real (see session history): a real Socket.IO client
connected to a really-running local server end to end. Then, with
document.addEventListener/removeEventListener and setInterval/
clearInterval instrumented, drove the router through repeated "join a
party, then navigate away without clicking Quitter" cycles - adds and
removes matched exactly every time (3/3 listeners over three cycles,
2/2 intervals over two), nothing left pending.
docs/architecture.md has the full writeup under "Realtime transport:
Socket.IO, and two real memory leaks".
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| f563f5b0a2 |
Emby-style UI: sidebar, carousels, series drill-down, episode queue, player tracks
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Big UI pass towards looking/behaving like Emby. Deferred: music (needs
its own player + a real-time collaborative playlist - different enough
subsystem to be its own pass; sidebar/routing already treat it as a
first-class collectionType, page just says "not yet" for now).
Layout:
- client/js/shell.js: persistent sidebar (one entry per Emby library,
from GET /api/catalog/libraries which now also returns
collectionType) + a #mainContent the router swaps on navigation.
router.js made idempotent (start() safe to call more than once) so
a login -> shell boot can happen twice in one page lifetime (logout
then back in) without piling up duplicate hashchange listeners.
- app.js's boot() renders either the bare login screen or the full
shell depending on session state; login.js calls it again on
success instead of navigate() (no router running yet at that point).
Browsing, by collection type:
- views/home.js (route /home): a carousel of every active party
server-wide, a join-by-code fallback, then one "recently added"
carousel per non-music library (GET /api/catalog/libraries/:id/recent,
Emby's Items/Latest).
- views/library.js (route /library/:id): dispatches on collectionType -
movies/tvshows get the tile grid (Series tiles link into /series/:id
instead of starting a party directly), music gets an honest
placeholder.
- views/series.js (route /series/:id): season tabs + episode list
(new GET /api/catalog/series/:id/seasons and .../episodes, Emby's
/Shows/{id}/Seasons and /Episodes).
- tiles.js: poster-tile rendering shared by home.js and library.js so
they can't drift apart.
Episode queue / "next episode":
- POST /api/parties now builds a queue when starting from an episode
(fetches the rest of the series, from that episode onward) -
partyManager.js gained queue/queueIndex/advanceQueue.
- New WS message {type:"next"} (host-only) advances the queue and
broadcasts {type:"itemChanged", itemId, itemName, ...}; every client
reloads the player against the new item. player.js shows "Épisode
suivant" when hasNext, and auto-sends next() on the video's `ended`
event.
Player: language/subtitles/quality:
- New GET /api/catalog/item/:id/playback-options exposes PlaybackInfo's
MediaStreams as audio/subtitle track lists.
- master.m3u8 now forwards AudioStreamIndex/SubtitleStreamIndex/
MaxStreamingBitrate to PlaybackInfo; player.js has three <select>s
(host-only) that reload the stream at the same position on change.
Subtitles end up burned into the transcode (via SubtitleStreamIndex),
not a toggleable track - simpler than sidecar WebVTT for this pass.
"Quality" is a MaxStreamingBitrate ceiling, not true adaptive bitrate.
Verified by driving a browser against mocked /api/* responses (see
session history): sidebar renders/highlights correctly, home carousels
render (parties + one row per non-music library, music correctly
skipped), library grid dispatch works, series page season-tab
switching + episode list render and the season/episode navigation
flow works end to end. Real Emby response shapes for all of this
(Views' CollectionType, Seasons/Episodes, Items/Latest, PlaybackInfo's
MediaStreams) and the queue/track-picker protocol are NOT yet
confirmed against a live server - see docs/architecture.md.
Removed client/js/views/browse.js, superseded by home.js + library.js.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| b6818655b1 |
Proxy all Emby access through our own backend; drop server-url field; use Emby's real theme colors
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Three changes requested:
1. Server proxies Emby, browser never talks to it directly. Login is
now POST /api/auth/login {username,password} on our own backend;
the backend calls Emby's AuthenticateByName server-side and mints
its own opaque session (httpOnly cookie), storing
{embyToken,userId,userName} in memory. The browser never sees or
holds a real Emby access token. Every other call - search, item
details, images, HLS streaming, party actions - goes to our own
/api/* origin, authenticated by that cookie; server/src/embyProxy.js
forwards to Emby server-side and streams the response back
(including a playlist-rewrite pass for HLS .m3u8 so hls.js never
gets handed a URL pointing at Emby directly). This also sidesteps
the CORS problem the previous direct-to-Emby design had.
2. EMBY_SERVER_URL is backend-only config (.env.example); the login
form no longer asks for a server address at all.
3. client/css/app.css now uses colors read directly off the live Emby
server's own dark theme (--theme-primary-color-* etc, fetched via a
JS probe against the running client, not guessed): accent green
#52b54b/#6ccf65, near-black background #151216.
Tested for real: ran the server locally against the actual
EMBY_SERVER_URL and submitted intentionally-wrong credentials through
the UI - confirmed the full round trip (browser -> our backend -> real
Emby -> real 401 -> our error message) with no CORS issue, since it's
all server-to-server now. Login itself hasn't been exercised with real
credentials, so catalog/streaming remain unverified - see
docs/architecture.md.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| 6ff9aa29e2 |
Pivot to a standalone app - Emby plugin hit a hard wall
No plugin API exists for adding a button to Emby's player or item
detail page (confirmed by an Emby developer on their own forum, and
by research since). The only way to reach that would be patching
Emby's shipped web client files directly - outside the plugin,
breaks on every image update, needs manual reapplication. Not worth
the ongoing cost, per discussion.
New direction: a standalone app with its own player. Reads Emby's
catalog/streams directly from the browser (no plugin, no menu
integration fights); a small Node backend only coordinates party
membership and relays playback state over WebSocket - it never
touches a media byte. Auth is Emby-only, as chosen: the browser signs
in against Emby directly and this backend validates whatever token it
gets handed by asking Emby itself (GET /Users/{userId}), never seeing
a password.
Control model changed too: now that we own the player, host controls
playback and everyone else follows (event-driven play/pause/seek +
a 3s heartbeat, drift-corrected on the follower side) - the old
plugin's "everyone keeps their own controls, shared reference
position" was specifically a concession to nudging pre-existing Emby
app sessions we didn't control, which no longer applies.
- server/: Express + ws backend (party lifecycle, WebSocket protocol,
Emby token validation)
- client/: plain-JS/ES-modules frontend (login, search, item detail,
party player) - no build step
- Smoke-tested locally end to end against a stubbed Emby URL: server
starts, routing/auth-gating works, error handling degrades
gracefully (network failure, invalid token) - see the session
transcript for the actual browser test run
- docs/architecture.md rewritten around the new design, including why
the plugin was abandoned and a fresh "assumptions to verify" list
(CORS between this app's origin and Emby's is the biggest unknown)
- src/WatchParty/ (the Emby plugin) kept as-is for reference, no
longer the active direction
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| 6f22f72532 |
Integrate Watch Party into Emby's own UI instead of a standalone app
Per user feedback: no separate control panel, no chat. Found that PluginPageInfo has EnableInUserMenu/EnableInMainMenu (confirmed via reflection on the real MediaBrowser.Model assembly, plus an Emby community thread showing another plugin using EnableInUserMenu=true) - a real, if barely documented, way to surface a plugin page to regular users, not just admins, through the exact same IHasWebPages/GetPages() mechanism as the admin settings page. - Plugin.cs now registers a second page (partyPage.html) with EnableInUserMenu=true + EnableInMainMenu=true - partyPage.html replaces the old standalone control panel: no login form, it runs inside the already-authenticated Emby web client and calls the REST API via the global ApiClient - Removed web/control-panel/ (the standalone app, its own login flow, and the custom GET /WatchParty/app* static file routes in WatchPartyService.cs) - no longer needed - docs/architecture.md and README.md updated: the new mechanism, and the honest limitation that comes with it (reaches Web/Electron clients, not official mobile/TV apps - those allowlist plugin pages client-side) Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| db815df7d5 |
Fix plugin to build clean against real Emby 4.9.1.90 SDK
Installed .NET 8 SDK (per-user, winget needed admin elevation this
machine doesn't have) and restored the real MediaBrowser.Server.Core /
MediaBrowser.Common packages, then fixed everything the compiler and
a bit of reflection surfaced:
- PlaybackProgressEventArgs/PlaybackStopEventArgs are in
MediaBrowser.Controller.Library, not ...Session
- IAuthorizationContext/AuthorizationInfo are in MediaBrowser.Controller.Net
- Item/user/session ids (SessionInfo.Id/UserId, BaseItemDto.Id) are plain
string on this SDK version, not Guid - Party/PartyMember updated
accordingly (Party.Id stays a Guid; it's minted by this plugin, not Emby)
- Reading the calling user needed an extra step:
IAuthorizationContext.GetAuthorizationInfo(Request).UserId is a `long`
(internal row id); .User.Id is the one matching SessionInfo.UserId,
but it's a Guid so it's reformatted with .ToString("N")
docs/architecture.md's "Assumptions to verify" now reflects what was
actually confirmed vs. what's still only compile-checked (HTTP status
codes, content-type headers, the JS auth header format, the dashboard
config page) pending a run against a real server.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| 66af05f259 |
Scaffold Emby Watch Party plugin
Design: coordinate parties on top of Emby's existing session remote-control commands (SendPlaystateCommand) rather than building a new player. Each member keeps their own Emby app/controls; the server periodically corrects drift and mirrors pause/unpause against one reference member's reported position. - src/WatchParty: plugin skeleton (BasePlugin, IServerEntryPoint, IService/[Route] API, in-memory party store, drift-correction loop) - web/control-panel: plain HTML/JS/CSS companion page to create/join parties and resync, served by the plugin itself - docs/architecture.md: full design, sources consulted, and an explicit list of SDK details that still need verifying against a real build (no .NET SDK / Emby SDK assemblies available in this environment to compile against) Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |