Design: coordinate parties on top of Emby's existing session remote-control commands (SendPlaystateCommand) rather than building a new player. Each member keeps their own Emby app/controls; the server periodically corrects drift and mirrors pause/unpause against one reference member's reported position. - src/WatchParty: plugin skeleton (BasePlugin, IServerEntryPoint, IService/[Route] API, in-memory party store, drift-correction loop) - web/control-panel: plain HTML/JS/CSS companion page to create/join parties and resync, served by the plugin itself - docs/architecture.md: full design, sources consulted, and an explicit list of SDK details that still need verifying against a real build (no .NET SDK / Emby SDK assemblies available in this environment to compile against) Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
17 lines
180 B
Text
17 lines
180 B
Text
## .NET
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bin/
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obj/
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*.user
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*.suo
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.vs/
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## Rider / VS Code
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.idea/
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*.swp
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## Node (only relevant if control-panel tooling is ever added)
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node_modules/
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## OS cruft
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.DS_Store
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Thumbs.db
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