Design: coordinate parties on top of Emby's existing session remote-control commands (SendPlaystateCommand) rather than building a new player. Each member keeps their own Emby app/controls; the server periodically corrects drift and mirrors pause/unpause against one reference member's reported position. - src/WatchParty: plugin skeleton (BasePlugin, IServerEntryPoint, IService/[Route] API, in-memory party store, drift-correction loop) - web/control-panel: plain HTML/JS/CSS companion page to create/join parties and resync, served by the plugin itself - docs/architecture.md: full design, sources consulted, and an explicit list of SDK details that still need verifying against a real build (no .NET SDK / Emby SDK assemblies available in this environment to compile against) Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
22 lines
438 B
YAML
22 lines
438 B
YAML
name: Build
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on:
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push:
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branches: [main]
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pull_request:
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- uses: actions/setup-dotnet@v4
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with:
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dotnet-version: "8.0.x"
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- name: Restore
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run: dotnet restore src/WatchParty/WatchParty.csproj
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- name: Build
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run: dotnet build src/WatchParty/WatchParty.csproj --configuration Release --no-restore
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