# Watch Party for Emby An Emby Server plugin that lets a group of users on the same server watch the same title together. Nobody switches players: everyone keeps using their normal Emby app (web, mobile, TV, whatever), and the plugin nudges playback back in sync using the same remote-control commands Emby already uses for casting / "play on another device". See [docs/architecture.md](docs/architecture.md) for the full design, including which parts are solidly confirmed against Emby's SDK docs and which still need verification against your exact server build. ## How it's meant to work 1. You start playing a title in your normal Emby app. 2. You open the Watch Party control panel (a small web page the plugin serves) and start a party. You get a 6-character join code. 3. Friends open the control panel, sign in with their own Emby account, start playing the *same* title in their own Emby app, and enter the code to join. 4. The server treats one member (the host, by default) as the reference position, and periodically nudges everyone else's session back in sync (seek correction, and mirroring pause/unpause) — see [docs/architecture.md](docs/architecture.md#sync-algorithm). The control panel is a companion page, not a video player — it never touches the actual video stream. ## Status Early scaffold, not yet built or run against a real server. It's structured around Emby's documented plugin patterns (`BasePlugin`, `IServerEntryPoint`, the `IService`/`[Route]` API style) and the confirmed `ISessionManager.SendPlaystateCommand` remote-control API, but several SDK details are marked `TODO(verify)` in the code — see [docs/architecture.md](docs/architecture.md#assumptions-to-verify) before expecting it to compile as-is. ## Requirements - Emby Server (developed against 4.9.5.0; should work on nearby 4.9.x/4.8.x builds, but the plugin ABI does shift between versions) - [.NET SDK](https://dotnet.microsoft.com/download) to build (not currently installed in this environment — `dotnet --version` came back empty) ## Project layout ``` src/WatchParty/ the plugin itself (C#, netstandard2.0) Plugin.cs plugin registration + admin settings page Configuration/ plugin settings + the dashboard config page HTML Parties/ Party / PartyMember model + in-memory PartyManager Sync/ the drift-correction background loop Api/ REST endpoints + serving the control panel's static files web/control-panel/ the user-facing page (plain HTML/JS/CSS, no build step) docs/architecture.md full design doc ``` ## Building ```bash dotnet build src/WatchParty/WatchParty.csproj ``` To have a build drop the DLL straight into a local Emby Server's plugin folder, set `EMBY_PLUGINS_DIR` before building, e.g.: ```bash EMBY_PLUGINS_DIR="C:/ProgramData/Emby-Server/programdata/plugins" dotnet build src/WatchParty/WatchParty.csproj ``` Adjust the path for however your server is installed (Windows service vs. portable install vs. Docker volume). ## Roadmap - [x] Design doc + scaffold - [ ] Build against the real SDK, fix whatever the `TODO(verify)` spots got wrong - [ ] Try it against a real Emby Server + two clients - [ ] Live (WebSocket) updates in the control panel instead of polling - [ ] Optional text chat, reusing the same realtime channel - [ ] Per-party override of sync settings instead of only server-wide defaults ## License MIT — see [LICENSE](LICENSE).