Asked for directly: "same account, same device already in the party"
should never need a confirmation, "same account, a genuinely different
device" should ask before disconnecting it instead of silently
overwriting. There was no concept of "device" at all before this -
party.members is keyed by userId only.
- client/src/deviceId.ts (new): a UUID kept in localStorage (not
sessionStorage) - that's what makes "device" mean "browser", not
"tab". Falls back to an in-memory id if storage is unavailable.
- server/src/types.ts, client/src/api/party.ts: "join" now carries
{partyId, deviceId, force?} instead of just {partyId}; new
PartyMember.deviceId and "deviceConflict" server->client event (sent
only to the joining socket, never broadcast).
- server/src/realtime/SocketGateway.ts: the "join" handler now tells
three cases apart - no existing connection or the same deviceId
reconnecting (attach silently, booting any stale connection for that
same device first), a different deviceId with no force (emit
deviceConflict and stop - the socket stays connected but inert), or
force:true (the confirmed takeover - boot the old connection, take
the slot).
- server/src/services/PartyService.ts: join() is now idempotent -
returns the existing member instead of always building a fresh one.
This was itself a real bug independent of the guard below: the REST
"Rejoindre" route calls this every time regardless of membership, so
a re-click/reload/retry used to silently reset connection/isPaused/
deviceId.
- server/src/realtime/SocketGateway.ts: "leave"/"disconnect" now also
check party.members.get(userId)?.connection === socket before acting
- generalizes the earlier stale-connection crash fix to the new
reality where a member can have more than one connection attempt in
flight (the superseded one's own eventual "disconnect" must not be
read as a real leave).
- client/src/views/player/Player.ts, client/src/musicBar/MusicBar.ts:
onDeviceConflict wired to a plain confirm() - yes calls the new
PartyConnection.confirmDeviceTakeover() (re-sends "join" with
force:true), no backs out (navigate home for video, leaveMusicParty
for music).
- Deliberately does NOT change the home page's live party list itself
(still just "Rejoindre" either way) - LobbyPartyDto is one snapshot
shared by the whole "lobby" room with no per-viewer membership info,
and giving it that is a real protocol change on its own. For video
the conflict check above already is the meaningful moment (you can't
be looking at the home page from inside your own party on the same
tab - the player is a full-screen takeover), so this doesn't cost
the feature much: Rejoindre reaches the check immediately, same
device reconnects silently, a different device asks first. See
docs/architecture.md for the fuller reasoning.
- server/test/socketGateway.test.ts, server/test/partyService.test.ts:
new tests for the conflict/takeover/reconnect paths and join()'s
idempotency; the earlier stale-connection crash regression test
updated to reach the same shared-slot shape through a real device
takeover instead of a raw PartyService.join() call (which no longer
reproduces it now that join() is idempotent).
Verified: full typecheck+test+build on both projects (39/39 server
tests passing); confirmed the "leave"/"disconnect" guard is load-
bearing by temporarily reverting it and watching the new takeover test
fail, then restoring it; deviceId.ts's localStorage persistence
checked against the real compiled bundle in a real browser (survives
a reload, stable across calls).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Asked for directly: a visible bottom toolbar for non-host members
instead of clicking your own small avatar circle (never a very
discoverable affordance), and a second request alongside pause -
"please resume".
- server/src/types.ts, server/src/realtime/SocketGateway.ts: new
requestResume/resumeRequested, byte-for-byte the same shape and
handler pattern as requestPause/pauseRequested, independently
throttled (its own lastResumeRequestUtc - not a shared budget with
pause). Kept as a plain broadcast signal, same as pause always was -
no accept/deny state tracked server-side, the host sees the same
banner/avatar highlight as everyone else and acts with their own
existing controls.
- client/src/api/party.ts, client/src/types.ts: requestResume() on
PartyConnection, onResumeRequested callback, a ResumeRequestedMsg type
(same shape as PauseRequestedMsg, kept separate so a callback's own
signature says which request it's for).
- client/src/views/player/Player.{html,css,ts}: the avatar is presence-
only now (no click handler, no "- demander une pause" title) - a new
.bottomOverlay wraps the request banner, the follower notice, and a
new .requestToolbar (Demander une pause / Demander une reprise) as one
flex column, same "stack in normal flow instead of hand-picking a
pixel offset per box" fix .topOverlay already needed. Pause and resume
share one showRequestBanner() - they only ever differed by which word
appears in the banner text. Renamed the shared CSS classes
(avatarPauseRequested/avatarPauseBadge -> avatarActionRequested/
avatarRequestBadge) since they're no longer pause-specific.
- server/test/socketGateway.test.ts: new case confirming requestResume's
throttle is independent from requestPause's own.
Verified against the real compiled bundle: the toolbar shows for a
follower and stays hidden for the host; each button's own client-side
cooldown collapses a rapid double-click to one emission; a pushed
resumeRequested shows the banner with the right text and highlights the
right avatar.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Reported directly from the container's crash output: TypeError: Cannot
read properties of undefined (reading 'isPaused') inside SocketGateway's
"playstate" handler, taking down the entire Node process - every active
party, not just one connection.
Root cause: party.members is keyed purely by userId, with no per-device
identity yet (the gap the "same account, different device" feature also
needs - see docs/architecture.md). Two connections for the same userId
share one map slot; PartyService.join/create both unconditionally
overwrite it. When the connection currently occupying that slot is the
party's last member and leaves, leave() deletes the entry and - by
design, since there's no successor - never reassigns the now-stale
party.hostUserId. The OTHER connection for that same userId, still fully
connected with its own closure referencing the same now-destroyed Party
object, sends its regular 3s heartbeat next: the host check passes
(stale userId equals stale hostUserId on both sides), then
party.members.get(userId)! finds nothing at all. That's the crash.
Fixed at two levels:
- server/src/realtime/SocketGateway.ts: the "playstate" handler's
unchecked `!` is now a real `if (!member) return`, matching the guard
every other handler already used for the same lookup.
- Every socket.on(...) in attach() now goes through a new safe()
wrapper (log-and-swallow on an unexpected exception) - Socket.IO has
no equivalent of Express's error-handling middleware (asyncRoute()
already covers every REST route for exactly this), so a synchronous
throw from any listener, this one or a future one, would otherwise
keep crashing the whole process outright.
- server/test/socketGateway.test.ts: a regression test reproducing the
exact sequence. Verified it's meaningful, not vacuous, by temporarily
reverting just the specific guard and confirming that same test
correctly fails before restoring the fix.
Deliberately not changing how join/leave share that one map slot in this
pass - that's the real design work the fuller device-detection feature
still needs. This stops it from being able to crash the server in the
meantime, regardless of how that gets resolved.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Six rounds of real-server debugging (see docs/architecture.md's player-
track-selection section) found three different, unrelated reasons a
server-side burn-in could fail - missing fonts, a bitmap format libass
fundamentally can't burn, ffmpeg failing outright on an otherwise
unremarkable file - none of which this app's own request ever caused or
could have fixed, all downstream of the one thing every attempt had in
common: asking Emby for a real-time video re-encode. Not needing that
re-encode at all closes the whole class of failure instead of chasing
each one.
- server/src/services/CatalogService.ts: new proxySubtitle asks Emby to
convert the track to WebVTT (GET /Videos/{id}/{mediaSourceId}/
Subtitles/{index}/Stream.vtt - a real Emby endpoint their own web
client already uses for this) - entirely separate from the video
transcode. applyPlaybackOverrides lost its SubtitleStreamIndex/
SubtitleMethod=Encode branch - the video request no longer needs to
know a subtitle was picked at all.
- server/src/types.ts, client/src/types.ts: PlaybackTrackOption's flag
renamed supportsBurnIn -> isTextBased - same underlying fact (image vs
text codec), but the name shouldn't keep describing a mechanism this
app no longer uses.
- server/src/index.ts: new GET /api/catalog/subtitle/:itemId/:subtitleIndex
route, grouped with the other cookie-authed media-element routes (a
<track> can't send a bearer header either).
- client/src/api/embyApi.ts: new subtitleUrl(); streamUrl no longer
carries SubtitleStreamIndex at all.
- client/src/views/player/Player.ts: the subtitle <select> no longer
reloads the video (reloadWithCurrentOptions, still used for audio/
quality, never touches subtitles now). New applySubtitleTrack()
removes/re-adds a fresh <track> and sets video.textTracks[0].mode =
'showing' synchronously right after appending - deliberately not
waiting on the <track>'s own "load" event, confirmed against a real
browser that it doesn't fire reliably at all (a known cross-browser
quirk), which would have left a subtitle silently never shown - the
exact symptom this whole saga started from. Re-applied on every video
(re)load so an audio/quality change (which does still reload the
video) doesn't drop whatever subtitle was showing.
- server/test/catalogService.test.ts: updated/new cases for
proxySubtitle and the renamed isTextBased flag; removed the test for
the now-deleted subtitle-forcing behavior.
Verified against the real compiled bundle: picking a text track adds one
<track> with the right URL and flips it to showing; "Aucun" removes it;
an image-coded track is listed but disabled; changing audio reloads the
video but the subtitle survives it, same element, still showing.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Every attempt to see Emby's actual error message by hand failed the same
way: hls.js's own error reporting only ever exposes the generic HTTP
reason phrase, never the real response body, and Emby's own live log
view didn't reliably surface the exception's headline message either -
across several different items and failure modes this session. Emby's
own access log confirmed a real, several-KB text body really was being
sent every time (Content-Type: text/plain, Content-Length: 5190) - it
just never survived being reported back through either of those paths.
Fixed at the root: EmbyClient.fetch - the one function every Emby call in
this app goes through (fetchJson's JSON API calls and proxyResponse's
streaming/image proxy alike) - now logs Emby's status and full response
body itself straight to docker logs whenever a call fails.
- server/src/emby/EmbyClient.ts: new private logErrorResponse, called
from fetch() only when !res.ok. Reads the body via .clone() so the real
caller still gets an untouched, fully readable response (a body can
only be consumed once, and this had to not break either of the two very
different ways this app's callers read one - fetchJson's .json(),
proxyResponse's .text()/pipe). pathAndQuery is logged with api_key
redacted - this can be called with Emby's own TranscodingUrl verbatim,
which can carry one (same concern as CatalogService's logStreamRequest).
- server/src/Logger.ts: new emby() method, same shape as party()/stream().
- server/test/embyClient.test.ts (new): body/status logged and readable
by the real caller afterward, api_key redaction, and silence on a
successful response (only failures are worth logging, same discipline
as this app's existing logging).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Two different items both failed the same way when picking a subtitle -
without knowing whether the second one was also a PGS (image/bitmap)
track like the first confirmed one, that result was ambiguous: still the
same known issue, or something new? Rather than keep digging through
server logs per item, this app can just know the answer itself - Emby's
PlaybackInfo response already includes each subtitle stream's Codec.
- server/src/services/CatalogService.ts: getPlaybackOptions reads it and
reports supportsBurnIn: false for image-based subtitle codecs
(hdmv_pgs_subtitle/dvd_subtitle/dvb_subtitle - IMAGE_SUBTITLE_CODECS).
This app forces SubtitleMethod=Encode whenever a subtitle is picked
(applyPlaybackOverrides), asking ffmpeg's `subtitles` filter (libass)
to burn it in - libass renders text via a font, it has no path for
compositing a pre-rendered bitmap at all, confirmed against a real
server (see docs/architecture.md's Round 4/5).
- server/src/types.ts, client/src/types.ts: PlaybackTrackOption gains
supportsBurnIn (subtitle tracks only, undefined for audio).
- client/src/views/player/Player.ts: the subtitle <select> now disables
these options with a "(image, non disponible)" label instead of
letting anyone pick a track that's guaranteed to break playback -
listed so it's clear why, not silently missing.
- server/test/catalogService.test.ts: new case covering subrip/ass
(supportsBurnIn: true) vs hdmv_pgs_subtitle (false) from the same
MediaStreams response.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Reported: the time shown for an ongoing party is the movie's elapsed
time. True, but only by coincidence - the label was actually just
Date.now() - party.createdUtc, which climbs at wall-clock speed
regardless of whether the movie is actually playing. Pause it for five
minutes and the home page keeps counting through the pause the player
itself has frozen.
- server/src/types.ts, client/src/types.ts: LobbyPartyDto gains
positionTicks/isPaused/positionUpdatedUtc - the host's own tracked
playback state (same values SocketGateway already maintains for their
party's own room), null for music parties, where there's no single
"elapsed" across a rotating queue of tracks.
- server/src/realtime/SocketGateway.ts: lobbySnapshot() fills these from
the host's member record for video parties. Two new broadcastLobby()
trigger points to keep it reasonably fresh: an actual pause/play
transition (not every 3s heartbeat resend - same guard already used
for that transition's log line) and advancing the queue (advanceQueue
already reset every member's position for the new item; nothing had
ever pushed that to the lobby before, so a card's title/poster/position
could sit stale until an unrelated join/leave refreshed it).
- client/src/views/home/Home.ts: updateElapsedLabels() now computes a
live, pause-aware position for a video party (frozen while paused,
ticking from position+timestamp while playing) instead of always
falling back to createdUtc - which is still exactly what a music party
(or a party missing these fields) uses.
- server/test/socketGateway.test.ts: two new cases - the lobby snapshot's
video-vs-music shape, and that a transition/next() refreshes it while
an unchanged heartbeat resend doesn't.
Verified against the real bundled client with a faked "parties" push:
a paused party's label held still across a real wait; a playing one, and
a music party on the unchanged createdUtc path, both kept ticking up.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- server/test/*.test.ts: formalizes this project's many ad-hoc scratchpad
test scripts into a committed suite, one file per service
(musicQueueService, partyService, socketGateway, catalogService), using
Node's built-in node:test + node:assert/strict - zero new dependencies.
Runs straight against TypeScript source via `tsx --test` (npm test), no
compile step.
- server/tsconfig.test.json: extends the base config, overrides rootDir to
"." and adds test/**/*.ts to include, so `npm run typecheck` covers the
test files too without pulling them into dist/ (npm run build still
uses the unmodified base tsconfig, scoped to src/ only).
- server/package.json: typecheck now runs against tsconfig.test.json; new
test script.
- .forgejo/workflows/publish-docker.yml: new `test` job (node:20-alpine
container - the publish job's docker:27-cli has no Node) running server
typecheck+test and client typecheck+build; publish now depends on it via
needs: test. Removed the stale "no test suite yet" comment.
- README.md, docs/architecture.md: documented the test suite, how to run
it locally, and the new CI job/gating.
Verified locally: server typecheck, server test (25/25 passing), server
build, client typecheck, and client build all pass individually - the
same commands the new CI job runs.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>