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Author SHA1 Message Date
669873e41c Presence overlay (avatars) + "request pause" in the player
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Two features requested together: a semi-transparent overlay showing who's
in the party, and a way for a non-host to ask the host to pause.

- server/src/socketHandler.js: new "requestPause" event (anyone, throttled
  5s per member server-side via member.lastPauseRequestUtc - the real
  guard, independent of whatever the client does) broadcasts
  "pauseRequested" {userId, userName} to the whole party room, not just the
  host, so everyone sees why playback is about to pause.
- client/js/party.js: connectParty() grows an onPauseRequested callback and
  the returned connection a requestPause() method, same shape as the
  existing next()/sendPlaystate().
- client/js/views/player.js: renderMembers() now also rebuilds a
  #presenceOverlay of one circle per member (initials from userName,
  colorForName() picks a deterministic background from a small palette by
  hashing the name - same person, same color, no server-side assignment
  needed). "Which circle is mine" compares userName against the auth
  singleton embyApi.js already populates, matching how the rest of the
  client avoids keying UI logic on userId directly. Your own circle, only
  when you're not host, is clickable and calls requestPause() (client-side
  cooldown too, purely to avoid a click that would visibly do nothing - the
  server-side one is what actually matters). Receiving pauseRequested shows
  a short auto-clearing banner and pulses the matching circle for everyone,
  including the requester and the host.
- client/css/app.css: .presenceOverlay/.avatar (bottom-left, opacity .75 is
  the "semi transparence" itself) and the clickable/sent/pulse states,
  .pauseRequestBanner.

Verified with mocked members/pauseRequested Socket.IO events against the
real running local server (see session history): initials/colors render
correctly, the host's own circle never gets the clickable affordance,
rapid repeat clicks collapse to exactly one requestPause emission (three
synchronous clicks -> one new emitted event), a pauseRequested event
banners and pulses the right circle. Re-checked the pre-existing host path
(becomeHost, settings menu, next-episode button) still works unchanged -
this pass only touched renderMembers() and init()'s connectParty() call.

docs/architecture.md has the full writeup. Also fixed two roadmap
checkboxes in README.md that should have been checked off by the previous
commit (live lobby/host handoff/no join codes) but were missed.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-14 00:05:40 +02:00
b6019bd211 Live lobby, host handoff reflected live, remove join codes, fix player scroll
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Three requested changes plus one found-in-passing bug fix:

1. Home page's "watch parties en cours" is now a live Socket.IO
   subscription (connectLobby -> "lobby" room), not a one-shot fetch -
   updates the instant anything changes anywhere (create/join/leave).
   Host name + member count come from the snapshot; elapsed time ticks
   purely client-side from a createdUtc timestamp (no point pushing a
   recomputed duration every second for every viewer). home.js returns
   this subscription from its router cleanup, same leak-prevention
   pattern as the player's socket.

2. Host handoff is now live end to end, not just correct in the data
   model. PartyManager.leave already promoted another member and
   destroyed an empty party (that part predates this change) - what
   was missing was any way for an already-open follower player to find
   out it became host. applyLeave (shared by the socket leave/
   disconnect handlers and the REST leave endpoint, so this and the
   lobby broadcast only live in one place) now emits a personal
   "hostChanged" to the new host's own socket; player.js's becomeHost()
   unlocks controls live. becomeHost is written to tolerate being
   called more than once safely (addEventListener no-ops on a repeat
   identical listener; the heartbeat setInterval is explicitly guarded
   since it has no such idempotence - calling it twice would leak the
   first interval, the exact bug class the previous pass fixed).

3. No more join codes - PartyManager no longer generates or tracks
   one. The live lobby list is the only discovery mechanism now; a
   code copied out of band doesn't add anything on top of a list
   that's already always current. POST /api/parties/:partyId/join
   replaces :joinCode; the "Rejoindre avec un code" UI is gone.

Found while touching this: the home page's "Rejoindre" button used to
navigate to the player WITHOUT ever calling the join endpoint first -
it loaded fine (GET /api/parties/:id never checked membership) but the
realtime "join" was silently rejected server-side (not an actual
member), so sync never worked for anyone joining this way. Fixed to
await joinParty() before navigating, matching how the library grid's
tiles already did it.

Also: .playerWrap was width:100%/height:100vh inside .mainContent's own
padding, so the two stacked and made the page taller than the
viewport - an outer scrollbar despite the video already being full-
height. Changed to position:fixed/inset:0 so it fills the real
viewport regardless of ancestor padding.

Verified live against a real running server (see session history):
lobby subscription renders host/member-count/ticking-elapsed correctly
from a faked "parties" push (createdUtc 2:05 in the past rendered
"2:06" after ~1s more, proving the client-side tick is real, not
static); the join-then-navigate fix calls the join endpoint before
navigating; .playerWrap computes to position:fixed with all four
insets at 0.

docs/architecture.md has the full writeup.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-13 23:47:12 +02:00
02587632ff Fix tile sizing, move player options into a gear menu, surface player errors
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1. Carousel/grid tiles had inconsistent widths - classic flexbox/grid
   "min-width: auto" pitfall: a long title (or an image's intrinsic
   size before load) could force a tile wider than its declared
   flex-basis/track size. Fixed with min-width: 0 on .tile. Verified:
   three tiles (one with a deliberately very long title) now measure
   exactly 160px each.

2. Player language/subtitle/quality controls were three always-visible
   dropdowns floating over the video. Moved behind a small gear-icon
   button in the action bar that opens a compact popup panel
   (closes on outside click or on selecting an option) - host-only,
   same as before.

3. Sidebar library entries no longer get an emoji prefix - plain names.

4. Player failures were silent (a caught error with just a code
   comment, or hls.js failing with nothing shown). Added: a loading
   notice while the stream loads, an on-screen error box (with a
   Réessayer button) for fatal hls.js errors and native <video> errors,
   and console.error logging of the technical detail. Confirmed
   working live during testing - a real hls.js fatal error (no live
   Emby stream available in the test environment) was caught and
   displayed correctly instead of failing silently. This is meant to
   turn "the player doesn't work" into an actual diagnosable error
   message next time it happens for real.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-13 22:57:06 +02:00
f563f5b0a2 Emby-style UI: sidebar, carousels, series drill-down, episode queue, player tracks
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Big UI pass towards looking/behaving like Emby. Deferred: music (needs
its own player + a real-time collaborative playlist - different enough
subsystem to be its own pass; sidebar/routing already treat it as a
first-class collectionType, page just says "not yet" for now).

Layout:
- client/js/shell.js: persistent sidebar (one entry per Emby library,
  from GET /api/catalog/libraries which now also returns
  collectionType) + a #mainContent the router swaps on navigation.
  router.js made idempotent (start() safe to call more than once) so
  a login -> shell boot can happen twice in one page lifetime (logout
  then back in) without piling up duplicate hashchange listeners.
- app.js's boot() renders either the bare login screen or the full
  shell depending on session state; login.js calls it again on
  success instead of navigate() (no router running yet at that point).

Browsing, by collection type:
- views/home.js (route /home): a carousel of every active party
  server-wide, a join-by-code fallback, then one "recently added"
  carousel per non-music library (GET /api/catalog/libraries/:id/recent,
  Emby's Items/Latest).
- views/library.js (route /library/:id): dispatches on collectionType -
  movies/tvshows get the tile grid (Series tiles link into /series/:id
  instead of starting a party directly), music gets an honest
  placeholder.
- views/series.js (route /series/:id): season tabs + episode list
  (new GET /api/catalog/series/:id/seasons and .../episodes, Emby's
  /Shows/{id}/Seasons and /Episodes).
- tiles.js: poster-tile rendering shared by home.js and library.js so
  they can't drift apart.

Episode queue / "next episode":
- POST /api/parties now builds a queue when starting from an episode
  (fetches the rest of the series, from that episode onward) -
  partyManager.js gained queue/queueIndex/advanceQueue.
- New WS message {type:"next"} (host-only) advances the queue and
  broadcasts {type:"itemChanged", itemId, itemName, ...}; every client
  reloads the player against the new item. player.js shows "Épisode
  suivant" when hasNext, and auto-sends next() on the video's `ended`
  event.

Player: language/subtitles/quality:
- New GET /api/catalog/item/:id/playback-options exposes PlaybackInfo's
  MediaStreams as audio/subtitle track lists.
- master.m3u8 now forwards AudioStreamIndex/SubtitleStreamIndex/
  MaxStreamingBitrate to PlaybackInfo; player.js has three <select>s
  (host-only) that reload the stream at the same position on change.
  Subtitles end up burned into the transcode (via SubtitleStreamIndex),
  not a toggleable track - simpler than sidecar WebVTT for this pass.
  "Quality" is a MaxStreamingBitrate ceiling, not true adaptive bitrate.

Verified by driving a browser against mocked /api/* responses (see
session history): sidebar renders/highlights correctly, home carousels
render (parties + one row per non-music library, music correctly
skipped), library grid dispatch works, series page season-tab
switching + episode list render and the season/episode navigation
flow works end to end. Real Emby response shapes for all of this
(Views' CollectionType, Seasons/Episodes, Items/Latest, PlaybackInfo's
MediaStreams) and the queue/track-picker protocol are NOT yet
confirmed against a live server - see docs/architecture.md.

Removed client/js/views/browse.js, superseded by home.js + library.js.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-13 22:44:49 +02:00
07613c1cec Redesign home page: library tabs, poster tiles, ongoing parties list
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- New backend endpoints: GET /api/catalog/libraries (Emby's
  /Users/{id}/Views), GET /api/catalog/libraries/:id/items (top-level,
  Recursive=false - movies as movies, TV as Series tiles), GET
  /api/parties (list every active party server-wide, for the home
  page's "watch parties en cours" section)
- Item DTO gained `type` and `canWatchParty` (only Movie/Episode/Video
  are directly streamable - a Series tile only gets "Voir sur Emby")
  and `embyUrl`, a deep link into Emby's own web client built from
  EMBY_SERVER_URL + serverId (now captured at login)
- Party creation now fetches and stores the item's name/poster so the
  home page's party list doesn't need a separate lookup per party
- client/js/views/browse.js rewritten: ongoing-parties section, a
  join-by-code fallback, one tab per library, and a tile grid with a
  hover-revealed two-button overlay (start party / view on Emby) - the
  first only shown for playable types
- Removed itemDetail.js/the /item/:id route (tiles act directly now,
  no intermediate detail page); player.js simplified to use
  party.itemName instead of a redundant item lookup
- app.css: full-width home layout (no max-width cap, as asked), CSS
  grid handling all the responsive reflow, :hover/:focus-within reveal
  for the tile overlay with an always-visible (hover: none) fallback
  for touch devices

Verified by actually driving a browser (mocked fetch standing in for
/api/parties and /api/catalog/* - real login still needs real
credentials): tab switching swaps content correctly, the overlay
reveals per-tile only, a Series tile correctly omits the watch-party
button, and the touch fallback shows both buttons inline without
hover. See docs/architecture.md for exactly what that does and doesn't
confirm (real Emby /Views and item-list response shapes are still
unverified).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-13 21:54:14 +02:00
b6818655b1 Proxy all Emby access through our own backend; drop server-url field; use Emby's real theme colors
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Three changes requested:

1. Server proxies Emby, browser never talks to it directly. Login is
   now POST /api/auth/login {username,password} on our own backend;
   the backend calls Emby's AuthenticateByName server-side and mints
   its own opaque session (httpOnly cookie), storing
   {embyToken,userId,userName} in memory. The browser never sees or
   holds a real Emby access token. Every other call - search, item
   details, images, HLS streaming, party actions - goes to our own
   /api/* origin, authenticated by that cookie; server/src/embyProxy.js
   forwards to Emby server-side and streams the response back
   (including a playlist-rewrite pass for HLS .m3u8 so hls.js never
   gets handed a URL pointing at Emby directly). This also sidesteps
   the CORS problem the previous direct-to-Emby design had.

2. EMBY_SERVER_URL is backend-only config (.env.example); the login
   form no longer asks for a server address at all.

3. client/css/app.css now uses colors read directly off the live Emby
   server's own dark theme (--theme-primary-color-* etc, fetched via a
   JS probe against the running client, not guessed): accent green
   #52b54b/#6ccf65, near-black background #151216.

Tested for real: ran the server locally against the actual
EMBY_SERVER_URL and submitted intentionally-wrong credentials through
the UI - confirmed the full round trip (browser -> our backend -> real
Emby -> real 401 -> our error message) with no CORS issue, since it's
all server-to-server now. Login itself hasn't been exercised with real
credentials, so catalog/streaming remain unverified - see
docs/architecture.md.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-13 21:36:26 +02:00
6ff9aa29e2 Pivot to a standalone app - Emby plugin hit a hard wall
No plugin API exists for adding a button to Emby's player or item
detail page (confirmed by an Emby developer on their own forum, and
by research since). The only way to reach that would be patching
Emby's shipped web client files directly - outside the plugin,
breaks on every image update, needs manual reapplication. Not worth
the ongoing cost, per discussion.

New direction: a standalone app with its own player. Reads Emby's
catalog/streams directly from the browser (no plugin, no menu
integration fights); a small Node backend only coordinates party
membership and relays playback state over WebSocket - it never
touches a media byte. Auth is Emby-only, as chosen: the browser signs
in against Emby directly and this backend validates whatever token it
gets handed by asking Emby itself (GET /Users/{userId}), never seeing
a password.

Control model changed too: now that we own the player, host controls
playback and everyone else follows (event-driven play/pause/seek +
a 3s heartbeat, drift-corrected on the follower side) - the old
plugin's "everyone keeps their own controls, shared reference
position" was specifically a concession to nudging pre-existing Emby
app sessions we didn't control, which no longer applies.

- server/: Express + ws backend (party lifecycle, WebSocket protocol,
  Emby token validation)
- client/: plain-JS/ES-modules frontend (login, search, item detail,
  party player) - no build step
- Smoke-tested locally end to end against a stubbed Emby URL: server
  starts, routing/auth-gating works, error handling degrades
  gracefully (network failure, invalid token) - see the session
  transcript for the actual browser test run
- docs/architecture.md rewritten around the new design, including why
  the plugin was abandoned and a fresh "assumptions to verify" list
  (CORS between this app's origin and Emby's is the biggest unknown)
- src/WatchParty/ (the Emby plugin) kept as-is for reference, no
  longer the active direction

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-13 20:48:55 +02:00