6 commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| c12e34e1e7 |
Fix album track rows collapsing to 3 lines on mobile
trackList.css forced .trackRow down to 2 columns under 600px and pinned duration + the icon button both to column 2 - auto-placement then stacked them into their own rows under the track name instead of staying on one line. The fixed overhead (index/gaps/padding/an auto-sized duration and button) comes to roughly 155-165px, and even a 320px-wide phone leaves comfortably more than that for the flexible name column - .trackName already ellipsizes, so the breakpoint was solving a problem that did not exist. Removed outright. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 3fda483688 |
Make the library page header (title + search bar) fully sticky
The search bar was already sticky on its own; the title above it still scrolled away. Wraps both in one sticky .libraryHeader block, scoped to views/library only, and stacks it below the mobile shell's own sticky top bar instead of racing it for the same spot. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 098f447e57 |
Rework the music UI: circles/squares instead of movie posters, a real now-playing screen
The music library reused the movie-poster tile (2:3, hover-revealed actions) for artists and albums too, since it was already there for video - functional, but never reads as "this is music" the way real apps do. Explored as mockups first, then implemented without touching any of MusicBar's existing sync/cast/HLS logic: - tiles.ts's tileHtml() now dispatches on Emby type: artists get a circle with no hover overlay, albums a square - same "whole tile is the one link" idea, since there's only ever one action either way. - Artist/album pages gain a real hero header (circular/square art, a pill-shaped play button) instead of a plain title + text button. Album's per-track buttons shrink from a wide text button repeated on every row to a small icon that swaps play/plus with the same two states as before. - MusicBar gains a real mobile "now playing" full-screen view (tap the collapsed mini bar to expand it) instead of only ever being a thin strip - the screen every music app has that this one was missing. The existing thin top-edge progress bar didn't change shape at all, on either breakpoint. Nothing here invents a feature without a real data source behind it - no popular tracks, no previous-track, no favorites, none of that exists server-side. Caught and fixed one real bug via computed-style verification, not just reading the CSS back: the new circular play button was silently losing to .iconBtn's own background/radius at equal specificity, outcome depending on esbuild's bundle order rather than either rule's own declared intent. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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| 939beb6fa9 |
Add a spinner to every loading state
Every "Chargement..." spot across the app was plain text with no
visual motion - easy to mistake a still-fetching page for a stuck one.
New .spinner in styles/base.css - a plain CSS ring (border +
border-top-color, no image/icon-font asset), sized and vertically
aligned to drop into an existing text node inline instead of needing
a flex-row restructure. prefers-reduced-motion turns the spin off.
New client/src/loading.ts exports one shared LOADING_HINT constant so
every dynamic call site (Album/Artist/Library/Playlist/Series's own
route entry, Home's per-library carousels, a season switch reloading
its episode list, the player's route-level load) renders identical
markup. Shell.html's sidebar library list and Library.html's #grid
placeholder (both static templates, no JS import) got the same
markup pasted directly. Player.html's #loadingNotice (video
buffering) got the spinner too.
Left alone: a couple of static templates' own inert copies of this
same placeholder text (Playlist.html, Series.html) that are always
synchronously overwritten before ever painting - nothing a viewer
could ever actually see differently. Also left alone: the brief
button-label loading states elsewhere ("Ajout...", "Démarrage...") -
a different, smaller UI element, typically resolved within one REST
round trip.
Verified: full typecheck/build on the client (no server changes at
all). Visually confirmed in a real browser that the spinner renders
correctly inline with text and is genuinely animating.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| b2310216ce |
Fix settings menu visibility bug; make the music player a persistent bar
Fix: player settings menu stuck permanently open
----------------------------------------------
.hide { display: none; } and Player.css's .settingsPanel { display: flex;
... } are both single-class selectors - equal specificity - so whichever
one esbuild happened to bundle later into app.css won the `display`
property on an element carrying both classes. Player.css's own
display:flex always landed after base.css's .hide, so #settingsPanel
showed regardless of the hide class ever being toggled - the toggle logic
itself was correct the whole time, it just had no visible effect.
Fixed at the utility class, not the one call site: `.hide` now uses
`display: none !important`, which wins a same-specificity tie regardless
of bundling order - closes off the whole bug class, since several other
components already set their own `display` for a visible state.
Feature: music player is now a persistent bottom bar, not a page
------------------------------------------------------------------
The music player was its own route (/party/:id -> views/musicPlayer/),
which meant navigating anywhere else - the sidebar, an album to queue up
more tracks - tore the whole thing down (router.ts calls a route's
cleanup, which used to call leaveParty, on every hash change). No way to
browse and listen at the same time.
- client/src/musicBar/MusicBar.ts (new): a Shell-level singleton, mounted
once into a #musicBar element that's a sibling of #mainContent, never
touched by route changes. Renders as a fixed bottom bar. Exposes
initMusicBar/joinMusicParty/leaveMusicParty instead of the router's
render()-returns-cleanup pattern, since it never registers as a route.
- views/player/Player.ts's dispatcher: a music party no longer renders a
page - it calls joinMusicParty() and bounces back to /home (a no-op for
every reachable call site except album's). A video party now calls
leaveMusicParty() first (harmless no-op if nothing's active) - starting
or joining a video watch party always leaves the listen party, since
every party-join call site already funnels through this one dispatcher.
- views/album/Album.ts: the last per-track "start a party" UI now that
the music player's own inline browse panel is gone (browsing just
means navigating there normally). Each track's button starts a new
party or adds to whichever one is already active, decided by
getActiveMusicPartyId() at CLICK time (not render time) so the action
taken is always correct even if the label is momentarily stale; every
button is relabeled in place after a successful click. Starting a
party from here no longer navigates away at all.
- views/musicPlayer/ deleted entirely (MusicPlayer.ts/.html/.css) -
superseded by musicBar/.
- Comment updates in global.d.ts/presence.css/trackList.css/party.ts/
types.ts that named the old module by path.
Verified both fixes by rebuilding and driving the real compiled bundle
through a local static server, with fetch/window.io/window.Hls mocked:
starting a party from an album track leaves the sidebar/page in place and
relabels the other tracks; adding a track posts to the already-active
party's id; navigating into a video party hides the bar, disconnects its
socket, and posts a real leave for the music party before the video
player renders; the settings gear opens/closes correctly for the host in
that same run.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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| 4a31ee741e |
Rewrite server + client in TypeScript, service-oriented server architecture
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Full rewrite, requested directly. Two independent decisions since TypeScript can't compile itself away at runtime - "no build step" and "TypeScript" are mutually exclusive, not a small addition to the existing setup: - Server: plain tsc (no bundling need - Node resolves its own requires). server/dist mirrors server/src 1:1. - Client: esbuild (does need bundling) - picked over a heavier tool (Vite, webpack) since this app's whole client is a couple thousand lines; its built-in CSS-from-JS bundling and a `text` loader for importing an HTML template as a string cover everything needed via a ~30-line hand-written build script (client/build.mjs), not a config file for something built for much bigger apps. Both projects compile independently (no shared-types package - considered and rejected as more structural commitment than this app's size justifies; server/src/types.ts and client/src/types.ts have their own overlapping DTO copies instead). server/'s `npm run dev` uses tsx for a compile-free dev loop; `npm run build` (tsc) is what server/Dockerfile's build stage actually runs. client/'s `npm run watch` is esbuild's own watch mode. Server: one singleton service class per feature, generalizing the PartyManager/MusicQueueService pattern that already existed, rather than route handlers with logic inline: - AuthService (from embyAuth.js), CatalogService (NEW - previously ~15 route handlers' worth of Emby queries/DTO shaping inlined directly in index.js), PartyService (renamed from PartyManager), MusicQueueService (ported as-is, already service-shaped), SocketGateway (from socketHandler.js), EmbyClient (from embyProxy.js - low-level plumbing, not called a "service" since it has no state/feature of its own). - index.ts is now thin wiring only: every route reads the session, calls one service method, returns the result. - Real error-handling pass, not just a port: Express 4 doesn't catch a rejected Promise from an async handler on its own - a new asyncRoute() wrapper + a single error-handling middleware replace what used to be zero handling for a request that outright throws. CatalogService methods throw a CatalogFetchError (own HTTP status - getRawItem now preserves Emby's real 404 instead of a blanket 502) rather than touching res directly. Client: one folder per view (src/views/<name>/<Name>.ts + .html + .css) instead of one .js file with the markup inline as a template literal. A view's static shell moved to its .html (esbuild's text loader); per-item dynamic content (tile grids, episode/track lists) stays as template -literal-returning functions in the .ts, same as before. Genuinely shared CSS (tiles, the presence avatar, the series/album detail-header pattern, track-list rows) lives under src/styles/, imported by whichever views need it; src/styles/base.css holds the global primitives, imported once by app.ts. Deliberately not pushed to zero duplication/renaming shared classes across views for tidiness alone - not worth the risk in a change already this large. Player.ts keeps its pre-existing internal shape (the /party/:id dispatcher + the video renderer in one file, importing renderMusicPlayer from the sibling folder) - that pattern predates this rewrite and only needed types, not restructuring. Two real things the port itself caught, not just carried over: - A type bug: porting SocketGateway's "members" broadcast, reusing PartyService's PublicMember interface would have type-checked fine but was the wrong (larger) shape - the socket broadcast never included isPaused/positionTicks, only the REST response did. Caught by comparing against the original JS line by line, fixed with a dedicated SocketMemberDto type. - A real Express+TypeScript friction point: noUncheckedIndexedAccess (enabled in both tsconfigs - genuinely useful elsewhere, e.g. PartyService.advanceQueue's array indexing) makes every req.params.xxx read a type error, since Express's index-signature typing doesn't know a matched route's required :name segment is always present. Resolved once with a param(req, name) helper rather than 15 routes' worth of scattered assertions. Verified: both projects type-check cleanly in strict mode (tsc --noEmit - not just "esbuild didn't complain", which it wouldn't even with type errors present, since it transpiles without checking). Server: every unit/integration test from the JS version (party lifecycle logging, the music queue's timer/vote/pause behavior incl. real setTimeout auto-advance, the socket integration through SocketGateway+PartyService+ MusicQueueService together, the library-type filter, the playback -override forcing) re-run against the compiled server/dist output - identical results; the compiled server was actually started and confirmed listening cleanly. Client: since esbuild bundles everything into one app.js (no more individually-importable view modules), testing moved to driving the real compiled bundle through its actual boot -> login -> router -> view chain (mocked fetch/Socket.IO/hls.js, real clicks/hash navigation) - arguably more realistic than the old per-module approach. Confirmed this way: login, the sidebar, home's carousels, a video party (presence, host controls, leave), the full music hierarchy, a music party (presence, vote-skip, pause toggle, the inline browse-and-add panel), and the series page - all through client/dist's actual output, no thrown errors anywhere. Not verified: an actual `docker build` of the new multi-stage Dockerfile - this dev environment has no Docker at all. The build stage runs the exact npm run build commands already confirmed working locally, just inside node:20-alpine - the main remaining risk is something environment -specific, not the build commands themselves, but a real build is still the first thing to try after this lands. docs/architecture.md has the full writeup (new "TypeScript and a service-oriented architecture" section, plus a corrected top-level "Components" overview that had gone stale even before this change). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |