Commit graph

10 commits

Author SHA1 Message Date
fafee359b9 Sticky catalog search bar, and let anyone seek within a music track
Some checks failed
Publier l'image Docker / test (pull_request) Failing after 4s
Publier l'image Docker / publish (pull_request) Has been skipped
Two small, unrelated requests handled together.

The search bar (tiles.ts's shared .searchBar, used by views/library/
artist/album) scrolled away with the page - asked to stay reachable
while scrolling a long grid. position: sticky; top: 0 on the input
itself; base.css's own generic input rule already gives it an opaque
background, which is what keeps tiles scrolling underneath from
showing through once it's stuck - nothing else needed changing.

Seeking within the current music track was explicit, deliberate scope
this session's own "participative playlist" work had cut - the
progress bar was marked read-only specifically because MusicQueueService
had no seek concept, just play/pause/advance. The permission model was
already decided by that class's own documented reasoning for why
*anyone* can pause/resume (reversible, doesn't change what's playing) -
a seek is exactly that same shape, continuous instead of binary, so it
gets the same treatment, not voteSkip's majority gate.

MusicQueueService.seek mirrors setPaused's own elapsed-time math
(clamped into [0, durationSeconds]), with one real difference: setPaused's
resume branch gets away with calling scheduleAdvance directly only
because pausing already cleared the timer first - scheduleAdvance
itself never clears a prior one. Seeking while still playing has no
such guarantee, so skipping that clear first would leave the OLD timer
(counting down against the old position) running alongside the new
one, eventually firing playNext at the wrong moment. New musicSeek
socket event, no host check (same as musicPlaystate). Client-side,
MusicBar's progress track gained the same pointerdown/move/up
drag-to-seek handlers the video player's seek bar already has - no host
branch to port this time, since a listen party has none - plus a
local, optimistic activeDriver.currentTime write before broadcasting,
for the same instant-feedback reason the video player's own
seekFromPointerEvent does that.

Verified: full typecheck/test/build on both projects (128/128 server
tests - new coverage for seek's clamping, its paused-vs-playing
branches, and a real-timer test proving the old advance timer is
cleared rather than left running alongside a re-armed one - the exact
bug the naive "just call scheduleAdvance again" version would have
shipped). No server needed for the sticky search bar - checked by
reading .mainContent's own layout directly (no nested scroll container
between it and the document, confirming position: sticky resolves
against the page scroll as intended).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-15 23:27:23 +02:00
4efcd67fb3 Sync text subtitle choice too, and fix an empty audio option
All checks were successful
Publier l'image Docker / test (push) Successful in 23s
Publier l'image Docker / publish (push) Successful in 14s
Bug report: watch party members still didn't have synced subtitle
settings, and the audio/language selector showed an empty choice on
first load.

Text subtitles were the gap left by the previous "one shared stream
per party" change: that made audio/quality/burn-in host-only and
party-wide, but a plain text subtitle pick (the common case - burn-in
only applies to bitmap PGS/VobSub/DVB tracks) was still each viewer's
own local <track> choice. Once people actually watched together,
"everyone but me changed the subtitle" read as broken sync.

Fixed with a parallel mechanism, not a merge into burnInSubtitleIndex -
new Party.textSubtitleIndex, new setTextSubtitle/textSubtitleChanged
socket pair, mirroring setBurnInSubtitle/burnInChanged's host-only,
request/broadcast/react shape exactly. Kept separate from burn-in
(rather than reusing one field for both) to avoid touching the
already-proven burn-in path - only one subtitle can show at once, so
the two are mutually exclusive, enforced server-side in both
directions: a real pick on either clears the other. Clearing one to
null/"Aucun" is deliberately not treated as a pick for this purpose,
so it doesn't clobber an unrelated choice in the other field.

Mechanically the two still work nothing alike: burn-in changes the
actual encoded stream (ffmpeg), so it reloads for everyone; a text
pick only swaps which native <track> each member already renders
locally - no reload, no transcode, unless it's the one clearing an
active burn-in, which does still need the reload since the stream
itself changes back to the normal shared one.

Player.ts's subtitle <select> gating stopped being conditional on
burn-in - it's simply host-gated now, matching audio/quality, and its
value restores from whichever kind of pick (if any) the party
currently has.

Second, unrelated bug in the same report: audioSelect.value =
streamAudioIndex || '' assigned an empty string whenever no audio
track had been picked yet (the common default) - since a real
audio-track <option> never has value="", this matched nothing and
left the select at selectedIndex=-1, a genuinely empty-looking choice.
Fixed at both call sites (loadTrackOptions, onStreamOptionsChanged) by
only assigning .value when truthy.

Server: SocketGateway tests cover setTextSubtitle's host-only gating,
broadcast, music no-op, and mutual exclusivity in both directions;
PartyService tests cover textSubtitleIndex through create/
advanceQueue/toPublicState. Full typecheck/test/build green on both
projects (91/91 server tests). Real-browser check (mocked-fetch + real
bundle) confirmed: a follower's subtitle select renders disabled
regardless of burn-in state; a host's select restores the party's
current text or burn-in pick on load; and the audio select now lands
on a real first option instead of an empty one.

Not addressed here (raised in the same report, need more diagnostic
detail first): occasional sync losses between clients, and a
suspicion that per-user watch-status (Emby PlaystateService sync)
might be broken.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-14 20:41:02 +02:00
f78b2f1408 One shared Emby stream per party, not one per viewer
All checks were successful
Publier l'image Docker / test (push) Successful in 21s
Publier l'image Docker / publish (push) Successful in 20s
Asked for directly: exactly one stream should ever be open between this
app and Emby per party, no matter how many members it has. Before this,
every viewer's own <video>/<audio> independently negotiated its own
PlaybackInfo and got its own PlaySessionId - a party of 5 meant Emby
transcoding the same title 5 separate times.

A bigger, higher-regression-risk change than most of this session's
other work: it replaces the core playback path every existing party
already relies on (CatalogService.proxyStream and its route are gone
entirely) rather than adding something alongside it - there's no other
consumer of the per-viewer path, and the ask was explicit that there
should only ever be one mechanism.

- server/src/services/CatalogService.ts: proxyStream's negotiate-then-
  build-a-target logic extracted into negotiateStreamTarget(session,
  itemId, isAudio, audioStreamIndex, maxStreamingBitrate) - identical
  logic, returns the target instead of proxying it directly so it can
  be cached. proxyStream/proxyRawStreamAsset removed.
- server/src/services/PartyStreamService.ts (new): one negotiated
  target per party.id, reused by every member; renegotiates when the
  desired item/audio/quality changes. Recovers from a dead upstream
  session with no new plumbing - EmbyClient.proxyResponse already sets
  res.statusCode before writing the body, so a failed proxied response
  is detected right after it resolves and the cache entry is dropped,
  so the next request (a manual retry, or the next segment fetch)
  renegotiates fresh instead of repeating the same dead target forever.
- server/src/emby/EmbyClient.ts: rewritePlaylist/proxyResponse's
  trailing itemId param genericized to routeKey - it's only ever read
  back to build the raw-asset URL, so it's party.id for the new stream
  routes and an inert real itemId for proxyImage/proxySubtitle (which
  never reach that branch anyway).
- server/src/index.ts: GET /api/catalog/party-stream/:partyId/
  master.m3u8 and .../raw replace /api/catalog/stream/:itemId/...
  entirely, membership-checked like the burn-in routes; a new idle-reap
  interval for PartyStreamService, same shape as TranscodeService's own.
- Forced consequence of "one stream", not a free design choice: audio
  track/quality become a host-only, party-wide choice for video -
  Party.streamAudioIndex/streamQuality, setStreamOptions/
  streamOptionsChanged, byte-for-byte the same shape
  setBurnInSubtitle/burnInChanged already established for burn-in
  subtitles. server/src/realtime/SocketGateway.ts gains the host-only,
  video-only handler; server/src/services/PartyService.ts resets
  streamAudioIndex (not streamQuality - a bandwidth preference isn't
  item-specific) on advanceQueue, same reasoning as burnIn* already
  gets; MusicQueueService.playNext ends the party's cached session on
  a track change.
- client/src/api/embyApi.ts: streamUrl/audioStreamUrl replaced by one
  partyStreamUrl(partyId) - no query params needed any more, the party
  itself is the source of truth for what it's streaming.
- client/src/api/party.ts: setStreamOptions/onStreamOptionsChanged.
- client/src/views/player/Player.ts: audio/quality <select>s disabled
  for a follower (applyStreamOptionsGating, mirroring
  renderSubtitleOptions' own gating), restore the party's current
  choice on load/broadcast, and a host's change calls setStreamOptions
  instead of reloading locally - every member (host included) only
  ever reacts to the resulting broadcast, same discipline the rest of
  this player already uses. Dead reloadWithCurrentOptions removed.
- client/src/musicBar/MusicBar.ts: loadTrack points at
  partyStreamUrl(activePartyId) - no picker to gate, MusicBar never had
  one.
- server/test/catalogService.test.ts: proxyStream's old cases moved to
  exercise negotiateStreamTarget instead, plus new quality-override and
  no-source-fails cases. server/test/partyStreamService.test.ts (new):
  cache hit/miss/param-change/item-change, the failure-invalidation
  path, endSession, idle reap. server/test/socketGateway.test.ts:
  setStreamOptions host-only gating + broadcast, mirroring the existing
  setBurnInSubtitle tests.
- docs/architecture.md, README.md: design, the forced audio/quality
  trade-off spelled out, and what's still unverified (a different kind
  than this session's other Emby-API guesses - the calls themselves
  were already live code, what's untested is real multi-viewer load).

Verified: full typecheck+test+build on both projects (85/85 server
tests, 12 new). A real-browser check (mocked-fetch + real bundle, this
session's standing harness) confirmed a follower's audio/quality
selects render disabled and a host's render enabled, from the same
party data with only youAreHost flipped.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-14 20:05:34 +02:00
11f003d269 Sync watch-party progress back to Emby (PlaystateService)
All checks were successful
Publier l'image Docker / test (push) Successful in 19s
Publier l'image Docker / publish (push) Successful in 16s
This app has been read/proxy-only toward Emby so far. Queued right
after the playlist feature, asked for directly: while someone's in a
party, push their progress to Emby's own PlaystateService, so their own
Emby library (resume position, last-played state) stays in sync with
the watch/listen party, under their own account - not just the host's,
and not just this app's own memory of it.

Scoped to periodic progress reporting only for v1 - no explicit
start/stop calls (Emby's own "now playing" list won't show this app's
streams, and "mark fully watched" isn't guaranteed the way a clean Stop
near 100% would trigger it). Steady Progress calls alone already cover
the actual ask; wiring clean start/stop into every transition (item
change, leave, party destroy, a device takeover) is real complexity for
a secondary payoff - left as a documented follow-up.

- server/src/types.ts: PartyMember gains embyToken (null until known,
  same shape as this session's own deviceId addition) - never sent to
  the client, toPublicState's member mapping doesn't grow it.
- server/src/emby/EmbyClient.ts: fetch() now optionally takes
  method/body (JSON-encoded once, here) - every existing GET-only call
  site unaffected, both are optional.
- server/src/services/PlaystateService.ts (new): reportProgress(token,
  userId, itemId, positionTicks, isPaused) - POSTs to
  /Users/{userId}/PlayingItems/{itemId}/Progress. Catches and logs its
  own failures (new Logger.playstate) rather than throwing - this runs
  on a timer with nothing to catch a rejection, and one bad token or a
  transient Emby hiccup must never touch real playback.
- server/src/services/PartyService.ts: new setMemberEmbyToken (records
  a member's own token) and getCurrentPlaybackState (video: the host's
  own tracked position - there's no per-follower tracking today, a
  reasonable approximation given the player's own drift correction;
  music: the one shared, server-authoritative position every member
  already sees the same way). The one real piece of logic here is pure
  and unit-tested on its own, same shape as this session's
  absoluteToRelativeIndex/splitPlaylistByMediaType.
- server/src/realtime/SocketGateway.ts: attach()'s getSession callback
  widened to expose embyToken - it was already being passed the full
  EmbySession (AuthService.getSession), just typed down to {userId,
  userName} before anything downstream could read the rest. The "join"
  handler now also records member.embyToken alongside deviceId.
- server/src/index.ts: setMemberEmbyToken called after each of the 4
  REST create/join call sites, so a member has a valid token from the
  moment they're a member, not only once their socket first connects.
  New ~20s setInterval (same shape as the existing removeIdleParties/
  TranscodeService.reapIdleSessions timers): for every active party,
  getCurrentPlaybackState once, then reportProgress for every connected
  member with a known token.
- server/test/embyClient.test.ts, partyService.test.ts,
  playstateService.test.ts (new): the new body-encoding path (and that
  a plain GET stays untouched), getCurrentPlaybackState's video/music/
  empty branches, setMemberEmbyToken, and that reportProgress's request
  shape is right and a thrown failure never propagates.
- docs/architecture.md, README.md: design + the deliberate v1 scope and
  the follower-position approximation spelled out.

No client changes - this is a pure server-side background process with
nothing for the browser to render or react to.

Verified: full typecheck+test+build on both projects (71/71 server
tests, 9 new). No Emby server is reachable from this dev environment,
so the actual endpoint/body shape is unverified end-to-end - flagged
explicitly in the docs, the third such Emby-API assumption this session
(after the ffmpeg direct-stream URL and the Playlists endpoint, both
fine once actually tried).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-14 19:21:16 +02:00
26da8fc5dc Self-hosted ffmpeg pipeline for PGS (image) subtitle burn-in
All checks were successful
Publier l'image Docker / test (push) Successful in 25s
Publier l'image Docker / publish (push) Successful in 30s
Asked for directly, right after the client-side <track> redesign closed
every *text* subtitle case: PGS/VobSub/DVB subtitles (Blu-ray/DVD rips)
are bitmaps, not text - there's nothing for Emby's Stream.vtt conversion
to extract, so a native <track> fundamentally can't render one. Rather
than keep asking Emby's own transcode to burn these in (the exact thing
that kept failing in earlier sessions - missing fontconfig, then an
unrelated "Error starting ffmpeg"), this runs ffmpeg ourselves: a PGS
stream decodes like a second video track, and ffmpeg's `overlay` filter
composites it directly - no text rendering, no libass, no fontconfig
anywhere in this path.

One shared stream per PARTY, not per viewer - explicitly asked for after
the initial plan: every member plugs into the exact same server-emitted
stream, mirroring "host drives, everyone follows" rather than a
per-viewer model. Picking a burn-in subtitle is therefore a host-only,
party-wide choice, like play/pause/next already are.

- server/src/services/TranscodeService.ts (new): one ffmpeg session per
  partyId. getOrStartSession negotiates PlaybackInfo (via the new
  CatalogService.getMediaSource), converts Emby's absolute
  MediaStreams[].Index into ffmpeg's type-relative 0:s:N/0🅰️N
  (absoluteToRelativeIndex - pure, unit-tested), and spawns ffmpeg
  against Emby's own direct/static file endpoint (TODO(verify) - no
  Emby server reachable from this dev environment, see the function's
  own comment). Output is real progressive HLS to a temp dir, served by
  two new routes that poll briefly for the next file. endSession/
  reapIdleSessions handle teardown; PartyService's destroy path and
  advanceQueue both end a party's session immediately, the idle sweep
  is the backstop.
- server/src/services/PartyService.ts: Party/PartyPublicState gain
  burnInSubtitleIndex/burnInAudioIndex (null together = no burn-in);
  advanceQueue clears them (a new item's indices mean nothing on the
  old one).
- server/src/realtime/SocketGateway.ts: new host-only "setBurnInSubtitle"
  handler broadcasting "burnInChanged" - same shape as "next"/
  "itemChanged".
- server/src/services/CatalogService.ts: new getMediaSource() (id/
  container/streams together - what TranscodeService needs); extended
  the local PlaybackInfoResponse type with Container.
- server/src/Logger.ts: new Logger.transcode().
- server/src/index.ts: GET /api/catalog/burn/:partyId/master.m3u8 and
  .../:segment (membership-checked, same pattern as the party REST
  routes); a dedicated idle-reap interval for TranscodeService.
- server/Dockerfile: `apk add ffmpeg` in the runtime stage - no font
  packages needed, unlike Emby's own text-subtitle burn-in.
- client/src/api/party.ts, client/src/api/embyApi.ts: setBurnInSubtitle/
  onBurnInChanged on PartyConnection, burnInStreamUrl().
- client/src/views/player/Player.{html,css,ts}: the subtitle picker's
  image-track options go from unconditionally disabled to host-only
  selectable, labeled to say picking one restarts the stream for
  everyone. Every member (host included) only ever reacts to the
  resulting "burnInChanged" broadcast - never applies a pick
  optimistically, same discipline the rest of the player already uses.
  Audio/quality are disabled while a burn-in is active (one fixed
  encode); a follower's subtitle select is disabled too (nothing left
  for them to meaningfully pick).
- server/test/transcodeService.test.ts (new): absoluteToRelativeIndex,
  session start/reuse/replace, endSession, reapIdleSessions -
  child_process.spawn mocked via a small explicit test seam
  (setSpawnForTesting), never invoking a real ffmpeg binary.
- server/test/socketGateway.test.ts, partyService.test.ts,
  catalogService.test.ts: host-only gating + broadcast for
  setBurnInSubtitle, advanceQueue's reset, toPublicState exposing the
  new fields, getMediaSource.
- docs/architecture.md, README.md: design + an explicit "assumptions to
  verify" note (the direct-source URL shape, first and foremost).

Verified: full typecheck+test+build on both projects (56/56 server
tests). No Emby server or ffmpeg binary is reachable from this dev
environment, so the actual command against a real PGS file is
unverified - flagged explicitly in the docs, same "TODO(verify)" spirit
already used elsewhere in this codebase for an Emby response shape that
can't be checked locally.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-14 18:05:08 +02:00
daab755ce9 Device detection: confirm before disconnecting another device
All checks were successful
Publier l'image Docker / test (push) Successful in 25s
Publier l'image Docker / publish (push) Successful in 18s
Asked for directly: "same account, same device already in the party"
should never need a confirmation, "same account, a genuinely different
device" should ask before disconnecting it instead of silently
overwriting. There was no concept of "device" at all before this -
party.members is keyed by userId only.

- client/src/deviceId.ts (new): a UUID kept in localStorage (not
  sessionStorage) - that's what makes "device" mean "browser", not
  "tab". Falls back to an in-memory id if storage is unavailable.
- server/src/types.ts, client/src/api/party.ts: "join" now carries
  {partyId, deviceId, force?} instead of just {partyId}; new
  PartyMember.deviceId and "deviceConflict" server->client event (sent
  only to the joining socket, never broadcast).
- server/src/realtime/SocketGateway.ts: the "join" handler now tells
  three cases apart - no existing connection or the same deviceId
  reconnecting (attach silently, booting any stale connection for that
  same device first), a different deviceId with no force (emit
  deviceConflict and stop - the socket stays connected but inert), or
  force:true (the confirmed takeover - boot the old connection, take
  the slot).
- server/src/services/PartyService.ts: join() is now idempotent -
  returns the existing member instead of always building a fresh one.
  This was itself a real bug independent of the guard below: the REST
  "Rejoindre" route calls this every time regardless of membership, so
  a re-click/reload/retry used to silently reset connection/isPaused/
  deviceId.
- server/src/realtime/SocketGateway.ts: "leave"/"disconnect" now also
  check party.members.get(userId)?.connection === socket before acting
  - generalizes the earlier stale-connection crash fix to the new
  reality where a member can have more than one connection attempt in
  flight (the superseded one's own eventual "disconnect" must not be
  read as a real leave).
- client/src/views/player/Player.ts, client/src/musicBar/MusicBar.ts:
  onDeviceConflict wired to a plain confirm() - yes calls the new
  PartyConnection.confirmDeviceTakeover() (re-sends "join" with
  force:true), no backs out (navigate home for video, leaveMusicParty
  for music).
- Deliberately does NOT change the home page's live party list itself
  (still just "Rejoindre" either way) - LobbyPartyDto is one snapshot
  shared by the whole "lobby" room with no per-viewer membership info,
  and giving it that is a real protocol change on its own. For video
  the conflict check above already is the meaningful moment (you can't
  be looking at the home page from inside your own party on the same
  tab - the player is a full-screen takeover), so this doesn't cost
  the feature much: Rejoindre reaches the check immediately, same
  device reconnects silently, a different device asks first. See
  docs/architecture.md for the fuller reasoning.
- server/test/socketGateway.test.ts, server/test/partyService.test.ts:
  new tests for the conflict/takeover/reconnect paths and join()'s
  idempotency; the earlier stale-connection crash regression test
  updated to reach the same shared-slot shape through a real device
  takeover instead of a raw PartyService.join() call (which no longer
  reproduces it now that join() is idempotent).

Verified: full typecheck+test+build on both projects (39/39 server
tests passing); confirmed the "leave"/"disconnect" guard is load-
bearing by temporarily reverting it and watching the new takeover test
fail, then restoring it; deviceId.ts's localStorage persistence
checked against the real compiled bundle in a real browser (survives
a reload, stable across calls).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-14 17:32:21 +02:00
c14d0bc08b Replace avatar-click with a request toolbar; add "request resume"
All checks were successful
Publier l'image Docker / test (push) Successful in 25s
Publier l'image Docker / publish (push) Successful in 17s
Asked for directly: a visible bottom toolbar for non-host members
instead of clicking your own small avatar circle (never a very
discoverable affordance), and a second request alongside pause -
"please resume".

- server/src/types.ts, server/src/realtime/SocketGateway.ts: new
  requestResume/resumeRequested, byte-for-byte the same shape and
  handler pattern as requestPause/pauseRequested, independently
  throttled (its own lastResumeRequestUtc - not a shared budget with
  pause). Kept as a plain broadcast signal, same as pause always was -
  no accept/deny state tracked server-side, the host sees the same
  banner/avatar highlight as everyone else and acts with their own
  existing controls.
- client/src/api/party.ts, client/src/types.ts: requestResume() on
  PartyConnection, onResumeRequested callback, a ResumeRequestedMsg type
  (same shape as PauseRequestedMsg, kept separate so a callback's own
  signature says which request it's for).
- client/src/views/player/Player.{html,css,ts}: the avatar is presence-
  only now (no click handler, no "- demander une pause" title) - a new
  .bottomOverlay wraps the request banner, the follower notice, and a
  new .requestToolbar (Demander une pause / Demander une reprise) as one
  flex column, same "stack in normal flow instead of hand-picking a
  pixel offset per box" fix .topOverlay already needed. Pause and resume
  share one showRequestBanner() - they only ever differed by which word
  appears in the banner text. Renamed the shared CSS classes
  (avatarPauseRequested/avatarPauseBadge -> avatarActionRequested/
  avatarRequestBadge) since they're no longer pause-specific.
- server/test/socketGateway.test.ts: new case confirming requestResume's
  throttle is independent from requestPause's own.

Verified against the real compiled bundle: the toolbar shows for a
follower and stays hidden for the host; each button's own client-side
cooldown collapses a rapid double-click to one emission; a pushed
resumeRequested shows the banner with the right text and highlights the
right avatar.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-14 17:09:01 +02:00
838244ec41 Fix server crash: stale connection's heartbeat reading a deleted member
All checks were successful
Publier l'image Docker / test (push) Successful in 23s
Publier l'image Docker / publish (push) Successful in 18s
Reported directly from the container's crash output: TypeError: Cannot
read properties of undefined (reading 'isPaused') inside SocketGateway's
"playstate" handler, taking down the entire Node process - every active
party, not just one connection.

Root cause: party.members is keyed purely by userId, with no per-device
identity yet (the gap the "same account, different device" feature also
needs - see docs/architecture.md). Two connections for the same userId
share one map slot; PartyService.join/create both unconditionally
overwrite it. When the connection currently occupying that slot is the
party's last member and leaves, leave() deletes the entry and - by
design, since there's no successor - never reassigns the now-stale
party.hostUserId. The OTHER connection for that same userId, still fully
connected with its own closure referencing the same now-destroyed Party
object, sends its regular 3s heartbeat next: the host check passes
(stale userId equals stale hostUserId on both sides), then
party.members.get(userId)! finds nothing at all. That's the crash.

Fixed at two levels:
- server/src/realtime/SocketGateway.ts: the "playstate" handler's
  unchecked `!` is now a real `if (!member) return`, matching the guard
  every other handler already used for the same lookup.
- Every socket.on(...) in attach() now goes through a new safe()
  wrapper (log-and-swallow on an unexpected exception) - Socket.IO has
  no equivalent of Express's error-handling middleware (asyncRoute()
  already covers every REST route for exactly this), so a synchronous
  throw from any listener, this one or a future one, would otherwise
  keep crashing the whole process outright.
- server/test/socketGateway.test.ts: a regression test reproducing the
  exact sequence. Verified it's meaningful, not vacuous, by temporarily
  reverting just the specific guard and confirming that same test
  correctly fails before restoring the fix.

Deliberately not changing how join/leave share that one map slot in this
pass - that's the real design work the fuller device-detection feature
still needs. This stops it from being able to crash the server in the
meantime, regardless of how that gets resolved.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-14 16:53:31 +02:00
a5aca4a823 Fix home page's party "elapsed" label ignoring pauses
All checks were successful
Publier l'image Docker / test (push) Successful in 24s
Publier l'image Docker / publish (push) Successful in 15s
Reported: the time shown for an ongoing party is the movie's elapsed
time. True, but only by coincidence - the label was actually just
Date.now() - party.createdUtc, which climbs at wall-clock speed
regardless of whether the movie is actually playing. Pause it for five
minutes and the home page keeps counting through the pause the player
itself has frozen.

- server/src/types.ts, client/src/types.ts: LobbyPartyDto gains
  positionTicks/isPaused/positionUpdatedUtc - the host's own tracked
  playback state (same values SocketGateway already maintains for their
  party's own room), null for music parties, where there's no single
  "elapsed" across a rotating queue of tracks.
- server/src/realtime/SocketGateway.ts: lobbySnapshot() fills these from
  the host's member record for video parties. Two new broadcastLobby()
  trigger points to keep it reasonably fresh: an actual pause/play
  transition (not every 3s heartbeat resend - same guard already used
  for that transition's log line) and advancing the queue (advanceQueue
  already reset every member's position for the new item; nothing had
  ever pushed that to the lobby before, so a card's title/poster/position
  could sit stale until an unrelated join/leave refreshed it).
- client/src/views/home/Home.ts: updateElapsedLabels() now computes a
  live, pause-aware position for a video party (frozen while paused,
  ticking from position+timestamp while playing) instead of always
  falling back to createdUtc - which is still exactly what a music party
  (or a party missing these fields) uses.
- server/test/socketGateway.test.ts: two new cases - the lobby snapshot's
  video-vs-music shape, and that a transition/next() refreshes it while
  an unchanged heartbeat resend doesn't.

Verified against the real bundled client with a faked "parties" push:
a paused party's label held still across a real wait; a playing one, and
a music party on the unchanged createdUtc path, both kept ticking up.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-14 13:53:10 +02:00
fc678b313c Add a real server test suite and gate CI's Docker publish on it
Some checks failed
Publier l'image Docker / test (push) Failing after 11s
Publier l'image Docker / publish (push) Has been skipped
- server/test/*.test.ts: formalizes this project's many ad-hoc scratchpad
  test scripts into a committed suite, one file per service
  (musicQueueService, partyService, socketGateway, catalogService), using
  Node's built-in node:test + node:assert/strict - zero new dependencies.
  Runs straight against TypeScript source via `tsx --test` (npm test), no
  compile step.
- server/tsconfig.test.json: extends the base config, overrides rootDir to
  "." and adds test/**/*.ts to include, so `npm run typecheck` covers the
  test files too without pulling them into dist/ (npm run build still
  uses the unmodified base tsconfig, scoped to src/ only).
- server/package.json: typecheck now runs against tsconfig.test.json; new
  test script.
- .forgejo/workflows/publish-docker.yml: new `test` job (node:20-alpine
  container - the publish job's docker:27-cli has no Node) running server
  typecheck+test and client typecheck+build; publish now depends on it via
  needs: test. Removed the stale "no test suite yet" comment.
- README.md, docs/architecture.md: documented the test suite, how to run
  it locally, and the new CI job/gating.

Verified locally: server typecheck, server test (25/25 passing), server
build, client typecheck, and client build all pass individually - the
same commands the new CI job runs.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-14 09:57:47 +02:00